From: Mario Date: Sun, 2 Jun 2013 11:19:51 +0000 (+1000) Subject: Don't reset angle while pouncing X-Git-Tag: xonotic-v0.8.0~241^2^2~209 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=54fa48ae13458ed0b54273fdc6308e0b0818750b;p=xonotic%2Fxonotic-data.pk3dir.git Don't reset angle while pouncing --- diff --git a/qcsrc/server/monsters/lib/monsters.qc b/qcsrc/server/monsters/lib/monsters.qc index d0aefc905..1734b9f16 100644 --- a/qcsrc/server/monsters/lib/monsters.qc +++ b/qcsrc/server/monsters/lib/monsters.qc @@ -644,7 +644,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ if (vlen(self.velocity) <= 30) { monsters_setframe(manim_idle); - if(self.state != MONSTER_STATE_ATTACK_MELEE) + if(self.state != MONSTER_STATE_ATTACK_MELEE && self.state != MONSTER_STATE_ATTACK_LEAP) if(self.enemy) self.angles_y = enemy_face_y; else