From: molivier Date: Fri, 1 Feb 2002 07:20:26 +0000 (+0000) Subject: Removed warnings in MSVC6. Updated the DSP file. X-Git-Tag: RELEASE_0_2_0_RC1~677 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=54c9d0986ce2000adcf80d200b18d22db4f1fd93;p=xonotic%2Fdarkplaces.git Removed warnings in MSVC6. Updated the DSP file. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1459 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cgame.c b/cgame.c index a8715c41..199d58dc 100644 --- a/cgame.c +++ b/cgame.c @@ -77,7 +77,7 @@ static localentity_t *entspawn(void) static void entremove(localentity_t *e) { memset(e, 0, sizeof(*e)); - e->freetime = gametime + 1; + e->freetime = (float)gametime + 1.0f; } static void phys_setupphysentities(void) @@ -122,7 +122,7 @@ static void phys_update(localentity_t *e) vec3_t impactpos, impactnormal, end; int impactentnum; float t, f, frac, bounce; - t = frametime; + t = (float)frametime; if (t == 0) return; VectorMA(e->draw.angles, t, e->avelocity, e->draw.angles); @@ -179,7 +179,7 @@ static void explosiondebris_framethink(localentity_t *self) { if (gametime > self->dietime) { - self->draw.scale -= frametime * 3; + self->draw.scale -= (float)frametime * 3.0f; if (self->draw.scale < 0.05f) { entremove(self); @@ -213,7 +213,7 @@ static void net_explosion(unsigned char num) e->draw.angles[2] = CGVM_RandomRange(0, 360); VectorRandom(e->velocity); VectorScale(e->velocity, 300, e->velocity); - e->velocity[2] -= cg_gravity * 0.1; + e->velocity[2] -= (float)cg_gravity * 0.1f; e->avelocity[0] = CGVM_RandomRange(0, 1440); e->avelocity[1] = CGVM_RandomRange(0, 1440); e->avelocity[2] = CGVM_RandomRange(0, 1440); @@ -234,11 +234,11 @@ static void net_explosion(unsigned char num) VectorSet(e->worldmaxs, 0, 0, -8); VectorSet(e->entitymins, -8, -8, -8); VectorSet(e->entitymaxs, 8, 8, 8); - e->bouncescale = 1.4; + e->bouncescale = 1.4f; e->gravityscale = 1; e->airfrictionscale = 1; e->framethink = explosiondebris_framethink; - e->dietime = time + 5; + e->dietime = (float)time + 5.0f; } } diff --git a/cgamevm.c b/cgamevm.c index d11642ec..d6caeb9a 100644 --- a/cgamevm.c +++ b/cgamevm.c @@ -56,7 +56,7 @@ void CL_CGVM_ParseNetwork(byte *netbuffer, int length) { num = CGVM_MSG_ReadByte(); if (cgvm_networkcode[num]) - cgvm_networkcode[num](num); + cgvm_networkcode[num]((byte)num); else Host_Error("CL_CGVM_ParseNetwork: unregistered network code %i", num); } @@ -183,7 +183,7 @@ void *CGVM_Malloc(const int size) void CGVM_Free(void *mem) { - return Mem_Free(mem); + Mem_Free(mem); } float CGVM_RandomRange(const float r1, const float r2) diff --git a/darkplaces.dsp b/darkplaces.dsp index 94c790d3..9da724e6 100644 --- a/darkplaces.dsp +++ b/darkplaces.dsp @@ -92,7 +92,7 @@ LINK32=link.exe # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File -SOURCE=.\buildnumber.c +SOURCE=.\builddate.c # End Source File # Begin Source File @@ -100,6 +100,14 @@ SOURCE=.\cd_win.c # End Source File # Begin Source File +SOURCE=.\cgame.c +# End Source File +# Begin Source File + +SOURCE=.\cgamevm.c +# End Source File +# Begin Source File + SOURCE=.\chase.c # End Source File # Begin Source File @@ -424,6 +432,18 @@ SOURCE=.\cdaudio.h # End Source File # Begin Source File +SOURCE=.\cg_math.h +# End Source File +# Begin Source File + +SOURCE=.\cgame_api.h +# End Source File +# Begin Source File + +SOURCE=.\cgamevm.h +# End Source File +# Begin Source File + SOURCE=.\cl_light.h # End Source File # Begin Source File diff --git a/gl_draw.c b/gl_draw.c index 45180401..59281208 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -468,9 +468,9 @@ void R_DrawQueue(void) { color = dq->color; if (lighthalf) - glColor4ub((color >> 25) & 0x7F, (color >> 17) & 0x7F, (color >> 9) & 0x7F, color & 0xFF); + glColor4ub((byte)((color >> 25) & 0x7F), (byte)((color >> 17) & 0x7F), (byte)((color >> 9) & 0x7F), (byte)(color & 0xFF)); else - glColor4ub((color >> 24) & 0xFF, (color >> 16) & 0xFF, (color >> 8) & 0xFF, color & 0xFF); + glColor4ub((byte)((color >> 24) & 0xFF), (byte)((color >> 16) & 0xFF), (byte)((color >> 8) & 0xFF), (byte)(color & 0xFF)); } x = dq->x; y = dq->y;