From: FruitieX Date: Sat, 11 Dec 2010 18:42:15 +0000 (+0200) Subject: forced respawn in CTS X-Git-Tag: xonotic-v0.1.0preview~51^2~15 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=54b92b8079815c12f27fdc8b29b170474beb6961;p=xonotic%2Fxonotic-data.pk3dir.git forced respawn in CTS --- diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index c9cea7d21..c1005d003 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2723,7 +2723,7 @@ void PlayerPreThink (void) if(frametime) player_anim(); button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE); - force_respawn = (g_lms || (g_ca) || autocvar_g_forced_respawn); + force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn); if (self.deadflag == DEAD_DYING) { if(force_respawn)