From: Samual Date: Tue, 13 Dec 2011 08:21:33 +0000 (-0500) Subject: Move all of the command files (clientcommands.qc, gamecommand.qc, command_common... X-Git-Tag: xonotic-v0.6.0~188^2~28^2~158 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=549f9159c38d731a5b63be2d505c70b0cddebe3e;p=xonotic%2Fxonotic-data.pk3dir.git Move all of the command files (clientcommands.qc, gamecommand.qc, command_common.qc, vote.qc, vote.qh) to a new folder called "command" in server --- diff --git a/qcsrc/server/clientcommands.qc b/qcsrc/server/clientcommands.qc deleted file mode 100644 index 86ff171f0..000000000 --- a/qcsrc/server/clientcommands.qc +++ /dev/null @@ -1,1079 +0,0 @@ -// ========================================================= -// Server side networked commands code, reworked by Samual -// Last updated: December 11th, 2011 -// ========================================================= - -#define CC_REQUEST_COMMAND 1 -#define CC_REQUEST_USAGE 2 - -.float cmd_floodtime; -.float cmd_floodcount; -.float checkfail; -.float lms_spectate_warning; - -string MapVote_Suggest(string m); -//void MapVote_SendPicture(float id) - -// move any necessary sprint statements to "print_to" - -// ============================ -// Misc. Supporting Functions -// ============================ - -float SV_ParseClientCommand_floodcheck() -{ - if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code) - { - if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time)) - { - self.cmd_floodcount += 1; - if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt - } - else - { - self.cmd_floodtime = time; - self.cmd_floodcount = 1; - } - } - return TRUE; // continue, as we're not flooding yet -} - - -// ======================= -// Command Sub-Functions -// ======================= - -void ClientCommand_autoswitch(float request, float argc) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - self.autoswitch = ("0" != argv(1)); - sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); - sprint(self, " Where 'selection' is 1 or 0 for on or off.\n"); - return; - } - } -} - -void ClientCommand_checkfail(float request, string command) // used only by client side code -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); - self.checkfail = 1; - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd checkfail message\n"); - sprint(self, " Where 'message' is the message reported by client about the fail.\n"); - return; - } - } -} - -void ClientCommand_clientversion(float request, float argc) // used only by client side code -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); - - if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) - { - self.version_mismatch = 1; - ClientKill_TeamChange(-2); // observe - } - else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) - { - //JoinBestTeam(self, FALSE, TRUE); - } - else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) - { - self.classname = "observer"; // really? - stuffcmd(self, "menu_showteamselect\n"); - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd clientversion version\n"); - sprint(self, " Where 'version' is the game version reported by self.\n"); - return; - } - } -} - -void ClientCommand_cvar_changes(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, cvar_changes); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n"); - sprint(self, " No arguments required.\n"); - //sprint(self, "See also: ^2cvar_purechanges^7\n"); - return; - } - } -} - -void ClientCommand_cvar_purechanges(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, cvar_purechanges); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n"); - sprint(self, " No arguments required.\n"); - //sprint(self, "See also: ^2cvar_changes^7\n"); - return; - } - } -} - -void ClientCommand_getmapvotepic(float request, float argc) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(intermission_running) - MapVote_SendPicture(stof(argv(1))); - - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n"); - sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n"); - return; - } - } -} - -void ClientCommand_info(float request, float argc) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - string command; - - command = builtin_cvar_string(strcat("sv_info_", argv(1))); - if(command) - wordwrap_sprint(command, 1111); // why 1111? - else - sprint(self, "ERROR: unsupported info command\n"); - - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd info request\n"); - sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n"); - return; - } - } -} - -void ClientCommand_join(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - if(self.classname != "player" && !lockteams && !g_arena) - { - if(nJoinAllowed(1)) - { - if(g_ca) { self.caplayer = 1; } - if(autocvar_g_campaign) { campaign_bots_may_start = 1; } - - self.classname = "player"; - PlayerScore_Clear(self); - bprint ("^4", self.netname, "^4 is playing now\n"); - PutClientInServer(); - } - else - { - //player may not join because of g_maxplayers is set - centerprint(self, PREVENT_JOIN_TEXT); - } - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd join\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_ladder(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, ladder_reply); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd ladder\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_lsmaps(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, lsmaps_reply); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd lsmaps\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_lsnewmaps(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, lsnewmaps_reply); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd lsnewmaps\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_maplist(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, maplist_reply); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd maplist\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_rankings(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, rankings_reply); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd rankings\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_ready(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2) - { - if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) - { - if (self.ready) // toggle - { - self.ready = FALSE; - bprint(self.netname, "^2 is ^1NOT^2 ready\n"); - } - else - { - self.ready = TRUE; - bprint(self.netname, "^2 is ready\n"); - } - - // cannot reset the game while a timeout is active! - if(!timeoutStatus) - ReadyCount(); - } else { - sprint(self, "^1Game has already been restarted\n"); - } - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd ready\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad? -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - float i; - - for(i = 0; i < 10; ++i) - sprint(self, records_reply[i]); - - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd records\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - float tokens; - string s; - - if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then - { - s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); - tokens = tokenize_console(s); - } - GetCvars(1); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd reportcvar \n"); - sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); - return; - } - } -} - -void ClientCommand_say(float request, float argc, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd say \n"); - sprint(self, " Where 'message' is the string of text to say.\n"); - return; - } - } -} - -void ClientCommand_say_team(float request, float argc, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd say_team \n"); - sprint(self, " Where 'message' is the string of text to say.\n"); - return; - } - } -} - -void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - float selection; - - if (self.flags & FL_CLIENT) - { - if(teamplay) - if not(self.team_forced > 0) - if not(lockteams) - { - switch(argv(1)) - { - case "red": selection = COLOR_TEAM1; break; - case "blue": selection = COLOR_TEAM2; break; - case "yellow": selection = COLOR_TEAM3; break; - case "pink": selection = COLOR_TEAM4; break; - case "auto": selection = (-1); break; - - default: break; - } - - if(selection) - { - if(self.team == selection && self.deadflag == DEAD_NO) - sprint(self, "^7You already are on that team.\n"); - else if(self.wasplayer && autocvar_g_changeteam_banned) - sprint(self, "^1You cannot change team, forbidden by the server.\n"); - else - ClientKill_TeamChange(selection); - } - } - else - sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); - else - sprint(self, "^7selectteam can not be used as your team is forced\n"); - else - sprint(self, "^7selectteam can only be used in teamgames\n"); - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); - sprint(self, "\nUsage:^3 cmd selectteam team\n"); - sprint(self, " Where 'team' is the prefered team to try and join.\n"); - sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); - return; - } - } -} - -void ClientCommand_selfstuff(float request, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd selfstuff command\n"); - sprint(self, " Where 'command' is the string to be stuffed to your client.\n"); - return; - } - } -} - -void ClientCommand_sentcvar(float request, float argc, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - float tokens; - string s; - - if(argc == 2) // undefined cvar: use the default value on the server then - { - s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); - tokens = tokenize_console(s); - } - GetCvars(1); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd sentcvar \n"); - sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); - return; - } - } -} - -void ClientCommand_spectate(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - if(g_arena) { return; } - if(g_lms) - { - if(self.lms_spectate_warning) - { - // mark player as spectator - PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); - } - else - { - self.lms_spectate_warning = 1; - sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); - return; - } - } - - if(self.classname == "player" && autocvar_sv_spectate == 1) - ClientKill_TeamChange(-2); // observe - - // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) - // note: if arena game mode is ever done properly, this needs to be removed. - if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) - { - sprint(self, "WARNING: you will spectate in the next round.\n"); - self.caplayer = 0; - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd spectate\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_suggestmap(float request, float argc) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd suggestmap map\n"); - sprint(self, " Where 'map' is the name of the map to suggest.\n"); - return; - } - } -} - -void ClientCommand_teamstatus(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - Score_NicePrint(self); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd teamstatus\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_tell(float request, float argc, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1); - - if(e && argc > ParseCommandPlayerSlotTarget_firsttoken) - { - Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); - } - else - { - if(argc > ParseCommandPlayerSlotTarget_firsttoken) - trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd tell playerid \n"); - sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n"); - return; - } - } -} - -void ClientCommand_timein(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - if(autocvar_sv_timeout) - { - if (!timeoutStatus) - return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); - if (self != timeoutInitiator) - return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); - - if (timeoutStatus == 1) - { - remainingTimeoutTime = timeoutStatus = 0; - timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately - bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); - } - else if (timeoutStatus == 2) - { - //only shorten the remainingTimeoutTime if it makes sense - if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) - { - bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); - remainingTimeoutTime = autocvar_sv_timeout_resumetime; - timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately - } - else - sprint(self, "^7Error: Your resumegame call was discarded!\n"); - } - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd timein\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE. -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - if(autocvar_sv_timeout) - { - if(self.classname == "player") - { - if(votecalled) - sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); - else - { - if (inWarmupStage && !g_warmup_allow_timeout) - return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); - if (time < game_starttime ) - return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); - - if (timeoutStatus != 2) { - //if the map uses a timelimit make sure that timeout cannot be called right before the map ends - if (autocvar_timelimit) { - //a timelimit was used - float myTl; - myTl = autocvar_timelimit; - - float lastPossibleTimeout; - lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; - - if (lastPossibleTimeout < time - game_starttime) - return sprint(self, "^7Error: It is too late to call a timeout now!\n"); - } - } - - //player may not call a timeout if he has no calls left - if (self.allowedTimeouts < 1) - return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); - - - //now all required checks are passed - self.allowedTimeouts -= 1; - bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) - remainingTimeoutTime = autocvar_sv_timeout_length; - remainingLeadTime = autocvar_sv_timeout_leadtime; - timeoutInitiator = self; - if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet - timeoutStatus = 1; - //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing - timeoutHandler = spawn(); - timeoutHandler.think = timeoutHandler_Think; - } - timeoutHandler.nextthink = time; //always let the entity think asap - - //inform all connected clients about the timeout call - Announce("timeoutcalled"); - } - } - else - sprint(self, "^7Error: only players can call a timeout!\n"); - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd timeout\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_voice(float request, float argc, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(argc >= 3) - VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); - else - VoiceMessage(argv(1), ""); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd voice\n"); - sprint(self, " FIXME ARGUMENTS UNKNOWN.\n"); - return; - } - } -} - -string strlimitedlen(string input, float strip_colors, float limit) -{ - if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit) - return input; - else - return strcat(substring(input, 0, (strlen(input) - 3)), "..."); -} - -void ClientCommand_who(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds; - entity tmp_player; - string tmp_player_name; - - sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n")); - sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id")); - - FOR_EACH_CLIENT(tmp_player) - { - tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20); - - tmp_hours = tmp_minutes = tmp_seconds = 0; - - tmp_seconds = (time - tmp_player.jointime); - tmp_minutes = (tmp_seconds / 60); - - if(tmp_minutes) - { - tmp_seconds -= (tmp_minutes * 60); - tmp_hours = (tmp_minutes / 60); - - if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); } - } - - sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n", - strcat("#", ftos(num_for_edict(tmp_player))), - tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")), - tmp_player.ping, tmp_player.ping_packetloss, - sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds), - (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress), - (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp))); - - ++total_listed_players; - } - - sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n")); - - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd who\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -/* use this when creating a new command, making sure to place it in alphabetical order. -void ClientCommand_(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd \n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} -*/ - - -// ===================================== -// Macro system for networked commands -// ===================================== - -// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) -#define CLIENT_COMMANDS(request,arguments,command) \ - CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \ - CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \ - CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \ - CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ - CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ - CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \ - CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \ - CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \ - CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \ - CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \ - CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \ - CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \ - CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \ - CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \ - CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \ - CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \ - CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \ - CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \ - CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \ - CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \ - CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \ - CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \ - CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \ - CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \ - CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \ - CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \ - CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \ - CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \ - CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \ - CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \ - /* nothing */ - -void ClientCommand_macro_help() -{ - #define CLIENT_COMMAND(name,function,description) \ - { print(" ^2", name, "^7: ", description, "\n"); } - - CLIENT_COMMANDS(0, 0, "") - #undef CLIENT_COMMAND - - return; -} - -float ClientCommand_macro_command(float argc, string command) -{ - #define CLIENT_COMMAND(name,function,description) \ - { if(name == strtolower(argv(0))) { function; return TRUE; } } - - CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command) - #undef CLIENT_COMMAND - - return FALSE; -} - -float ClientCommand_macro_usage(float argc, string command) -{ - #define CLIENT_COMMAND(name,function,description) \ - { if(name == strtolower(argv(1))) { function; return TRUE; } } - - CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command) - #undef CLIENT_COMMAND - - return FALSE; -} - - -// ====================================== -// Main Function Called By Engine (cmd) -// ====================================== -// If this function exists, server game code parses clientcommand before the engine code gets it. - -void SV_ParseClientCommand(string command) -{ - float argc = tokenize_console(command); - - // for floodcheck - switch(strtolower(argv(0))) - { - // exempt commands which are not subject to floodcheck - case "begin": break; // handled by engine in host_cmd.c - case "getmapvotepic": break; // handled by server in this file - case "pause": break; // handled by engine in host_cmd.c - case "prespawn": break; // handled by engine in host_cmd.c - case "reportcvar": break; // handled by server in this file - case "sentcvar": break; // handled by server in this file - case "spawn": break; // handled by engine in host_cmd.c - - default: - if(SV_ParseClientCommand_floodcheck()) - break; // "TRUE": continue, as we're not flooding yet - else - return; // "FALSE": not allowed to continue, halt - } - - /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it. - if(argv(0) == "help") - { - if(argc == 1) - { - sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n"); - ClientCommand_macro_help; - sprint(self, "For help about specific commands, type cmd help COMMAND\n"); - return; - } - else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it - { - return; - } - } - else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand)) - { - return; // handled by a mutator - } - else if(CheatCommand(argc)) - { - return; // handled by server/cheats.qc - } - else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands - { - return; // handled by one of the above GameCommand_* functions - } - else - clientcommand(self, command); -} \ No newline at end of file diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc new file mode 100644 index 000000000..86ff171f0 --- /dev/null +++ b/qcsrc/server/command/cmd.qc @@ -0,0 +1,1079 @@ +// ========================================================= +// Server side networked commands code, reworked by Samual +// Last updated: December 11th, 2011 +// ========================================================= + +#define CC_REQUEST_COMMAND 1 +#define CC_REQUEST_USAGE 2 + +.float cmd_floodtime; +.float cmd_floodcount; +.float checkfail; +.float lms_spectate_warning; + +string MapVote_Suggest(string m); +//void MapVote_SendPicture(float id) + +// move any necessary sprint statements to "print_to" + +// ============================ +// Misc. Supporting Functions +// ============================ + +float SV_ParseClientCommand_floodcheck() +{ + if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code) + { + if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time)) + { + self.cmd_floodcount += 1; + if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt + } + else + { + self.cmd_floodtime = time; + self.cmd_floodcount = 1; + } + } + return TRUE; // continue, as we're not flooding yet +} + + +// ======================= +// Command Sub-Functions +// ======================= + +void ClientCommand_autoswitch(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + self.autoswitch = ("0" != argv(1)); + sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); + sprint(self, " Where 'selection' is 1 or 0 for on or off.\n"); + return; + } + } +} + +void ClientCommand_checkfail(float request, string command) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); + self.checkfail = 1; + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd checkfail message\n"); + sprint(self, " Where 'message' is the message reported by client about the fail.\n"); + return; + } + } +} + +void ClientCommand_clientversion(float request, float argc) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); + + if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) + { + self.version_mismatch = 1; + ClientKill_TeamChange(-2); // observe + } + else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) + { + //JoinBestTeam(self, FALSE, TRUE); + } + else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) + { + self.classname = "observer"; // really? + stuffcmd(self, "menu_showteamselect\n"); + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd clientversion version\n"); + sprint(self, " Where 'version' is the game version reported by self.\n"); + return; + } + } +} + +void ClientCommand_cvar_changes(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, cvar_changes); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_purechanges^7\n"); + return; + } + } +} + +void ClientCommand_cvar_purechanges(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, cvar_purechanges); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_changes^7\n"); + return; + } + } +} + +void ClientCommand_getmapvotepic(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(intermission_running) + MapVote_SendPicture(stof(argv(1))); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n"); + sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n"); + return; + } + } +} + +void ClientCommand_info(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + string command; + + command = builtin_cvar_string(strcat("sv_info_", argv(1))); + if(command) + wordwrap_sprint(command, 1111); // why 1111? + else + sprint(self, "ERROR: unsupported info command\n"); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd info request\n"); + sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n"); + return; + } + } +} + +void ClientCommand_join(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(self.classname != "player" && !lockteams && !g_arena) + { + if(nJoinAllowed(1)) + { + if(g_ca) { self.caplayer = 1; } + if(autocvar_g_campaign) { campaign_bots_may_start = 1; } + + self.classname = "player"; + PlayerScore_Clear(self); + bprint ("^4", self.netname, "^4 is playing now\n"); + PutClientInServer(); + } + else + { + //player may not join because of g_maxplayers is set + centerprint(self, PREVENT_JOIN_TEXT); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd join\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_ladder(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, ladder_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd ladder\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_lsmaps(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, lsmaps_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd lsmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_lsnewmaps(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, lsnewmaps_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd lsnewmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_maplist(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, maplist_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd maplist\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_rankings(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, rankings_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd rankings\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_ready(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2) + { + if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) + { + if (self.ready) // toggle + { + self.ready = FALSE; + bprint(self.netname, "^2 is ^1NOT^2 ready\n"); + } + else + { + self.ready = TRUE; + bprint(self.netname, "^2 is ready\n"); + } + + // cannot reset the game while a timeout is active! + if(!timeoutStatus) + ReadyCount(); + } else { + sprint(self, "^1Game has already been restarted\n"); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd ready\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad? +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float i; + + for(i = 0; i < 10; ++i) + sprint(self, records_reply[i]); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd records\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float tokens; + string s; + + if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd reportcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } + } +} + +void ClientCommand_say(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd say \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } + } +} + +void ClientCommand_say_team(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd say_team \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } + } +} + +void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float selection; + + if (self.flags & FL_CLIENT) + { + if(teamplay) + if not(self.team_forced > 0) + if not(lockteams) + { + switch(argv(1)) + { + case "red": selection = COLOR_TEAM1; break; + case "blue": selection = COLOR_TEAM2; break; + case "yellow": selection = COLOR_TEAM3; break; + case "pink": selection = COLOR_TEAM4; break; + case "auto": selection = (-1); break; + + default: break; + } + + if(selection) + { + if(self.team == selection && self.deadflag == DEAD_NO) + sprint(self, "^7You already are on that team.\n"); + else if(self.wasplayer && autocvar_g_changeteam_banned) + sprint(self, "^1You cannot change team, forbidden by the server.\n"); + else + ClientKill_TeamChange(selection); + } + } + else + sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); + else + sprint(self, "^7selectteam can not be used as your team is forced\n"); + else + sprint(self, "^7selectteam can only be used in teamgames\n"); + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); + sprint(self, "\nUsage:^3 cmd selectteam team\n"); + sprint(self, " Where 'team' is the prefered team to try and join.\n"); + sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); + return; + } + } +} + +void ClientCommand_selfstuff(float request, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd selfstuff command\n"); + sprint(self, " Where 'command' is the string to be stuffed to your client.\n"); + return; + } + } +} + +void ClientCommand_sentcvar(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float tokens; + string s; + + if(argc == 2) // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd sentcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } + } +} + +void ClientCommand_spectate(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(g_arena) { return; } + if(g_lms) + { + if(self.lms_spectate_warning) + { + // mark player as spectator + PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); + } + else + { + self.lms_spectate_warning = 1; + sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + return; + } + } + + if(self.classname == "player" && autocvar_sv_spectate == 1) + ClientKill_TeamChange(-2); // observe + + // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) + // note: if arena game mode is ever done properly, this needs to be removed. + if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) + { + sprint(self, "WARNING: you will spectate in the next round.\n"); + self.caplayer = 0; + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd spectate\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_suggestmap(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd suggestmap map\n"); + sprint(self, " Where 'map' is the name of the map to suggest.\n"); + return; + } + } +} + +void ClientCommand_teamstatus(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + Score_NicePrint(self); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd teamstatus\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_tell(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1); + + if(e && argc > ParseCommandPlayerSlotTarget_firsttoken) + { + Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); + } + else + { + if(argc > ParseCommandPlayerSlotTarget_firsttoken) + trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd tell playerid \n"); + sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n"); + return; + } + } +} + +void ClientCommand_timein(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if (!timeoutStatus) + return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); + if (self != timeoutInitiator) + return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); + + if (timeoutStatus == 1) + { + remainingTimeoutTime = timeoutStatus = 0; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); + } + else if (timeoutStatus == 2) + { + //only shorten the remainingTimeoutTime if it makes sense + if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) + { + bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); + remainingTimeoutTime = autocvar_sv_timeout_resumetime; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + } + else + sprint(self, "^7Error: Your resumegame call was discarded!\n"); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd timein\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE. +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if(self.classname == "player") + { + if(votecalled) + sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); + else + { + if (inWarmupStage && !g_warmup_allow_timeout) + return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); + if (time < game_starttime ) + return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); + + if (timeoutStatus != 2) { + //if the map uses a timelimit make sure that timeout cannot be called right before the map ends + if (autocvar_timelimit) { + //a timelimit was used + float myTl; + myTl = autocvar_timelimit; + + float lastPossibleTimeout; + lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; + + if (lastPossibleTimeout < time - game_starttime) + return sprint(self, "^7Error: It is too late to call a timeout now!\n"); + } + } + + //player may not call a timeout if he has no calls left + if (self.allowedTimeouts < 1) + return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); + + + //now all required checks are passed + self.allowedTimeouts -= 1; + bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) + remainingTimeoutTime = autocvar_sv_timeout_length; + remainingLeadTime = autocvar_sv_timeout_leadtime; + timeoutInitiator = self; + if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet + timeoutStatus = 1; + //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing + timeoutHandler = spawn(); + timeoutHandler.think = timeoutHandler_Think; + } + timeoutHandler.nextthink = time; //always let the entity think asap + + //inform all connected clients about the timeout call + Announce("timeoutcalled"); + } + } + else + sprint(self, "^7Error: only players can call a timeout!\n"); + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd timeout\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_voice(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 3) + VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); + else + VoiceMessage(argv(1), ""); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd voice\n"); + sprint(self, " FIXME ARGUMENTS UNKNOWN.\n"); + return; + } + } +} + +string strlimitedlen(string input, float strip_colors, float limit) +{ + if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit) + return input; + else + return strcat(substring(input, 0, (strlen(input) - 3)), "..."); +} + +void ClientCommand_who(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds; + entity tmp_player; + string tmp_player_name; + + sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n")); + sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id")); + + FOR_EACH_CLIENT(tmp_player) + { + tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20); + + tmp_hours = tmp_minutes = tmp_seconds = 0; + + tmp_seconds = (time - tmp_player.jointime); + tmp_minutes = (tmp_seconds / 60); + + if(tmp_minutes) + { + tmp_seconds -= (tmp_minutes * 60); + tmp_hours = (tmp_minutes / 60); + + if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); } + } + + sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n", + strcat("#", ftos(num_for_edict(tmp_player))), + tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")), + tmp_player.ping, tmp_player.ping_packetloss, + sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds), + (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress), + (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp))); + + ++total_listed_players; + } + + sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n")); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd who\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +/* use this when creating a new command, making sure to place it in alphabetical order. +void ClientCommand_(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd \n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} +*/ + + +// ===================================== +// Macro system for networked commands +// ===================================== + +// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) +#define CLIENT_COMMANDS(request,arguments,command) \ + CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \ + CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \ + CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \ + CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ + CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ + CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \ + CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \ + CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \ + CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \ + CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \ + CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \ + CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \ + CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \ + CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \ + CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \ + CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \ + CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \ + CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \ + CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \ + CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \ + CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \ + CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \ + CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \ + CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \ + CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \ + CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \ + CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \ + CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \ + CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \ + CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \ + /* nothing */ + +void ClientCommand_macro_help() +{ + #define CLIENT_COMMAND(name,function,description) \ + { print(" ^2", name, "^7: ", description, "\n"); } + + CLIENT_COMMANDS(0, 0, "") + #undef CLIENT_COMMAND + + return; +} + +float ClientCommand_macro_command(float argc, string command) +{ + #define CLIENT_COMMAND(name,function,description) \ + { if(name == strtolower(argv(0))) { function; return TRUE; } } + + CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command) + #undef CLIENT_COMMAND + + return FALSE; +} + +float ClientCommand_macro_usage(float argc, string command) +{ + #define CLIENT_COMMAND(name,function,description) \ + { if(name == strtolower(argv(1))) { function; return TRUE; } } + + CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command) + #undef CLIENT_COMMAND + + return FALSE; +} + + +// ====================================== +// Main Function Called By Engine (cmd) +// ====================================== +// If this function exists, server game code parses clientcommand before the engine code gets it. + +void SV_ParseClientCommand(string command) +{ + float argc = tokenize_console(command); + + // for floodcheck + switch(strtolower(argv(0))) + { + // exempt commands which are not subject to floodcheck + case "begin": break; // handled by engine in host_cmd.c + case "getmapvotepic": break; // handled by server in this file + case "pause": break; // handled by engine in host_cmd.c + case "prespawn": break; // handled by engine in host_cmd.c + case "reportcvar": break; // handled by server in this file + case "sentcvar": break; // handled by server in this file + case "spawn": break; // handled by engine in host_cmd.c + + default: + if(SV_ParseClientCommand_floodcheck()) + break; // "TRUE": continue, as we're not flooding yet + else + return; // "FALSE": not allowed to continue, halt + } + + /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it. + if(argv(0) == "help") + { + if(argc == 1) + { + sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n"); + ClientCommand_macro_help; + sprint(self, "For help about specific commands, type cmd help COMMAND\n"); + return; + } + else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it + { + return; + } + } + else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand)) + { + return; // handled by a mutator + } + else if(CheatCommand(argc)) + { + return; // handled by server/cheats.qc + } + else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands + { + return; // handled by one of the above GameCommand_* functions + } + else + clientcommand(self, command); +} \ No newline at end of file diff --git a/qcsrc/server/command/common.qc b/qcsrc/server/command/common.qc new file mode 100644 index 000000000..86ff171f0 --- /dev/null +++ b/qcsrc/server/command/common.qc @@ -0,0 +1,1079 @@ +// ========================================================= +// Server side networked commands code, reworked by Samual +// Last updated: December 11th, 2011 +// ========================================================= + +#define CC_REQUEST_COMMAND 1 +#define CC_REQUEST_USAGE 2 + +.float cmd_floodtime; +.float cmd_floodcount; +.float checkfail; +.float lms_spectate_warning; + +string MapVote_Suggest(string m); +//void MapVote_SendPicture(float id) + +// move any necessary sprint statements to "print_to" + +// ============================ +// Misc. Supporting Functions +// ============================ + +float SV_ParseClientCommand_floodcheck() +{ + if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code) + { + if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time)) + { + self.cmd_floodcount += 1; + if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt + } + else + { + self.cmd_floodtime = time; + self.cmd_floodcount = 1; + } + } + return TRUE; // continue, as we're not flooding yet +} + + +// ======================= +// Command Sub-Functions +// ======================= + +void ClientCommand_autoswitch(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + self.autoswitch = ("0" != argv(1)); + sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); + sprint(self, " Where 'selection' is 1 or 0 for on or off.\n"); + return; + } + } +} + +void ClientCommand_checkfail(float request, string command) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); + self.checkfail = 1; + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd checkfail message\n"); + sprint(self, " Where 'message' is the message reported by client about the fail.\n"); + return; + } + } +} + +void ClientCommand_clientversion(float request, float argc) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); + + if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) + { + self.version_mismatch = 1; + ClientKill_TeamChange(-2); // observe + } + else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) + { + //JoinBestTeam(self, FALSE, TRUE); + } + else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) + { + self.classname = "observer"; // really? + stuffcmd(self, "menu_showteamselect\n"); + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd clientversion version\n"); + sprint(self, " Where 'version' is the game version reported by self.\n"); + return; + } + } +} + +void ClientCommand_cvar_changes(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, cvar_changes); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_purechanges^7\n"); + return; + } + } +} + +void ClientCommand_cvar_purechanges(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, cvar_purechanges); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_changes^7\n"); + return; + } + } +} + +void ClientCommand_getmapvotepic(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(intermission_running) + MapVote_SendPicture(stof(argv(1))); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n"); + sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n"); + return; + } + } +} + +void ClientCommand_info(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + string command; + + command = builtin_cvar_string(strcat("sv_info_", argv(1))); + if(command) + wordwrap_sprint(command, 1111); // why 1111? + else + sprint(self, "ERROR: unsupported info command\n"); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd info request\n"); + sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n"); + return; + } + } +} + +void ClientCommand_join(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(self.classname != "player" && !lockteams && !g_arena) + { + if(nJoinAllowed(1)) + { + if(g_ca) { self.caplayer = 1; } + if(autocvar_g_campaign) { campaign_bots_may_start = 1; } + + self.classname = "player"; + PlayerScore_Clear(self); + bprint ("^4", self.netname, "^4 is playing now\n"); + PutClientInServer(); + } + else + { + //player may not join because of g_maxplayers is set + centerprint(self, PREVENT_JOIN_TEXT); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd join\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_ladder(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, ladder_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd ladder\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_lsmaps(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, lsmaps_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd lsmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_lsnewmaps(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, lsnewmaps_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd lsnewmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_maplist(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, maplist_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd maplist\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_rankings(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, rankings_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd rankings\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_ready(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2) + { + if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) + { + if (self.ready) // toggle + { + self.ready = FALSE; + bprint(self.netname, "^2 is ^1NOT^2 ready\n"); + } + else + { + self.ready = TRUE; + bprint(self.netname, "^2 is ready\n"); + } + + // cannot reset the game while a timeout is active! + if(!timeoutStatus) + ReadyCount(); + } else { + sprint(self, "^1Game has already been restarted\n"); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd ready\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad? +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float i; + + for(i = 0; i < 10; ++i) + sprint(self, records_reply[i]); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd records\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float tokens; + string s; + + if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd reportcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } + } +} + +void ClientCommand_say(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd say \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } + } +} + +void ClientCommand_say_team(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd say_team \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } + } +} + +void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float selection; + + if (self.flags & FL_CLIENT) + { + if(teamplay) + if not(self.team_forced > 0) + if not(lockteams) + { + switch(argv(1)) + { + case "red": selection = COLOR_TEAM1; break; + case "blue": selection = COLOR_TEAM2; break; + case "yellow": selection = COLOR_TEAM3; break; + case "pink": selection = COLOR_TEAM4; break; + case "auto": selection = (-1); break; + + default: break; + } + + if(selection) + { + if(self.team == selection && self.deadflag == DEAD_NO) + sprint(self, "^7You already are on that team.\n"); + else if(self.wasplayer && autocvar_g_changeteam_banned) + sprint(self, "^1You cannot change team, forbidden by the server.\n"); + else + ClientKill_TeamChange(selection); + } + } + else + sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); + else + sprint(self, "^7selectteam can not be used as your team is forced\n"); + else + sprint(self, "^7selectteam can only be used in teamgames\n"); + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); + sprint(self, "\nUsage:^3 cmd selectteam team\n"); + sprint(self, " Where 'team' is the prefered team to try and join.\n"); + sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); + return; + } + } +} + +void ClientCommand_selfstuff(float request, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd selfstuff command\n"); + sprint(self, " Where 'command' is the string to be stuffed to your client.\n"); + return; + } + } +} + +void ClientCommand_sentcvar(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float tokens; + string s; + + if(argc == 2) // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd sentcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } + } +} + +void ClientCommand_spectate(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(g_arena) { return; } + if(g_lms) + { + if(self.lms_spectate_warning) + { + // mark player as spectator + PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); + } + else + { + self.lms_spectate_warning = 1; + sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + return; + } + } + + if(self.classname == "player" && autocvar_sv_spectate == 1) + ClientKill_TeamChange(-2); // observe + + // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) + // note: if arena game mode is ever done properly, this needs to be removed. + if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) + { + sprint(self, "WARNING: you will spectate in the next round.\n"); + self.caplayer = 0; + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd spectate\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_suggestmap(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd suggestmap map\n"); + sprint(self, " Where 'map' is the name of the map to suggest.\n"); + return; + } + } +} + +void ClientCommand_teamstatus(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + Score_NicePrint(self); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd teamstatus\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_tell(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1); + + if(e && argc > ParseCommandPlayerSlotTarget_firsttoken) + { + Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); + } + else + { + if(argc > ParseCommandPlayerSlotTarget_firsttoken) + trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd tell playerid \n"); + sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n"); + return; + } + } +} + +void ClientCommand_timein(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if (!timeoutStatus) + return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); + if (self != timeoutInitiator) + return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); + + if (timeoutStatus == 1) + { + remainingTimeoutTime = timeoutStatus = 0; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); + } + else if (timeoutStatus == 2) + { + //only shorten the remainingTimeoutTime if it makes sense + if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) + { + bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); + remainingTimeoutTime = autocvar_sv_timeout_resumetime; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + } + else + sprint(self, "^7Error: Your resumegame call was discarded!\n"); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd timein\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE. +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if(self.classname == "player") + { + if(votecalled) + sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); + else + { + if (inWarmupStage && !g_warmup_allow_timeout) + return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); + if (time < game_starttime ) + return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); + + if (timeoutStatus != 2) { + //if the map uses a timelimit make sure that timeout cannot be called right before the map ends + if (autocvar_timelimit) { + //a timelimit was used + float myTl; + myTl = autocvar_timelimit; + + float lastPossibleTimeout; + lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; + + if (lastPossibleTimeout < time - game_starttime) + return sprint(self, "^7Error: It is too late to call a timeout now!\n"); + } + } + + //player may not call a timeout if he has no calls left + if (self.allowedTimeouts < 1) + return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); + + + //now all required checks are passed + self.allowedTimeouts -= 1; + bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) + remainingTimeoutTime = autocvar_sv_timeout_length; + remainingLeadTime = autocvar_sv_timeout_leadtime; + timeoutInitiator = self; + if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet + timeoutStatus = 1; + //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing + timeoutHandler = spawn(); + timeoutHandler.think = timeoutHandler_Think; + } + timeoutHandler.nextthink = time; //always let the entity think asap + + //inform all connected clients about the timeout call + Announce("timeoutcalled"); + } + } + else + sprint(self, "^7Error: only players can call a timeout!\n"); + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd timeout\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_voice(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 3) + VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); + else + VoiceMessage(argv(1), ""); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd voice\n"); + sprint(self, " FIXME ARGUMENTS UNKNOWN.\n"); + return; + } + } +} + +string strlimitedlen(string input, float strip_colors, float limit) +{ + if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit) + return input; + else + return strcat(substring(input, 0, (strlen(input) - 3)), "..."); +} + +void ClientCommand_who(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds; + entity tmp_player; + string tmp_player_name; + + sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n")); + sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id")); + + FOR_EACH_CLIENT(tmp_player) + { + tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20); + + tmp_hours = tmp_minutes = tmp_seconds = 0; + + tmp_seconds = (time - tmp_player.jointime); + tmp_minutes = (tmp_seconds / 60); + + if(tmp_minutes) + { + tmp_seconds -= (tmp_minutes * 60); + tmp_hours = (tmp_minutes / 60); + + if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); } + } + + sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n", + strcat("#", ftos(num_for_edict(tmp_player))), + tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")), + tmp_player.ping, tmp_player.ping_packetloss, + sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds), + (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress), + (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp))); + + ++total_listed_players; + } + + sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n")); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd who\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +/* use this when creating a new command, making sure to place it in alphabetical order. +void ClientCommand_(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd \n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} +*/ + + +// ===================================== +// Macro system for networked commands +// ===================================== + +// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) +#define CLIENT_COMMANDS(request,arguments,command) \ + CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \ + CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \ + CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \ + CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ + CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ + CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \ + CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \ + CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \ + CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \ + CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \ + CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \ + CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \ + CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \ + CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \ + CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \ + CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \ + CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \ + CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \ + CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \ + CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \ + CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \ + CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \ + CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \ + CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \ + CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \ + CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \ + CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \ + CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \ + CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \ + CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \ + /* nothing */ + +void ClientCommand_macro_help() +{ + #define CLIENT_COMMAND(name,function,description) \ + { print(" ^2", name, "^7: ", description, "\n"); } + + CLIENT_COMMANDS(0, 0, "") + #undef CLIENT_COMMAND + + return; +} + +float ClientCommand_macro_command(float argc, string command) +{ + #define CLIENT_COMMAND(name,function,description) \ + { if(name == strtolower(argv(0))) { function; return TRUE; } } + + CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command) + #undef CLIENT_COMMAND + + return FALSE; +} + +float ClientCommand_macro_usage(float argc, string command) +{ + #define CLIENT_COMMAND(name,function,description) \ + { if(name == strtolower(argv(1))) { function; return TRUE; } } + + CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command) + #undef CLIENT_COMMAND + + return FALSE; +} + + +// ====================================== +// Main Function Called By Engine (cmd) +// ====================================== +// If this function exists, server game code parses clientcommand before the engine code gets it. + +void SV_ParseClientCommand(string command) +{ + float argc = tokenize_console(command); + + // for floodcheck + switch(strtolower(argv(0))) + { + // exempt commands which are not subject to floodcheck + case "begin": break; // handled by engine in host_cmd.c + case "getmapvotepic": break; // handled by server in this file + case "pause": break; // handled by engine in host_cmd.c + case "prespawn": break; // handled by engine in host_cmd.c + case "reportcvar": break; // handled by server in this file + case "sentcvar": break; // handled by server in this file + case "spawn": break; // handled by engine in host_cmd.c + + default: + if(SV_ParseClientCommand_floodcheck()) + break; // "TRUE": continue, as we're not flooding yet + else + return; // "FALSE": not allowed to continue, halt + } + + /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it. + if(argv(0) == "help") + { + if(argc == 1) + { + sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n"); + ClientCommand_macro_help; + sprint(self, "For help about specific commands, type cmd help COMMAND\n"); + return; + } + else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it + { + return; + } + } + else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand)) + { + return; // handled by a mutator + } + else if(CheatCommand(argc)) + { + return; // handled by server/cheats.qc + } + else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands + { + return; // handled by one of the above GameCommand_* functions + } + else + clientcommand(self, command); +} \ No newline at end of file diff --git a/qcsrc/server/command/sv_cmd.qc b/qcsrc/server/command/sv_cmd.qc new file mode 100644 index 000000000..7d24f2e5a --- /dev/null +++ b/qcsrc/server/command/sv_cmd.qc @@ -0,0 +1,2010 @@ +// ===================================================== +// Server side game commands code, reworked by Samual +// Last updated: December 6th, 2011 +// ===================================================== + +#define GC_REQUEST_COMMAND 1 +#define GC_REQUEST_USAGE 2 + +float RadarMap_Make(float argc); + +string GotoMap(string m); + +void race_deleteTime(string map, float pos); + +#define SHUFFLETEAMS_MAX_PLAYERS 255 +#define SHUFFLETEAMS_MAX_TEAMS 4 +float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots +float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams + + +// ============================ +// Misc. Supporting Functions +// ============================ + +// used by GameCommand_make_mapinfo() +void make_mapinfo_Think() +{ + if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) + { + print("Done rebuiling mapinfos.\n"); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + remove(self); + } + else + { + self.think = make_mapinfo_Think; + self.nextthink = time; + } +} + +// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime() +void changematchtime(float delta, float mi, float ma) +{ + float cur; + float new; + float lim; + + if(delta == 0) + return; + if(autocvar_timelimit < 0) + return; + + if(mi <= 10) + mi = 10; // at least ten sec in the future + cur = time - game_starttime; + if(cur > 0) + mi += cur; // from current time! + + lim = autocvar_timelimit * 60; + + if(delta > 0) + { + if(lim == 0) + return; // cannot increase any further + else if(lim < ma) + new = min(ma, lim + delta); + else // already above maximum: FAIL + return; + } + else + { + if(lim == 0) // infinite: try reducing to max, if we are allowed to + new = max(mi, ma); + else if(lim > mi) // above minimum: decrease + new = max(mi, lim + delta); + else // already below minimum: FAIL + return; + } + + cvar_set("timelimit", ftos(new / 60)); +} + +// used by GameCommand_modelbug() // TODO: is this even needed? +float g_clientmodel_genericsendentity (entity to, float sf); +void modelbug_make_svqc(); +void modelbug_make_csqc() +{ + Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity); + self.think = modelbug_make_svqc; + self.nextthink = time + 1; + setorigin(self, self.origin - '0 0 8'); +} +void modelbug_make_svqc() +{ + self.SendEntity = func_null; + self.think = modelbug_make_csqc; + self.nextthink = time + 1; + setorigin(self, self.origin + '0 0 8'); +} +void modelbug() +{ + entity e; + e = spawn(); + setorigin(e, nextent(world).origin); + precache_model("models_portal.md3"); + setmodel(e, "models/portal.md3"); + e.think = modelbug_make_svqc; + e.nextthink = time + 1; +} + + +// ======================= +// Command Sub-Functions +// ======================= + +void GameCommand_adminmsg(float request, float argc) // todo: re-write this, plus support multiple clients at once like moveplayer +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + float entno = stof(argv(1)); + float n, i; + string s; + + if(argc >= 3 && argc <= 4) { + if((entno < 0) | (entno > maxclients)) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + n = 0; + for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i) + { + client = edict_num(i); + if(client.flags & FL_CLIENT) + { + if(argc == 4) + { + // make the string console safe + s = argv(2); + s = strreplace("\n", "", s); + s = strreplace("\\", "\\\\", s); + s = strreplace("$", "$$", s); + s = strreplace("\"", "\\\"", s); + stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s)); + } + else + { + centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2))); + sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n")); + } + dprint("Message sent to ", client.netname, "\n"); + ++n; + } + } + if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } + return; + } + } + + default: + print("Incorrect parameters for ^2adminmsg^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n"); + print(" If infobartime is provided, the message will be sent to infobar.\n"); + print(" Otherwise, it will just be sent as a centerprint message.\n"); + print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n"); + print(" adminmsg 2 \"this message will be a centerprint\"\n"); + return; + } + } +} + +void GameCommand_allready(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + ReadyRestart(); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd allready\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_allspec(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + string reason = argv(1); + float i; + + FOR_EACH_REALPLAYER(client) + { + self = client; + PutObserverInServer(); + ++i; + } + if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); } + else { print("No players found to spectate.\n"); } + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd allspec [reason]\n"); + print(" Where 'reason' is an optional argument for explanation of allspec command.\n"); + print("See also: ^2moveplayer, shuffleteams^7\n"); + return; + } + } +} + +void GameCommand_anticheat(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + float entno = stof(argv(1)); + + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) { + print("Player ", client.netname, " is not active\n"); + return; + } + self = client; + anticheat_report(); + return; + } + + default: + print("Incorrect parameters for ^2anticheat^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd anticheat clientnumber\n"); + print(" where 'clientnumber' is player entity number.\n"); + return; + } + } +} + +void GameCommand_bbox(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z)); + print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n"); + print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z)); + print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n"); + print("Solid bounding box size:"); + + tracebox('1 0 0' * world.absmin_x, + '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, + '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, + '1 0 0' * world.absmax_x, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmin_x)); + else + print(" ", ftos(trace_endpos_x)); + + tracebox('0 1 0' * world.absmin_y, + '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, + '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, + '0 1 0' * world.absmax_y, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmin_y)); + else + print(" ", ftos(trace_endpos_y)); + + tracebox('0 0 1' * world.absmin_z, + '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, + '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, + '0 0 1' * world.absmax_z, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmin_z)); + else + print(" ", ftos(trace_endpos_z)); + + tracebox('1 0 0' * world.absmax_x, + '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, + '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, + '1 0 0' * world.absmin_x, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmax_x)); + else + print(" ", ftos(trace_endpos_x)); + + tracebox('0 1 0' * world.absmax_y, + '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, + '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, + '0 1 0' * world.absmin_y, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmax_y)); + else + print(" ", ftos(trace_endpos_y)); + + tracebox('0 0 1' * world.absmax_z, + '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, + '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, + '0 0 1' * world.absmin_z, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmax_z)); + else + print(" ", ftos(trace_endpos_z)); + + print("\n"); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd bbox\n"); + print(" No arguments required.\n"); + print("See also: ^2gettaginfo^7\n"); + return; + } + } +} + +void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code. +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity bot; + + if(argv(1) == "reset") + { + bot_resetqueues(); + return; + } + else if(argv(1) == "load" && argc == 3) + { + float fh, i; + string s; + fh = fopen(argv(2), FILE_READ); + if(fh < 0) + { + print("cannot open the file\n"); + return; + } + + i = 0; + while((s = fgets(fh))) + { + argc = tokenize_console(s); + + if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd") + { + if(argv(2) == "reset") + { + bot_resetqueues(); + } + else if(argv(2) == "setbots") + { + cvar_settemp("minplayers", "0"); + cvar_settemp("bot_number", argv(3)); + if(!bot_fixcount()) + print("Sorry, could not set requested bot count\n"); + } + else + { + // let's start at token 2 so we can skip sv_cmd bot_cmd + bot = find_bot_by_number(stof(argv(2))); + if(bot == world) + bot = find_bot_by_name(argv(2)); + if(bot) + bot_queuecommand(bot, strcat(argv(3), " ", argv(4))); + } + } + else + localcmd(strcat(s, "\n")); + + ++i; + } + print(ftos(i), " commands read\n"); + fclose(fh); + return; + } + else if(argv(1) == "help") + { + if(argv(2)) + bot_cmdhelp(argv(2)); + else + bot_list_commands(); + return; + } + else if(argc >= 3) // this comes last + { + bot = find_bot_by_number(stof(argv(1))); + if(bot == world) + bot = find_bot_by_name(argv(1)); + if(bot) + { + print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); + bot_queuecommand(bot, strcat(argv(2), " ", argv(3))); + return; + } + else + print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown + } + } + + default: + print("Incorrect parameters for ^2bot_cmd^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); + print(" 'client' can be either the name or entity id of the bot\n"); + print(" For full list of commands, see bot_cmd help [command].\n"); + print("Examples: bot_cmd cc \"say something\"\n"); + print(" bot_cmd presskey jump\n"); + return; + } + } +} + +void GameCommand_cointoss(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n"); + string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n"); + string choice = ((random() > 0.5) ? result1 : result2); + + FOR_EACH_CLIENT(client) + centerprint(client, strcat("^3Throwing coin... Result: ", choice)); + bprint(strcat("^3Throwing coin... Result: ", choice)); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n"); + print(" Where 'result1' and 'result2' are user created options.\n"); + return; + } + } +} + +void GameCommand_cvar_changes(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + print(cvar_changes); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd cvar_changes\n"); + print(" No arguments required.\n"); + print("See also: ^2cvar_purechanges^7\n"); + return; + } + } +} + +void GameCommand_cvar_purechanges(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + print(cvar_purechanges); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd cvar_purechanges\n"); + print(" No arguments required.\n"); + print("See also: ^2cvar_changes^7\n"); + return; + } + } +} + +void GameCommand_database(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(argc == 3) + { + if(argv(1) == "save") + { + db_save(ServerProgsDB, argv(2)); + print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n")); + return; + } + else if(argv(1) == "dump") + { + db_dump(ServerProgsDB, argv(2)); + print("DB dumped.\n"); // wtf does this do? + return; + } + else if(argv(1) == "load") + { + db_close(ServerProgsDB); + ServerProgsDB = db_load(argv(2)); + print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n")); + return; + } + } + } + + default: + print("Incorrect parameters for ^2database^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd database action filename\n"); + print(" Where 'action' is the command to complete,\n"); + print(" and 'filename' is what it acts upon.\n"); + print(" Full list of commands here: \"save, dump, load.\"\n"); + return; + } + } +} + +void GameCommand_defer_clear(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + float entno = stof(argv(1)); + + if(argc == 2) + { + // player_id is out of range + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if not(client.flags & FL_CLIENT) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + if(clienttype(client) == CLIENTTYPE_BOT) { + print("Player ", argv(1), " (", client.netname, ") is a bot\n"); + return; + } + stuffcmd(client, "defer clear\n"); + print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n"); + return; + } + } + + default: + print("Incorrect parameters for ^2defer_clear^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd defer_clear clientnumber\n"); + print(" where 'clientnumber' is player entity number.\n"); + print("See also: ^2defer_clear_all^7\n"); + return; + } + } +} + +void GameCommand_defer_clear_all(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + float i; + float argc; + + FOR_EACH_CLIENT(client) + { + argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client)))); + GameCommand_defer_clear(GC_REQUEST_COMMAND, argc); + ++i; + } + if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd defer_clear_all\n"); + print(" No arguments required.\n"); + print("See also: ^2defer_clear^7\n"); + return; + } + } +} + +void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such? +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(argv(1)) + { + if(argv(2)) + race_deleteTime(argv(2), stof(argv(1))); + else + race_deleteTime(GetMapname(), stof(argv(1))); + return; + } + } + + default: + print("Incorrect parameters for ^2delrec^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd delrec ranking [map]\n"); + print(" 'ranking' is which ranking level to clear up to, \n"); + print(" it will clear all records up to nth place.\n"); + print(" if 'map' is not provided it will use current map.\n"); + return; + } + } +} + +void GameCommand_effectindexdump(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + float fh, d; + string s; + + d = db_create(); + print("begin of effects list\n"); + db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n"); + db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n"); + db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n"); + db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n"); + db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n"); + db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n"); + db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n"); + db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n"); + db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n"); + db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n"); + db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n"); + db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n"); + db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n"); + db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n"); + db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n"); + db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n"); + db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n"); + db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n"); + db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n"); + db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n"); + db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n"); + db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n"); + db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n"); + db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n"); + db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n"); + db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n"); + db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n"); + db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n"); + db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n"); + db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n"); + db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n"); + db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n"); + db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n"); + db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n"); + db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n"); + db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n"); + + fh = fopen("effectinfo.txt", FILE_READ); + while((s = fgets(fh))) + { + tokenize_console(s); + if(argv(0) == "effect") + { + if(db_get(d, argv(1)) != "1") + { + if(particleeffectnum(argv(1)) >= 0) + print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n"); + db_put(d, argv(1), "1"); + } + } + } + print("end of effects list\n"); + + db_close(d); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd effectindexdump\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_extendmatchtime(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd extendmatchtime\n"); + print(" No arguments required.\n"); + print("See also: ^2reducematchtime^7\n"); + return; + } + } +} + +void GameCommand_find(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + + for(client = world; (client = find(client, classname, argv(1))); ) + print(etos(client), "\n"); + + return; + } + + default: + print("Incorrect parameters for ^2find^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd find classname\n"); + print(" Where 'classname' is the classname to search for.\n"); + return; + } + } +} + +void GameCommand_gametype(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + string s = argv(1); + float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); + + if(t) + { + MapInfo_SwitchGameType(t); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + if(MapInfo_count > 0) + bprint("Game type successfully switched to ", s, "\n"); + else + { + bprint("Cannot use this game type: no map for it found\n"); + MapInfo_SwitchGameType(tsave); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + } + } + else + bprint("Game type switch to ", s, " failed: this type does not exist!\n"); + return; + } + + default: + print("Incorrect parameters for ^2gametype^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd gametype mode\n"); + print(" Where 'mode' is the gametype mode to switch to.\n"); + print("See also: ^2gotomap^7\n"); + return; + } + } +} + +void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity tmp_entity; + float i; + vector v; + + if(argc >= 4) + { + tmp_entity = spawn(); + if(argv(1) == "w") + setmodel(tmp_entity, (nextent(world)).weaponentity.model); + else + { + precache_model(argv(1)); + setmodel(tmp_entity, argv(1)); + } + tmp_entity.frame = stof(argv(2)); + if(substring(argv(3), 0, 1) == "#") + i = stof(substring(argv(3), 1, -1)); + else + i = gettagindex(tmp_entity, argv(3)); + if(i) + { + v = gettaginfo(tmp_entity, i); + print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name); + print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n"); + print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n"); + print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n"); + print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n"); + print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n"); + print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n"); + if(argc >= 6) + { + v_y = -v_y; + localcmd(strcat(argv(4), vtos(v), argv(5), "\n")); + } + } + else + print("bone not found\n"); + + remove(tmp_entity); + return; + } + } + + default: + print("Incorrect parameters for ^2gettaginfo^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd gettaginfo\n"); + print(" FIXME: Arguments currently unknown\n"); + print("See also: ^2bbox^7\n"); + return; + } + } +} + +void GameCommand_gotomap(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(argc == 2) + { + print(GotoMap(argv(1)), "\n"); + return; + } + } + + default: + print("Incorrect parameters for ^2gotomap^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd gotomap map\n"); + print(" Where 'map' is the *.bsp file to change to.\n"); + print("See also: ^2gametype^7\n"); + return; + } + } +} + +void GameCommand_ladder(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + print(ladder_reply); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd ladder\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_lockteams(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(teamplay) + { + lockteams = 1; + bprint("^1The teams are now locked.\n"); + } + else + { + bprint("lockteams command can only be used in a team-based gamemode.\n"); + } + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd lockteams\n"); + print(" No arguments required.\n"); + print("See also: ^2unlockteams^7\n"); + return; + } + } +} + +void GameCommand_make_mapinfo(float request) // UNTESTED +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity tmp_entity; + + tmp_entity = spawn(); + tmp_entity.classname = "make_mapinfo"; + tmp_entity.think = make_mapinfo_Think; + tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later + MapInfo_Enumerate(); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd make_mapinfo\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + modelbug(); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd modelbug\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_moveplayer(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + + string targets = strreplace(",", " ", argv(1)); + string original_targets = strreplace(" ", ", ", targets); + string destination = argv(2); + string notify = argv(3); + + string successful, t; + + // lets see if the target(s) even actually exist. + if((targets) && (destination)) + { + for(;targets;) + { + t = car(targets); targets = cdr(targets); + + // Check to see if the player is a valid target + if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range + { + print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n")); + continue; + } + client = edict_num(GetFilteredNumber(t)); + if not(client.flags & FL_CLIENT) // player entity is not a client + { + print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n")); + continue; + } + + // Where are we putting this player? + if(destination == "spec" || destination == "spectator") + { + if(client.classname != "spectator" && client.classname != "observer") + { + self = client; + PutObserverInServer(); + + successful = strcat(successful, (successful ? ", " : ""), client.netname); + } + else + { + print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n"); + } + continue; + } + else + { + if(client.classname != "spectator" && client.classname != "observer") + { + if(teamplay) + { + // set up + float team_color; + float save = client.team_forced; + client.team_forced = 0; + + // find the team to move the player to + team_color = ColourToNumber(destination); + if(team_color == client.team) // already on the destination team + { + // keep the forcing undone + print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n")); + continue; + } + else if(team_color == 0) // auto team + { + team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE)); + } + else + { + CheckAllowedTeams(client); + } + client.team_forced = save; + + // Check to see if the destination team is even available + switch(team_color) + { + case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break; + case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break; + case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break; + case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break; + + default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return; + } + + // If so, lets continue and finally move the player + client.team_forced = 0; + MoveToTeam(client, team_color, 6, stof(notify)); + successful = strcat(successful, (successful ? ", " : ""), client.netname); + print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n"); + continue; + } + else + { + print("Can't change teams when currently not playing a team game.\n"); + return; + } + } + else + { + print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P + return; + } + } + } + + if(successful) + bprint("Successfully moved players ", successful, " to destination ", destination, ".\n"); + else + print("No players given (", original_targets, ") are able to move.\n"); + + return; // still correct parameters so return to avoid usage print + } + } + + default: + print("Incorrect parameters for ^2moveplayer^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n"); + print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n"); + print(" 'destination' is what to send the player to, be it team or spectating\n"); + print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n"); + print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n"); + print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n"); + print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n"); + print("Examples: moveplayer 1,3,5 red 3\n"); + print(" moveplayer 2 spec \n"); + print("See also: ^2allspec, shuffleteams^7\n"); + return; + } + } +} + +void GameCommand_nospectators(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + blockSpectators = 1; + entity plr; + FOR_EACH_CLIENT(plr) //give every spectator seconds time to become a player + { + if(plr.classname == "spectator" || plr.classname == "observer") + { + plr.spectatortime = time; + sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); + } + } + bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n")); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd nospectators\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead.... +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + onslaught_updatelinks(); + print("ONS links updated\n"); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd onslaught_updatelinks\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_playerdemo(float request, float argc) // UNTESTED +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + float i, n, entno; + string s; + + switch(argv(1)) + { + case "read": + { + // TODO: Create a general command for looking this up, save a lot of space everywhere in this file + entno = GetFilteredNumber(argv(2)); + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(2), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if(clienttype(client) != CLIENTTYPE_BOT) { + print("Player ", client.netname, " is not a bot\n"); + return; + } + self = client; + playerdemo_open_read(argv(3)); + return; + } + + case "write": + { + entno = GetFilteredNumber(argv(2)); + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(2), " doesn't exist\n"); + return; + } + client = edict_num(entno); + self = client; + playerdemo_open_write(argv(3)); + return; + } + + case "auto_read_and_write": + { + s = argv(2); + n = GetFilteredNumber(argv(3)); + cvar_set("bot_number", ftos(n)); + localcmd("wait; wait; wait\n"); + for(i = 0; i < n; ++i) + localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); + localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n"); + return; + } + + case "auto_read": + { + s = argv(2); + n = GetFilteredNumber(argv(3)); + cvar_set("bot_number", ftos(n)); + localcmd("wait; wait; wait\n"); + for(i = 0; i < n; ++i) + localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); + return; + } + + return; + } + } + + default: + print("Incorrect parameters for ^2radarmap^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd \n"); + print(" FIXME: Arguments currently unknown\n"); + return; + } + } +} + +void GameCommand_printstats(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + DumpStats(FALSE); + print("stats dumped.\n"); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd printstats\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_radarmap(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(RadarMap_Make(argc)) + return; + } + + default: + print("Incorrect parameters for ^2radarmap^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); + print(" The quality factor Q is roughly proportional to the time taken.\n"); + print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n"); + return; + } + } +} + +void GameCommand_rankings(float request) // this is OLD.... jeez. +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + strunzone(rankings_reply); + rankings_reply = strzone(getrankings()); + print(rankings_reply); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd rankings\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_records(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + float i; + + for (i = 0; i < 10; ++i) + print(records_reply[i]); + + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd records\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_reducematchtime(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd reducematchtime\n"); + print(" No arguments required.\n"); + print("See also: ^2extendmatchtime^7\n"); + return; + } + } +} + +void GameCommand_setbots(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(argc >= 2) + { + cvar_settemp("minplayers", "0"); + cvar_settemp("bot_number", argv(1)); + bot_fixcount(); + return; + } + } + + default: + print("Incorrect parameters for ^2setbots^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd setbots botnumber\n"); + print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n"); + print("See also: ^2bot_cmd^7\n"); + return; + } + } +} + +void GameCommand_shuffleteams(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(teamplay) + { + entity tmp_player; + float i, x, z, t_teams, t_players, team_color; + + // count the total amount of players and total amount of teams + FOR_EACH_PLAYER(tmp_player) + { + CheckAllowedTeams(tmp_player); + + if(c1 >= 0) t_teams = max(1, t_teams); + if(c2 >= 0) t_teams = max(2, t_teams); + if(c3 >= 0) t_teams = max(3, t_teams); + if(c4 >= 0) t_teams = max(4, t_teams); + + ++t_players; + } + + // build a list of the players in a random order + FOR_EACH_PLAYER(tmp_player) + { + for(;;) + { + i = bound(1, floor(random() * maxclients) + 1, maxclients); + + if(shuffleteams_players[i]) + { + continue; // a player is already assigned to this slot + } + else + { + shuffleteams_players[i] = num_for_edict(tmp_player); + break; + } + } + } + + // finally, from the list made earlier, re-join the players in different order. + for(i = 1; i <= t_teams; ++i) + { + // find out how many players to assign to this team + x = (t_players / t_teams); + x = ((i == 1) ? ceil(x) : floor(x)); + + team_color = NumberToTeamNumber(i); + + // sort through the random list of players made earlier + for(z = 1; z <= maxclients; ++z) + { + if not(shuffleteams_teams[i] >= x) + { + if not(shuffleteams_players[z]) + continue; // not a player, move on to next random slot + + self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error. + + if(self.team != team_color) + MoveToTeam(self, team_color, 6, 0); + + shuffleteams_players[z] = 0; + shuffleteams_teams[i] = shuffleteams_teams[i] + 1; + } + else + { + break; // move on to next team + } + } + } + + bprint("Successfully shuffled the players around randomly.\n"); + + // clear the buffers now + for (i=0; i 0) + dq += dqf * trace_fraction; + dqf *= 0.5; + q0 = q; + } + if(dq > 0) + { + print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + print("could go ", ftos(dq), " units further to ", vtos(q), "\n"); + break; + } + } + } + } + return; + } + + case "debug2": + { + e = nextent(world); + tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e); + vv = trace_endpos; + if(trace_fraction == 1) + { + print("not above ground, aborting\n"); + return; + } + f = 0; + for(i = 0; i < 100000; ++i) + { + dv = randomvec(); + if(dv_z > 0) + dv = -1 * dv; + tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e); + if(trace_startsolid) + print("bug 1\n"); + if(trace_fraction == 1) + if(dv_z < f) + { + print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z)); + print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n"); + f = dv_z; + } + } + print("highest possible dist: ", ftos(f), "\n"); + return; + } + + case "walk": + { + if(argc == 3) + { + e = nextent(world); + if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL)) + print("can walk\n"); + else + print("cannot walk\n"); + return; + } + } + + case "showline": + { + if(argc == 3) + { + vv = stov(argv(1)); + dv = stov(argv(2)); + traceline(vv, dv, MOVE_NORMAL, world); + trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos); + trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv); + return; + } + } + + // no default case, just go straight to invalid + } + } + + default: + print("Incorrect parameters for ^2trace^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd trace command [arguments]\n"); + print(" FIXME: Arguments currently unknown\n"); + return; + } + } +} + +void GameCommand_unlockteams(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(teamplay) + { + lockteams = 0; + bprint("^1The teams are now unlocked.\n"); + } + else + { + bprint("unlockteams command can only be used in a team-based gamemode.\n"); + } + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd unlockteams\n"); + print(" No arguments required.\n"); + print("See also: ^2lockteams^7\n"); + return; + } + } +} + +void GameCommand_warp(float request, float argc) +{ + switch (request) + { + case GC_REQUEST_COMMAND: + { + if(autocvar_g_campaign) + { + if(argc >= 2) + { + CampaignLevelWarp(stof(argv(1))); + print("Successfully warped to campaign level ", stof(argv(1)), ".\n"); + } + else + { + CampaignLevelWarp(-1); + print("Successfully warped to next campaign level.\n"); + } + } + else + print("Not in campaign, can't level warp\n"); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd level\n"); + print(" 'level' is the level to change campaign mode to.\n"); + return; + } + } +} + +/* use this when creating a new command, making sure to place it in alphabetical order. +void GameCommand_(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd \n"); + print(" No arguments required.\n"); + return; + } + } +} +*/ + + +// ================================== +// Macro system for server commands +// ================================== + +// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) +#define SERVER_COMMANDS(request,arguments,command) \ + SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \ + SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \ + SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \ + SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \ + SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \ + SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \ + SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \ + SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ + SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ + SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \ + SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \ + SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \ + SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \ + SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \ + SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \ + SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \ + SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \ + SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \ + SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \ + SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \ + SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \ + SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \ + SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \ + SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \ + SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \ + SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \ + SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \ + SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \ + SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \ + SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \ + SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \ + SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \ + SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \ + SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \ + SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \ + SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \ + SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \ + SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \ + SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \ + SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \ + SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") /* handled in server/vote.qc */ \ + /* nothing */ + +void GameCommand_macro_help() +{ + #define SERVER_COMMAND(name,function,description) \ + { print(" ^2", name, "^7: ", description, "\n"); } + + SERVER_COMMANDS(0, 0, "") + #undef SERVER_COMMAND + + return; +} + +float GameCommand_macro_command(float argc, string command) +{ + #define SERVER_COMMAND(name,function,description) \ + { if(name == strtolower(argv(0))) { function; return TRUE; } } + + SERVER_COMMANDS(GC_REQUEST_COMMAND, argc, command) + #undef SERVER_COMMAND + + return FALSE; +} + +float GameCommand_macro_usage(float argc) +{ + #define SERVER_COMMAND(name,function,description) \ + { if(name == strtolower(argv(1))) { function; return TRUE; } } + + SERVER_COMMANDS(GC_REQUEST_USAGE, argc, "") + #undef SERVER_COMMAND + + return FALSE; +} + + +// ========================================= +// Main Function Called By Engine (sv_cmd) +// ========================================= +// If this function exists, game code handles gamecommand instead of the engine code. + +void GameCommand(string command) +{ + float argc = tokenize_console(command); + + if(strtolower(argv(0)) == "help") + { + if(argc == 1) + { + print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n"); + GameCommand_macro_help(); + + GameCommand_Ban("help"); + GameCommand_Generic("help"); + print("For help about specific commands, type sv_cmd help COMMAND\n"); + return; + } + else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it + { + return; + } + } + else if(GameCommand_Ban(command)) + { + return; // handled by server/ipban.qc + } + else if(GameCommand_Generic(command)) + { + return; // handled by common/gamecommand.qc + } + else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands + { + return; // handled by one of the above GameCommand_* functions + } + + // nothing above caught the command, must be invalid + print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n"); + + return; +} \ No newline at end of file diff --git a/qcsrc/server/command/vote.qc b/qcsrc/server/command/vote.qc new file mode 100644 index 000000000..2ed9f4f9e --- /dev/null +++ b/qcsrc/server/command/vote.qc @@ -0,0 +1,1056 @@ +// ============================================= +// Server side voting code, reworked by Samual +// Last updated: December 10th, 2011 +// ============================================= + +#define VC_REQUEST_COMMAND 1 +#define VC_REQUEST_USAGE 2 + +#define VC_ASGNMNT_BOTH 1 +#define VC_ASGNMNT_CLIENTONLY 2 +#define VC_ASGNMNT_SERVERONLY 3 + +#define VOTE_SELECT_ABSTAIN -2 +#define VOTE_SELECT_REJECT -1 +#define VOTE_SELECT_NULL 0 +#define VOTE_SELECT_ACCEPT 1 + +string vote_parsed_command; +string vote_parsed_display; + + +// ============================================= +// Nagger for players to know status of voting +// ============================================= + +float Nagger_SendEntity(entity to, float sendflags) +{ + float nags, i, f, b; + entity e; + WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER); + + // bits: + // 1 = ready + // 2 = player needs to ready up + // 4 = vote + // 8 = player needs to vote + // 16 = warmup + // sendflags: + // 64 = vote counts + // 128 = vote string + + nags = 0; + if(readycount) + { + nags |= 1; + if(to.ready == 0) + nags |= 2; + } + if(votecalled) + { + nags |= 4; + if(to.vote_selection == 0) + nags |= 8; + } + if(inWarmupStage) + nags |= 16; + + if(sendflags & 64) + nags |= 64; + + if(sendflags & 128) + nags |= 128; + + if(!(nags & 4)) // no vote called? send no string + nags &~= (64 | 128); + + WriteByte(MSG_ENTITY, nags); + + if(nags & 64) + { + WriteByte(MSG_ENTITY, vote_accept_count); + WriteByte(MSG_ENTITY, vote_reject_count); + WriteByte(MSG_ENTITY, vote_needed_overall); + WriteChar(MSG_ENTITY, to.vote_selection); + } + + if(nags & 128) + WriteString(MSG_ENTITY, votecalledvote_display); + + if(nags & 1) + { + for(i = 1; i <= maxclients; i += 8) + { + for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e)) + if(clienttype(e) != CLIENTTYPE_REAL || e.ready) + f |= b; + WriteByte(MSG_ENTITY, f); + } + } + + return TRUE; +} + +void Nagger_Init() +{ + Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity); +} + +void Nagger_VoteChanged() +{ + if(nagger) + nagger.SendFlags |= 128; +} + +void Nagger_VoteCountChanged() +{ + if(nagger) + nagger.SendFlags |= 64; +} + +void Nagger_ReadyCounted() +{ + if(nagger) + nagger.SendFlags |= 1; +} + + +// ======================= +// Game logic for voting +// ======================= + +void VoteReset() +{ + entity tmp_player; + + FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; } + + if(votecalled) + { + strunzone(votecalledvote); + strunzone(votecalledvote_display); + } + + votecalled = FALSE; + votecalledmaster = FALSE; + votefinished = 0; + votecalledvote = string_null; + votecalledvote_display = string_null; + + vote_parsed_command = string_null; + vote_parsed_display = string_null; + + Nagger_VoteChanged(); +} + +void VoteStop(entity stopper) +{ + bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n"); + if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); } + + // Don't force them to wait for next vote, this way they can e.g. correct their vote. + if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; } + + VoteReset(); +} + +void VoteThink() +{ + if(votefinished > 0) // a vote was called + if(time > votefinished) // time is up + { + VoteCount(); + } + + return; +} + +void VoteAccept() +{ + bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n"); + + if(votecalledmaster && votecaller) + votecaller.vote_master = 1; + else + localcmd(strcat(votecalledvote, "\n")); + + if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes + + VoteReset(); + Announce("voteaccept"); +} + +void VoteReject() +{ + bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n"); + VoteReset(); + Announce("votefail"); +} + +void VoteTimeout() +{ + bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n"); + VoteReset(); + Announce("votefail"); +} + +void VoteSpam(float notvoters, float mincount, string result) +{ + string s; + if(mincount >= 0) + { + s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1"); + s = strcat(s, ftos(vote_reject_count), "^2 (^1"); + s = strcat(s, ftos(mincount), "^2 needed), ^1"); + s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1"); + s = strcat(s, ftos(notvoters), "^2 didn't vote\n"); + } + else + { + s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1"); + s = strcat(s, ftos(vote_reject_count), "^2, ^1"); + s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1"); + s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n"); + } + + bprint(s); + + if(autocvar_sv_eventlog) + { + s = strcat(":vote:v", result, ":", ftos(vote_accept_count)); + s = strcat(s, ":", ftos(vote_reject_count)); + s = strcat(s, ":", ftos(vote_abstain_count)); + s = strcat(s, ":", ftos(notvoters)); + s = strcat(s, ":", ftos(mincount)); + GameLogEcho(s); + } +} + +void VoteCount() +{ + // declarations + vote_accept_count = vote_reject_count = vote_abstain_count = 0; + + float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) + || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) + || (autocvar_sv_vote_nospectators == 0)); + + float vote_player_count, is_player, notvoters; + float vote_real_player_count, vote_real_accept_count; + float vote_real_reject_count, vote_real_abstain_count; + float vote_needed_of_voted, final_needed_votes; + float vote_factor_overall, vote_factor_of_voted; + + entity tmp_player; + + Nagger_VoteCountChanged(); + + // add up all the votes from each connected client + FOR_EACH_REALCLIENT(tmp_player) + { + is_player = (tmp_player.classname == "player"); + + ++vote_player_count; + if(is_player) { ++vote_real_player_count; } + + switch(tmp_player.vote_selection) + { + case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; } + case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; } + case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; } + default: break; + } + } + + // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil. + if(votecalledmaster && autocvar_sv_vote_master_playerlimit > vote_player_count) + { + if(votecaller) { votecaller.vote_next = 0; } + print_to(votecaller, "^1There are not enough players on this server to allow you to become vote master."); + VoteReset(); + return; + } + + // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators. + if(!spectators_allowed && (vote_real_player_count > 0)) + { + vote_accept_count = vote_real_accept_count; + vote_reject_count = vote_real_reject_count; + vote_abstain_count = vote_real_abstain_count; + vote_player_count = vote_real_player_count; + } + + // people who have no opinion in any way :D + notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count); + + // determine the goal for the vote to be passed or rejected normally + vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999); + vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1; + + // if the vote times out, determine the amount of votes needed of the people who actually already voted + vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999); + vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1; + + + // finally calculate the result of the vote + if(vote_accept_count >= vote_needed_overall) + { + VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote + VoteAccept(); + return; + } + + if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall) + { + VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote + VoteReject(); + return; + } + + // there is not enough votes in either direction, now lets just calculate what the voters have said + if(time > votefinished) + { + final_needed_votes = vote_needed_overall; + + if(autocvar_sv_vote_majority_factor_of_voted) + { + if(vote_accept_count >= vote_needed_of_voted) + { + VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes"); + VoteAccept(); + return; + } + + if(vote_accept_count + vote_reject_count > 0) + { + VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no"); + VoteReject(); + return; + } + + final_needed_votes = min(vote_needed_overall, vote_needed_of_voted); + } + + // it didn't pass or fail, so not enough votes to even make a decision. + VoteSpam(notvoters, final_needed_votes, "timeout"); + VoteTimeout(); + } +} + + +// ======================= +// Game logic for warmup +// ======================= + +// Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set) +void ReadyRestart_think() +{ + restart_mapalreadyrestarted = 1; + reset_map(TRUE); + Score_ClearAll(); + remove(self); + + return; +} + +// Forces a restart of the game without actually reloading the map // this is a mess... +void ReadyRestart_force() +{ + entity tmp_player, restart_timer; + + bprint("^1Server is restarting...\n"); + + VoteReset(); + + // clear overtime, we have to decrease timelimit to its original value again. + if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); } + + checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0; + + readyrestart_happened = 1; + game_starttime = time; + if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; } + + restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use + + // disable the warmup global for the server + inWarmupStage = 0; // once the game is restarted the game is in match stage + + // reset the .ready status of all players (also spectators) + FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; } + readycount = 0; + Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client + + // lock teams with lockonrestart + if(autocvar_teamplay_lockonrestart && teamplay) + { + lockteams = 1; + bprint("^1The teams are now locked.\n"); + } + + //initiate the restart-countdown-announcer entity + if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena) + { + restart_timer = spawn(); + restart_timer.think = ReadyRestart_think; + restart_timer.nextthink = game_starttime; + } + + // after a restart every players number of allowed timeouts gets reset, too + if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } } + + //reset map immediately if this cvar is not set + if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); } + + if(autocvar_sv_eventlog) { GameLogEcho(":restart"); } +} + +void ReadyRestart() +{ + // no arena, assault support yet... + if(g_arena | g_assault | gameover | intermission_running | race_completing) + localcmd("restart\n"); + else + localcmd("\nsv_hook_gamerestart\n"); + + // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off! + // Otherwise scores could be manipulated during the countdown. + if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); } + + ReadyRestart_force(); + + return; +} + +// Count the players who are ready and determine whether or not to restart the match // todo: add percentage ready support +void ReadyCount() +{ + entity tmp_player; + float ready_needed_factor, ready_needed_count; + float t_ready, t_players; + + FOR_EACH_REALPLAYER(tmp_player) + { + ++t_players; + if(tmp_player.ready) { ++t_ready; } + } + + readycount = t_ready; + + Nagger_ReadyCounted(); + + ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999); + ready_needed_count = floor(t_players * ready_needed_factor) + 1; + + if(readycount >= ready_needed_count) + { + ReadyRestart(); + } + + return; +} + + +// ====================================== +// Supporting functions for VoteCommand +// ====================================== + +float Votecommand_check_assignment(entity caller, float assignment) +{ + float from_server = (!caller); + + if((assignment == VC_ASGNMNT_BOTH) + || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY) + || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) + { + return TRUE; + } + + return FALSE; +} + +string VoteCommand_getprefix(entity caller) +{ + if(caller) + return "cmd"; + else + return "sv_cmd"; +} + +string VoteCommand_getname(entity caller) +{ + if(caller) + return caller.netname; + else + return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname); +} + +string VoteCommand_extractcommand(string input, float startpos, float argc) +{ + string output; + + if((argc - 1) < startpos) + output = ""; + else + output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos)); + + print("VoteCommand_parse: '", output, "'. \n"); + return output; +} + +float VoteCommand_checknasty(string vote_command) +{ + if((strstrofs(vote_command, ";", 0) >= 0) + || (strstrofs(vote_command, "\n", 0) >= 0) + || (strstrofs(vote_command, "\r", 0) >= 0) + || (strstrofs(vote_command, "$", 0) >= 0)) + return FALSE; + + return TRUE; +} + +float VoteCommand_checkinlist(string vote_command, string list) +{ + string l = strcat(" ", list, " "); + + if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) + return TRUE; + + // if gotomap is allowed, chmap is too, and vice versa + if(vote_command == "gotomap") + if(strstrofs(l, " chmap ", 0) >= 0) + return TRUE; + + if(vote_command == "chmap") + if(strstrofs(l, " gotomap ", 0) >= 0) + return TRUE; + + return FALSE; +} + +string ValidateMap(string validated_map, entity caller) +{ + validated_map = MapInfo_FixName(validated_map); + + if(!validated_map) + { + print_to(caller, "This map is not available on this server."); + return string_null; + } + + if(!autocvar_sv_vote_override_mostrecent && caller) + { + if(Map_IsRecent(validated_map)) + { + print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds."); + return string_null; + } + } + + if(!MapInfo_CheckMap(validated_map)) + { + print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode.")); + return string_null; + } + + return validated_map; +} + +float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc) +{ + string first_command; + entity victim; + + first_command = argv(startpos); + + if not(VoteCommand_checkinlist(vote_command, vote_list)) + return FALSE; + + if((argc - 1) < startpos) // These commands won't work without arguments + { + switch(first_command) + { + case "map": + case "chmap": + case "gotomap": + case "kick": + case "kickban": + return FALSE; + + default: { break; } + } + } + + switch(first_command) // now go through and parse the proper commands to adjust as needed. + { + case "kick": + case "kickban": // catch all kick/kickban commands + { + victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)))); + if not(victim) { return FALSE; } + // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them + vote_parsed_command = vote_command; + vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo"); + + break; + } + + case "map": + case "chmap": + case "gotomap": // re-direct all map selection commands to gotomap + { + vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller); + if not(vote_command) { return FALSE; } + vote_parsed_command = strcat("gotomap ", vote_command); + vote_parsed_display = strzone(strcat("^1", vote_parsed_command)); + + break; + } + + default: + { + vote_parsed_command = vote_command; + vote_parsed_display = strzone(strcat("^1", vote_command)); + + break; + } + } + + return TRUE; +} + + +// ======================= +// Command Sub-Functions +// ======================= + +void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY +{ + switch(request) + { + case VC_REQUEST_COMMAND: + { + if not(votecalled) { print_to(caller, "^1No vote called."); } + else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); } + + else // everything went okay, continue changing vote + { + print_to(caller, "^1You abstained from your vote."); + caller.vote_selection = VOTE_SELECT_ABSTAIN; + msg_entity = caller; + if(!autocvar_sv_vote_singlecount) { VoteCount(); } + } + + return; + } + + default: + case VC_REQUEST_USAGE: + { + print("\nUsage:^3 vote abstain\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH +{ + switch(request) + { + case VC_REQUEST_COMMAND: + { + float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) + || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) + || (autocvar_sv_vote_nospectators == 0)); + + float tmp_playercount; + entity tmp_player; + + vote_command = VoteCommand_extractcommand(vote_command, 2, argc); + + if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); } + else if(votecalled) { print_to(caller, "^1There is already a vote called."); } + else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); } + else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); } + else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); } + else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); } + else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); } + + else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd + { + votecalled = TRUE; + votecalledmaster = FALSE; + votecalledvote = strzone(vote_parsed_command); + votecalledvote_display = strzone(vote_parsed_display); + votefinished = time + autocvar_sv_vote_timeout; + votecaller = caller; // remember who called the vote + + if(caller) + { + caller.vote_selection = VOTE_SELECT_ACCEPT; + caller.vote_next = time + autocvar_sv_vote_wait; + msg_entity = caller; // todo: what is this for? + } + + FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; } + if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone + + bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n"); + if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); } + Nagger_VoteChanged(); + VoteCount(); // needed if you are the only one + } + + return; + } + + default: + case VC_REQUEST_USAGE: + { + print("\nUsage:^3 vote call\n"); + print(" TODO.\n"); + return; + } + } +} + +void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY +{ + switch(request) + { + case VC_REQUEST_COMMAND: + { + if(autocvar_sv_vote_master) + { + switch(strtolower(argv(2))) + { + case "do": + { + vote_command = VoteCommand_extractcommand(vote_command, 3, argc); + + if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); } + else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); } + else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); } + + else // everything went okay, proceed with command + { + localcmd(strcat(vote_parsed_command, "\n")); + print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server.")); + bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n"); + if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); } + } + + return; + } + + case "login": + { + if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); } + else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); } + else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); } + + else // everything went okay, proceed with giving this player master privilages + { + caller.vote_master = TRUE; + print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller))); + bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n"); + if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); } + } + + return; + } + + default: // calling a vote for master + { + if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); } + else if(votecalled) { print_to(caller, "^1There is already a vote called."); } + + else // everything went okay, continue with creating vote + { + votecalled = TRUE; + votecalledmaster = TRUE; + votecalledvote = strzone("XXX"); + votecalledvote_display = strzone("^3master"); + votefinished = time + autocvar_sv_vote_timeout; + votecaller = caller; + + caller.vote_selection = VOTE_SELECT_ACCEPT; + caller.vote_next = time + autocvar_sv_vote_wait; + + bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n"); + if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); } + Nagger_VoteChanged(); + VoteCount(); // needed if you are the only one + } + + return; + } + } + } + else { print_to(caller, "^1Master control of voting is not allowed."); } + + return; + } + + default: + case VC_REQUEST_USAGE: + { + print("\nUsage:^3 vote master action [arguments]\n"); + print(" TODO.\n"); + return; + } + } +} + +void VoteCommand_no(float request, entity caller) // CLIENT ONLY +{ + switch(request) + { + case VC_REQUEST_COMMAND: + { + if not(votecalled) { print_to(caller, "^1No vote called."); } + else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); } + + else // everything went okay, continue changing vote + { + print_to(caller, "^1You rejected the vote."); + caller.vote_selection = VOTE_SELECT_REJECT; + msg_entity = caller; + if(!autocvar_sv_vote_singlecount) { VoteCount(); } + } + + return; + } + + default: + case VC_REQUEST_USAGE: + { + print("\nUsage:^3 vote no\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void VoteCommand_status(float request, entity caller) // BOTH +{ + switch(request) + { + case VC_REQUEST_COMMAND: + { + if(votecalled) + print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7.")); + else + print_to(caller, "^1No vote called."); + + return; + } + + default: + case VC_REQUEST_USAGE: + { + print("\nUsage:^3 vote status\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void VoteCommand_stop(float request, entity caller) // BOTH +{ + switch(request) + { + case VC_REQUEST_COMMAND: + { + if not(votecalled) { print_to(caller, "^1No vote called."); } + else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); } + else { print_to(caller, "^1You are not allowed to stop that vote."); } + + return; + } + + default: + case VC_REQUEST_USAGE: + { + print("\nUsage:^3 vote stop\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void VoteCommand_yes(float request, entity caller) // CLIENT ONLY +{ + switch(request) + { + case VC_REQUEST_COMMAND: + { + if not(votecalled) { print_to(caller, "^1No vote called."); } + if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); } + + else // everything went okay, continue changing vote + { + print_to(caller, "^1You accepted the vote."); + caller.vote_selection = VOTE_SELECT_ACCEPT; + msg_entity = caller; + if(!autocvar_sv_vote_singlecount) { VoteCount(); } + } + + return; + } + + default: + case VC_REQUEST_USAGE: + { + print("\nUsage:^3 vote yes\n"); + print(" No arguments required.\n"); + return; + } + } +} + +/* use this when creating a new command, making sure to place it in alphabetical order. +void VoteCommand_(float request) +{ + switch(request) + { + case VC_REQUEST_COMMAND: + { + + return; + } + + default: + case VC_REQUEST_USAGE: + { + print("\nUsage:^3 vote \n"); + print(" No arguments required.\n"); + return; + } + } +} +*/ + + +// ================================ +// Macro system for vote commands +// ================================ + +// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) +#define VOTE_COMMANDS(request,caller,arguments,command) \ + VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \ + VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \ + VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \ + VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \ + VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \ + VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \ + VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \ + VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \ + /* nothing */ + +void VoteCommand_macro_help(entity caller, float argc) +{ + string command_origin = VoteCommand_getprefix(caller); + + if(argc == 2) // help display listing all commands + { + print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n"); + + #define VOTE_COMMAND(name,function,description,assignment) \ + { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } } + + VOTE_COMMANDS(0, caller, 0, "") + #undef VOTE_COMMAND + + print("For help about specific commands, type ", command_origin, " vote help COMMAND\n"); + } + else // usage for individual command + { + #define VOTE_COMMAND(name,function,description,assignment) \ + { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } } + + VOTE_COMMANDS(VC_REQUEST_USAGE, caller, argc, "") + #undef VOTE_COMMAND + } + + return; +} + +float VoteCommand_macro_command(entity caller, float argc, string vote_command) +{ + #define VOTE_COMMAND(name,function,description,assignment) \ + { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } } + + VOTE_COMMANDS(VC_REQUEST_COMMAND, caller, argc, vote_command) + #undef VOTE_COMMAND + + return FALSE; +} + + +// ====================================== +// Main function handling vote commands +// ====================================== + +void VoteCommand(float request, entity caller, float argc, string vote_command) +{ + // Guide for working with argc arguments by example: + // argc: 1 - 2 - 3 - 4 + // argv: 0 - 1 - 2 - 3 + // cmd vote - master - login - password + + switch(request) + { + case VC_REQUEST_COMMAND: + { + if(VoteCommand_macro_command(caller, argc, vote_command)) + return; + } + + default: + print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n")); + case VC_REQUEST_USAGE: + { + VoteCommand_macro_help(caller, argc); + return; + } + } +} + +// ======================= +// Game logic for voting +// ======================= + +void VoteHelp(entity e) { + string vmasterdis; + if(!autocvar_sv_vote_master) { + vmasterdis = " ^1(disabled)"; + } + + string vlogindis; + if("" == autocvar_sv_vote_master_password) { + vlogindis = " ^1(disabled)"; + } + + string vcalldis; + if(!autocvar_sv_vote_call) { + vcalldis = " ^1(disabled)"; + } + + print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\"."); + print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\"."); + print_to(e, "^7\"^2help^7\" shows this info."); + print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it."); + print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7")); + print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it."); + print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7")); + print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7")); + print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands."); + print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote."); + print_to(e, "^7If enough of the players vote yes the vote is accepted."); + print_to(e, "^7If enough of the players vote no the vote is rejected."); + print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds.")); + print_to(e, "^7You can call a vote for or execute these commands:"); + print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7")); +} \ No newline at end of file diff --git a/qcsrc/server/command/vote.qh b/qcsrc/server/command/vote.qh new file mode 100644 index 000000000..fb34ba2f9 --- /dev/null +++ b/qcsrc/server/command/vote.qh @@ -0,0 +1,37 @@ +float votecalled; +string votecalledvote; +string votecalledvote_display; +float votecalledmaster; +entity votecaller; +float votefinished; +.float vote_master; +.float vote_next; +.float vote_selection; +float vote_accept_count; +float vote_reject_count; +float vote_abstain_count; +float vote_needed_overall; + +string VoteCommand_getname(entity caller); +void VoteCommand(float request, entity caller, float argc, string vote_command); +void VoteHelp(entity e); +void VoteThink(); +void VoteReset(); +void VoteAccept(); +void VoteReject(); +void VoteTimeout(); +void VoteStop(entity stopper); +void VoteSpam(float notvoters, float mincount, string result); +void VoteCount(); + +// ========================= +// warmup and nagger stuff +// ========================= + +#define RESTART_COUNTDOWN 10 +entity nagger; +.float ready; +float readycount; +float readyrestart_happened; +float restart_mapalreadyrestarted; // bool, indicates whether reset_map() was already executed +void ReadyCount(); \ No newline at end of file diff --git a/qcsrc/server/command_common.qc b/qcsrc/server/command_common.qc deleted file mode 100644 index 86ff171f0..000000000 --- a/qcsrc/server/command_common.qc +++ /dev/null @@ -1,1079 +0,0 @@ -// ========================================================= -// Server side networked commands code, reworked by Samual -// Last updated: December 11th, 2011 -// ========================================================= - -#define CC_REQUEST_COMMAND 1 -#define CC_REQUEST_USAGE 2 - -.float cmd_floodtime; -.float cmd_floodcount; -.float checkfail; -.float lms_spectate_warning; - -string MapVote_Suggest(string m); -//void MapVote_SendPicture(float id) - -// move any necessary sprint statements to "print_to" - -// ============================ -// Misc. Supporting Functions -// ============================ - -float SV_ParseClientCommand_floodcheck() -{ - if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code) - { - if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time)) - { - self.cmd_floodcount += 1; - if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt - } - else - { - self.cmd_floodtime = time; - self.cmd_floodcount = 1; - } - } - return TRUE; // continue, as we're not flooding yet -} - - -// ======================= -// Command Sub-Functions -// ======================= - -void ClientCommand_autoswitch(float request, float argc) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - self.autoswitch = ("0" != argv(1)); - sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); - sprint(self, " Where 'selection' is 1 or 0 for on or off.\n"); - return; - } - } -} - -void ClientCommand_checkfail(float request, string command) // used only by client side code -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); - self.checkfail = 1; - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd checkfail message\n"); - sprint(self, " Where 'message' is the message reported by client about the fail.\n"); - return; - } - } -} - -void ClientCommand_clientversion(float request, float argc) // used only by client side code -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); - - if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) - { - self.version_mismatch = 1; - ClientKill_TeamChange(-2); // observe - } - else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) - { - //JoinBestTeam(self, FALSE, TRUE); - } - else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) - { - self.classname = "observer"; // really? - stuffcmd(self, "menu_showteamselect\n"); - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd clientversion version\n"); - sprint(self, " Where 'version' is the game version reported by self.\n"); - return; - } - } -} - -void ClientCommand_cvar_changes(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, cvar_changes); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n"); - sprint(self, " No arguments required.\n"); - //sprint(self, "See also: ^2cvar_purechanges^7\n"); - return; - } - } -} - -void ClientCommand_cvar_purechanges(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, cvar_purechanges); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n"); - sprint(self, " No arguments required.\n"); - //sprint(self, "See also: ^2cvar_changes^7\n"); - return; - } - } -} - -void ClientCommand_getmapvotepic(float request, float argc) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(intermission_running) - MapVote_SendPicture(stof(argv(1))); - - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n"); - sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n"); - return; - } - } -} - -void ClientCommand_info(float request, float argc) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - string command; - - command = builtin_cvar_string(strcat("sv_info_", argv(1))); - if(command) - wordwrap_sprint(command, 1111); // why 1111? - else - sprint(self, "ERROR: unsupported info command\n"); - - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd info request\n"); - sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n"); - return; - } - } -} - -void ClientCommand_join(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - if(self.classname != "player" && !lockteams && !g_arena) - { - if(nJoinAllowed(1)) - { - if(g_ca) { self.caplayer = 1; } - if(autocvar_g_campaign) { campaign_bots_may_start = 1; } - - self.classname = "player"; - PlayerScore_Clear(self); - bprint ("^4", self.netname, "^4 is playing now\n"); - PutClientInServer(); - } - else - { - //player may not join because of g_maxplayers is set - centerprint(self, PREVENT_JOIN_TEXT); - } - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd join\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_ladder(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, ladder_reply); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd ladder\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_lsmaps(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, lsmaps_reply); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd lsmaps\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_lsnewmaps(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, lsnewmaps_reply); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd lsnewmaps\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_maplist(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, maplist_reply); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd maplist\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_rankings(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, rankings_reply); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd rankings\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_ready(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2) - { - if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) - { - if (self.ready) // toggle - { - self.ready = FALSE; - bprint(self.netname, "^2 is ^1NOT^2 ready\n"); - } - else - { - self.ready = TRUE; - bprint(self.netname, "^2 is ready\n"); - } - - // cannot reset the game while a timeout is active! - if(!timeoutStatus) - ReadyCount(); - } else { - sprint(self, "^1Game has already been restarted\n"); - } - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd ready\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad? -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - float i; - - for(i = 0; i < 10; ++i) - sprint(self, records_reply[i]); - - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd records\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - float tokens; - string s; - - if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then - { - s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); - tokens = tokenize_console(s); - } - GetCvars(1); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd reportcvar \n"); - sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); - return; - } - } -} - -void ClientCommand_say(float request, float argc, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd say \n"); - sprint(self, " Where 'message' is the string of text to say.\n"); - return; - } - } -} - -void ClientCommand_say_team(float request, float argc, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd say_team \n"); - sprint(self, " Where 'message' is the string of text to say.\n"); - return; - } - } -} - -void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - float selection; - - if (self.flags & FL_CLIENT) - { - if(teamplay) - if not(self.team_forced > 0) - if not(lockteams) - { - switch(argv(1)) - { - case "red": selection = COLOR_TEAM1; break; - case "blue": selection = COLOR_TEAM2; break; - case "yellow": selection = COLOR_TEAM3; break; - case "pink": selection = COLOR_TEAM4; break; - case "auto": selection = (-1); break; - - default: break; - } - - if(selection) - { - if(self.team == selection && self.deadflag == DEAD_NO) - sprint(self, "^7You already are on that team.\n"); - else if(self.wasplayer && autocvar_g_changeteam_banned) - sprint(self, "^1You cannot change team, forbidden by the server.\n"); - else - ClientKill_TeamChange(selection); - } - } - else - sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); - else - sprint(self, "^7selectteam can not be used as your team is forced\n"); - else - sprint(self, "^7selectteam can only be used in teamgames\n"); - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); - sprint(self, "\nUsage:^3 cmd selectteam team\n"); - sprint(self, " Where 'team' is the prefered team to try and join.\n"); - sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); - return; - } - } -} - -void ClientCommand_selfstuff(float request, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd selfstuff command\n"); - sprint(self, " Where 'command' is the string to be stuffed to your client.\n"); - return; - } - } -} - -void ClientCommand_sentcvar(float request, float argc, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - float tokens; - string s; - - if(argc == 2) // undefined cvar: use the default value on the server then - { - s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); - tokens = tokenize_console(s); - } - GetCvars(1); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd sentcvar \n"); - sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); - return; - } - } -} - -void ClientCommand_spectate(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - if(g_arena) { return; } - if(g_lms) - { - if(self.lms_spectate_warning) - { - // mark player as spectator - PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); - } - else - { - self.lms_spectate_warning = 1; - sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); - return; - } - } - - if(self.classname == "player" && autocvar_sv_spectate == 1) - ClientKill_TeamChange(-2); // observe - - // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) - // note: if arena game mode is ever done properly, this needs to be removed. - if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) - { - sprint(self, "WARNING: you will spectate in the next round.\n"); - self.caplayer = 0; - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd spectate\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_suggestmap(float request, float argc) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd suggestmap map\n"); - sprint(self, " Where 'map' is the name of the map to suggest.\n"); - return; - } - } -} - -void ClientCommand_teamstatus(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - Score_NicePrint(self); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd teamstatus\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_tell(float request, float argc, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1); - - if(e && argc > ParseCommandPlayerSlotTarget_firsttoken) - { - Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); - } - else - { - if(argc > ParseCommandPlayerSlotTarget_firsttoken) - trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd tell playerid \n"); - sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n"); - return; - } - } -} - -void ClientCommand_timein(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - if(autocvar_sv_timeout) - { - if (!timeoutStatus) - return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); - if (self != timeoutInitiator) - return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); - - if (timeoutStatus == 1) - { - remainingTimeoutTime = timeoutStatus = 0; - timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately - bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); - } - else if (timeoutStatus == 2) - { - //only shorten the remainingTimeoutTime if it makes sense - if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) - { - bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); - remainingTimeoutTime = autocvar_sv_timeout_resumetime; - timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately - } - else - sprint(self, "^7Error: Your resumegame call was discarded!\n"); - } - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd timein\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE. -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(self.flags & FL_CLIENT) - { - if(autocvar_sv_timeout) - { - if(self.classname == "player") - { - if(votecalled) - sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); - else - { - if (inWarmupStage && !g_warmup_allow_timeout) - return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); - if (time < game_starttime ) - return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); - - if (timeoutStatus != 2) { - //if the map uses a timelimit make sure that timeout cannot be called right before the map ends - if (autocvar_timelimit) { - //a timelimit was used - float myTl; - myTl = autocvar_timelimit; - - float lastPossibleTimeout; - lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; - - if (lastPossibleTimeout < time - game_starttime) - return sprint(self, "^7Error: It is too late to call a timeout now!\n"); - } - } - - //player may not call a timeout if he has no calls left - if (self.allowedTimeouts < 1) - return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); - - - //now all required checks are passed - self.allowedTimeouts -= 1; - bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) - remainingTimeoutTime = autocvar_sv_timeout_length; - remainingLeadTime = autocvar_sv_timeout_leadtime; - timeoutInitiator = self; - if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet - timeoutStatus = 1; - //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing - timeoutHandler = spawn(); - timeoutHandler.think = timeoutHandler_Think; - } - timeoutHandler.nextthink = time; //always let the entity think asap - - //inform all connected clients about the timeout call - Announce("timeoutcalled"); - } - } - else - sprint(self, "^7Error: only players can call a timeout!\n"); - } - } - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd timeout\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -void ClientCommand_voice(float request, float argc, string command) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - if(argc >= 3) - VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); - else - VoiceMessage(argv(1), ""); - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd voice\n"); - sprint(self, " FIXME ARGUMENTS UNKNOWN.\n"); - return; - } - } -} - -string strlimitedlen(string input, float strip_colors, float limit) -{ - if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit) - return input; - else - return strcat(substring(input, 0, (strlen(input) - 3)), "..."); -} - -void ClientCommand_who(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds; - entity tmp_player; - string tmp_player_name; - - sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n")); - sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id")); - - FOR_EACH_CLIENT(tmp_player) - { - tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20); - - tmp_hours = tmp_minutes = tmp_seconds = 0; - - tmp_seconds = (time - tmp_player.jointime); - tmp_minutes = (tmp_seconds / 60); - - if(tmp_minutes) - { - tmp_seconds -= (tmp_minutes * 60); - tmp_hours = (tmp_minutes / 60); - - if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); } - } - - sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n", - strcat("#", ftos(num_for_edict(tmp_player))), - tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")), - tmp_player.ping, tmp_player.ping_packetloss, - sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds), - (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress), - (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp))); - - ++total_listed_players; - } - - sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n")); - - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd who\n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} - -/* use this when creating a new command, making sure to place it in alphabetical order. -void ClientCommand_(float request) -{ - switch(request) - { - case CC_REQUEST_COMMAND: - { - - return; // never fall through to usage - } - - default: - case CC_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd \n"); - sprint(self, " No arguments required.\n"); - return; - } - } -} -*/ - - -// ===================================== -// Macro system for networked commands -// ===================================== - -// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) -#define CLIENT_COMMANDS(request,arguments,command) \ - CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \ - CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \ - CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \ - CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ - CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ - CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \ - CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \ - CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \ - CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \ - CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \ - CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \ - CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \ - CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \ - CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \ - CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \ - CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \ - CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \ - CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \ - CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \ - CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \ - CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \ - CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \ - CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \ - CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \ - CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \ - CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \ - CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \ - CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \ - CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \ - CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \ - /* nothing */ - -void ClientCommand_macro_help() -{ - #define CLIENT_COMMAND(name,function,description) \ - { print(" ^2", name, "^7: ", description, "\n"); } - - CLIENT_COMMANDS(0, 0, "") - #undef CLIENT_COMMAND - - return; -} - -float ClientCommand_macro_command(float argc, string command) -{ - #define CLIENT_COMMAND(name,function,description) \ - { if(name == strtolower(argv(0))) { function; return TRUE; } } - - CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command) - #undef CLIENT_COMMAND - - return FALSE; -} - -float ClientCommand_macro_usage(float argc, string command) -{ - #define CLIENT_COMMAND(name,function,description) \ - { if(name == strtolower(argv(1))) { function; return TRUE; } } - - CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command) - #undef CLIENT_COMMAND - - return FALSE; -} - - -// ====================================== -// Main Function Called By Engine (cmd) -// ====================================== -// If this function exists, server game code parses clientcommand before the engine code gets it. - -void SV_ParseClientCommand(string command) -{ - float argc = tokenize_console(command); - - // for floodcheck - switch(strtolower(argv(0))) - { - // exempt commands which are not subject to floodcheck - case "begin": break; // handled by engine in host_cmd.c - case "getmapvotepic": break; // handled by server in this file - case "pause": break; // handled by engine in host_cmd.c - case "prespawn": break; // handled by engine in host_cmd.c - case "reportcvar": break; // handled by server in this file - case "sentcvar": break; // handled by server in this file - case "spawn": break; // handled by engine in host_cmd.c - - default: - if(SV_ParseClientCommand_floodcheck()) - break; // "TRUE": continue, as we're not flooding yet - else - return; // "FALSE": not allowed to continue, halt - } - - /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it. - if(argv(0) == "help") - { - if(argc == 1) - { - sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n"); - ClientCommand_macro_help; - sprint(self, "For help about specific commands, type cmd help COMMAND\n"); - return; - } - else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it - { - return; - } - } - else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand)) - { - return; // handled by a mutator - } - else if(CheatCommand(argc)) - { - return; // handled by server/cheats.qc - } - else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands - { - return; // handled by one of the above GameCommand_* functions - } - else - clientcommand(self, command); -} \ No newline at end of file diff --git a/qcsrc/server/gamecommand.qc b/qcsrc/server/gamecommand.qc deleted file mode 100644 index 7d24f2e5a..000000000 --- a/qcsrc/server/gamecommand.qc +++ /dev/null @@ -1,2010 +0,0 @@ -// ===================================================== -// Server side game commands code, reworked by Samual -// Last updated: December 6th, 2011 -// ===================================================== - -#define GC_REQUEST_COMMAND 1 -#define GC_REQUEST_USAGE 2 - -float RadarMap_Make(float argc); - -string GotoMap(string m); - -void race_deleteTime(string map, float pos); - -#define SHUFFLETEAMS_MAX_PLAYERS 255 -#define SHUFFLETEAMS_MAX_TEAMS 4 -float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots -float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams - - -// ============================ -// Misc. Supporting Functions -// ============================ - -// used by GameCommand_make_mapinfo() -void make_mapinfo_Think() -{ - if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) - { - print("Done rebuiling mapinfos.\n"); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); - remove(self); - } - else - { - self.think = make_mapinfo_Think; - self.nextthink = time; - } -} - -// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime() -void changematchtime(float delta, float mi, float ma) -{ - float cur; - float new; - float lim; - - if(delta == 0) - return; - if(autocvar_timelimit < 0) - return; - - if(mi <= 10) - mi = 10; // at least ten sec in the future - cur = time - game_starttime; - if(cur > 0) - mi += cur; // from current time! - - lim = autocvar_timelimit * 60; - - if(delta > 0) - { - if(lim == 0) - return; // cannot increase any further - else if(lim < ma) - new = min(ma, lim + delta); - else // already above maximum: FAIL - return; - } - else - { - if(lim == 0) // infinite: try reducing to max, if we are allowed to - new = max(mi, ma); - else if(lim > mi) // above minimum: decrease - new = max(mi, lim + delta); - else // already below minimum: FAIL - return; - } - - cvar_set("timelimit", ftos(new / 60)); -} - -// used by GameCommand_modelbug() // TODO: is this even needed? -float g_clientmodel_genericsendentity (entity to, float sf); -void modelbug_make_svqc(); -void modelbug_make_csqc() -{ - Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity); - self.think = modelbug_make_svqc; - self.nextthink = time + 1; - setorigin(self, self.origin - '0 0 8'); -} -void modelbug_make_svqc() -{ - self.SendEntity = func_null; - self.think = modelbug_make_csqc; - self.nextthink = time + 1; - setorigin(self, self.origin + '0 0 8'); -} -void modelbug() -{ - entity e; - e = spawn(); - setorigin(e, nextent(world).origin); - precache_model("models_portal.md3"); - setmodel(e, "models/portal.md3"); - e.think = modelbug_make_svqc; - e.nextthink = time + 1; -} - - -// ======================= -// Command Sub-Functions -// ======================= - -void GameCommand_adminmsg(float request, float argc) // todo: re-write this, plus support multiple clients at once like moveplayer -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity client; - float entno = stof(argv(1)); - float n, i; - string s; - - if(argc >= 3 && argc <= 4) { - if((entno < 0) | (entno > maxclients)) { - print("Player ", argv(1), " doesn't exist\n"); - return; - } - n = 0; - for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i) - { - client = edict_num(i); - if(client.flags & FL_CLIENT) - { - if(argc == 4) - { - // make the string console safe - s = argv(2); - s = strreplace("\n", "", s); - s = strreplace("\\", "\\\\", s); - s = strreplace("$", "$$", s); - s = strreplace("\"", "\\\"", s); - stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s)); - } - else - { - centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2))); - sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n")); - } - dprint("Message sent to ", client.netname, "\n"); - ++n; - } - } - if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } - return; - } - } - - default: - print("Incorrect parameters for ^2adminmsg^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n"); - print(" If infobartime is provided, the message will be sent to infobar.\n"); - print(" Otherwise, it will just be sent as a centerprint message.\n"); - print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n"); - print(" adminmsg 2 \"this message will be a centerprint\"\n"); - return; - } - } -} - -void GameCommand_allready(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - ReadyRestart(); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd allready\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_allspec(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity client; - string reason = argv(1); - float i; - - FOR_EACH_REALPLAYER(client) - { - self = client; - PutObserverInServer(); - ++i; - } - if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); } - else { print("No players found to spectate.\n"); } - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd allspec [reason]\n"); - print(" Where 'reason' is an optional argument for explanation of allspec command.\n"); - print("See also: ^2moveplayer, shuffleteams^7\n"); - return; - } - } -} - -void GameCommand_anticheat(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity client; - float entno = stof(argv(1)); - - if((entno < 1) | (entno > maxclients)) { - print("Player ", argv(1), " doesn't exist\n"); - return; - } - client = edict_num(entno); - if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) { - print("Player ", client.netname, " is not active\n"); - return; - } - self = client; - anticheat_report(); - return; - } - - default: - print("Incorrect parameters for ^2anticheat^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd anticheat clientnumber\n"); - print(" where 'clientnumber' is player entity number.\n"); - return; - } - } -} - -void GameCommand_bbox(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z)); - print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n"); - print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z)); - print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n"); - print("Solid bounding box size:"); - - tracebox('1 0 0' * world.absmin_x, - '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, - '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, - '1 0 0' * world.absmax_x, - MOVE_WORLDONLY, - world); - if(trace_startsolid) - print(" ", ftos(world.absmin_x)); - else - print(" ", ftos(trace_endpos_x)); - - tracebox('0 1 0' * world.absmin_y, - '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, - '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, - '0 1 0' * world.absmax_y, - MOVE_WORLDONLY, - world); - if(trace_startsolid) - print(" ", ftos(world.absmin_y)); - else - print(" ", ftos(trace_endpos_y)); - - tracebox('0 0 1' * world.absmin_z, - '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, - '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, - '0 0 1' * world.absmax_z, - MOVE_WORLDONLY, - world); - if(trace_startsolid) - print(" ", ftos(world.absmin_z)); - else - print(" ", ftos(trace_endpos_z)); - - tracebox('1 0 0' * world.absmax_x, - '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, - '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, - '1 0 0' * world.absmin_x, - MOVE_WORLDONLY, - world); - if(trace_startsolid) - print(" ", ftos(world.absmax_x)); - else - print(" ", ftos(trace_endpos_x)); - - tracebox('0 1 0' * world.absmax_y, - '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, - '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, - '0 1 0' * world.absmin_y, - MOVE_WORLDONLY, - world); - if(trace_startsolid) - print(" ", ftos(world.absmax_y)); - else - print(" ", ftos(trace_endpos_y)); - - tracebox('0 0 1' * world.absmax_z, - '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, - '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, - '0 0 1' * world.absmin_z, - MOVE_WORLDONLY, - world); - if(trace_startsolid) - print(" ", ftos(world.absmax_z)); - else - print(" ", ftos(trace_endpos_z)); - - print("\n"); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd bbox\n"); - print(" No arguments required.\n"); - print("See also: ^2gettaginfo^7\n"); - return; - } - } -} - -void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code. -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity bot; - - if(argv(1) == "reset") - { - bot_resetqueues(); - return; - } - else if(argv(1) == "load" && argc == 3) - { - float fh, i; - string s; - fh = fopen(argv(2), FILE_READ); - if(fh < 0) - { - print("cannot open the file\n"); - return; - } - - i = 0; - while((s = fgets(fh))) - { - argc = tokenize_console(s); - - if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd") - { - if(argv(2) == "reset") - { - bot_resetqueues(); - } - else if(argv(2) == "setbots") - { - cvar_settemp("minplayers", "0"); - cvar_settemp("bot_number", argv(3)); - if(!bot_fixcount()) - print("Sorry, could not set requested bot count\n"); - } - else - { - // let's start at token 2 so we can skip sv_cmd bot_cmd - bot = find_bot_by_number(stof(argv(2))); - if(bot == world) - bot = find_bot_by_name(argv(2)); - if(bot) - bot_queuecommand(bot, strcat(argv(3), " ", argv(4))); - } - } - else - localcmd(strcat(s, "\n")); - - ++i; - } - print(ftos(i), " commands read\n"); - fclose(fh); - return; - } - else if(argv(1) == "help") - { - if(argv(2)) - bot_cmdhelp(argv(2)); - else - bot_list_commands(); - return; - } - else if(argc >= 3) // this comes last - { - bot = find_bot_by_number(stof(argv(1))); - if(bot == world) - bot = find_bot_by_name(argv(1)); - if(bot) - { - print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); - bot_queuecommand(bot, strcat(argv(2), " ", argv(3))); - return; - } - else - print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown - } - } - - default: - print("Incorrect parameters for ^2bot_cmd^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); - print(" 'client' can be either the name or entity id of the bot\n"); - print(" For full list of commands, see bot_cmd help [command].\n"); - print("Examples: bot_cmd cc \"say something\"\n"); - print(" bot_cmd presskey jump\n"); - return; - } - } -} - -void GameCommand_cointoss(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity client; - string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n"); - string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n"); - string choice = ((random() > 0.5) ? result1 : result2); - - FOR_EACH_CLIENT(client) - centerprint(client, strcat("^3Throwing coin... Result: ", choice)); - bprint(strcat("^3Throwing coin... Result: ", choice)); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n"); - print(" Where 'result1' and 'result2' are user created options.\n"); - return; - } - } -} - -void GameCommand_cvar_changes(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - print(cvar_changes); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd cvar_changes\n"); - print(" No arguments required.\n"); - print("See also: ^2cvar_purechanges^7\n"); - return; - } - } -} - -void GameCommand_cvar_purechanges(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - print(cvar_purechanges); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd cvar_purechanges\n"); - print(" No arguments required.\n"); - print("See also: ^2cvar_changes^7\n"); - return; - } - } -} - -void GameCommand_database(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - if(argc == 3) - { - if(argv(1) == "save") - { - db_save(ServerProgsDB, argv(2)); - print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n")); - return; - } - else if(argv(1) == "dump") - { - db_dump(ServerProgsDB, argv(2)); - print("DB dumped.\n"); // wtf does this do? - return; - } - else if(argv(1) == "load") - { - db_close(ServerProgsDB); - ServerProgsDB = db_load(argv(2)); - print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n")); - return; - } - } - } - - default: - print("Incorrect parameters for ^2database^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd database action filename\n"); - print(" Where 'action' is the command to complete,\n"); - print(" and 'filename' is what it acts upon.\n"); - print(" Full list of commands here: \"save, dump, load.\"\n"); - return; - } - } -} - -void GameCommand_defer_clear(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity client; - float entno = stof(argv(1)); - - if(argc == 2) - { - // player_id is out of range - if((entno < 1) | (entno > maxclients)) { - print("Player ", argv(1), " doesn't exist\n"); - return; - } - client = edict_num(entno); - if not(client.flags & FL_CLIENT) { - print("Player ", argv(1), " doesn't exist\n"); - return; - } - if(clienttype(client) == CLIENTTYPE_BOT) { - print("Player ", argv(1), " (", client.netname, ") is a bot\n"); - return; - } - stuffcmd(client, "defer clear\n"); - print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n"); - return; - } - } - - default: - print("Incorrect parameters for ^2defer_clear^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd defer_clear clientnumber\n"); - print(" where 'clientnumber' is player entity number.\n"); - print("See also: ^2defer_clear_all^7\n"); - return; - } - } -} - -void GameCommand_defer_clear_all(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity client; - float i; - float argc; - - FOR_EACH_CLIENT(client) - { - argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client)))); - GameCommand_defer_clear(GC_REQUEST_COMMAND, argc); - ++i; - } - if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd defer_clear_all\n"); - print(" No arguments required.\n"); - print("See also: ^2defer_clear^7\n"); - return; - } - } -} - -void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such? -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - if(argv(1)) - { - if(argv(2)) - race_deleteTime(argv(2), stof(argv(1))); - else - race_deleteTime(GetMapname(), stof(argv(1))); - return; - } - } - - default: - print("Incorrect parameters for ^2delrec^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd delrec ranking [map]\n"); - print(" 'ranking' is which ranking level to clear up to, \n"); - print(" it will clear all records up to nth place.\n"); - print(" if 'map' is not provided it will use current map.\n"); - return; - } - } -} - -void GameCommand_effectindexdump(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - float fh, d; - string s; - - d = db_create(); - print("begin of effects list\n"); - db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n"); - db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n"); - db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n"); - db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n"); - db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n"); - db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n"); - db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n"); - db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n"); - db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n"); - db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n"); - db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n"); - db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n"); - db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n"); - db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n"); - db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n"); - db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n"); - db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n"); - db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n"); - db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n"); - db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n"); - db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n"); - db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n"); - db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n"); - db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n"); - db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n"); - db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n"); - db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n"); - db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n"); - db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n"); - db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n"); - db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n"); - db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n"); - db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n"); - db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n"); - db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n"); - db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n"); - - fh = fopen("effectinfo.txt", FILE_READ); - while((s = fgets(fh))) - { - tokenize_console(s); - if(argv(0) == "effect") - { - if(db_get(d, argv(1)) != "1") - { - if(particleeffectnum(argv(1)) >= 0) - print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n"); - db_put(d, argv(1), "1"); - } - } - } - print("end of effects list\n"); - - db_close(d); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd effectindexdump\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_extendmatchtime(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd extendmatchtime\n"); - print(" No arguments required.\n"); - print("See also: ^2reducematchtime^7\n"); - return; - } - } -} - -void GameCommand_find(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity client; - - for(client = world; (client = find(client, classname, argv(1))); ) - print(etos(client), "\n"); - - return; - } - - default: - print("Incorrect parameters for ^2find^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd find classname\n"); - print(" Where 'classname' is the classname to search for.\n"); - return; - } - } -} - -void GameCommand_gametype(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - string s = argv(1); - float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); - - if(t) - { - MapInfo_SwitchGameType(t); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); - if(MapInfo_count > 0) - bprint("Game type successfully switched to ", s, "\n"); - else - { - bprint("Cannot use this game type: no map for it found\n"); - MapInfo_SwitchGameType(tsave); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); - } - } - else - bprint("Game type switch to ", s, " failed: this type does not exist!\n"); - return; - } - - default: - print("Incorrect parameters for ^2gametype^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd gametype mode\n"); - print(" Where 'mode' is the gametype mode to switch to.\n"); - print("See also: ^2gotomap^7\n"); - return; - } - } -} - -void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity tmp_entity; - float i; - vector v; - - if(argc >= 4) - { - tmp_entity = spawn(); - if(argv(1) == "w") - setmodel(tmp_entity, (nextent(world)).weaponentity.model); - else - { - precache_model(argv(1)); - setmodel(tmp_entity, argv(1)); - } - tmp_entity.frame = stof(argv(2)); - if(substring(argv(3), 0, 1) == "#") - i = stof(substring(argv(3), 1, -1)); - else - i = gettagindex(tmp_entity, argv(3)); - if(i) - { - v = gettaginfo(tmp_entity, i); - print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name); - print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n"); - print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n"); - print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n"); - print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n"); - print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n"); - print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n"); - if(argc >= 6) - { - v_y = -v_y; - localcmd(strcat(argv(4), vtos(v), argv(5), "\n")); - } - } - else - print("bone not found\n"); - - remove(tmp_entity); - return; - } - } - - default: - print("Incorrect parameters for ^2gettaginfo^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd gettaginfo\n"); - print(" FIXME: Arguments currently unknown\n"); - print("See also: ^2bbox^7\n"); - return; - } - } -} - -void GameCommand_gotomap(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - if(argc == 2) - { - print(GotoMap(argv(1)), "\n"); - return; - } - } - - default: - print("Incorrect parameters for ^2gotomap^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd gotomap map\n"); - print(" Where 'map' is the *.bsp file to change to.\n"); - print("See also: ^2gametype^7\n"); - return; - } - } -} - -void GameCommand_ladder(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - print(ladder_reply); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd ladder\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_lockteams(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - if(teamplay) - { - lockteams = 1; - bprint("^1The teams are now locked.\n"); - } - else - { - bprint("lockteams command can only be used in a team-based gamemode.\n"); - } - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd lockteams\n"); - print(" No arguments required.\n"); - print("See also: ^2unlockteams^7\n"); - return; - } - } -} - -void GameCommand_make_mapinfo(float request) // UNTESTED -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity tmp_entity; - - tmp_entity = spawn(); - tmp_entity.classname = "make_mapinfo"; - tmp_entity.think = make_mapinfo_Think; - tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later - MapInfo_Enumerate(); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd make_mapinfo\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - modelbug(); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd modelbug\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_moveplayer(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity client; - - string targets = strreplace(",", " ", argv(1)); - string original_targets = strreplace(" ", ", ", targets); - string destination = argv(2); - string notify = argv(3); - - string successful, t; - - // lets see if the target(s) even actually exist. - if((targets) && (destination)) - { - for(;targets;) - { - t = car(targets); targets = cdr(targets); - - // Check to see if the player is a valid target - if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range - { - print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n")); - continue; - } - client = edict_num(GetFilteredNumber(t)); - if not(client.flags & FL_CLIENT) // player entity is not a client - { - print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n")); - continue; - } - - // Where are we putting this player? - if(destination == "spec" || destination == "spectator") - { - if(client.classname != "spectator" && client.classname != "observer") - { - self = client; - PutObserverInServer(); - - successful = strcat(successful, (successful ? ", " : ""), client.netname); - } - else - { - print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n"); - } - continue; - } - else - { - if(client.classname != "spectator" && client.classname != "observer") - { - if(teamplay) - { - // set up - float team_color; - float save = client.team_forced; - client.team_forced = 0; - - // find the team to move the player to - team_color = ColourToNumber(destination); - if(team_color == client.team) // already on the destination team - { - // keep the forcing undone - print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n")); - continue; - } - else if(team_color == 0) // auto team - { - team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE)); - } - else - { - CheckAllowedTeams(client); - } - client.team_forced = save; - - // Check to see if the destination team is even available - switch(team_color) - { - case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break; - case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break; - case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break; - case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break; - - default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return; - } - - // If so, lets continue and finally move the player - client.team_forced = 0; - MoveToTeam(client, team_color, 6, stof(notify)); - successful = strcat(successful, (successful ? ", " : ""), client.netname); - print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n"); - continue; - } - else - { - print("Can't change teams when currently not playing a team game.\n"); - return; - } - } - else - { - print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P - return; - } - } - } - - if(successful) - bprint("Successfully moved players ", successful, " to destination ", destination, ".\n"); - else - print("No players given (", original_targets, ") are able to move.\n"); - - return; // still correct parameters so return to avoid usage print - } - } - - default: - print("Incorrect parameters for ^2moveplayer^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n"); - print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n"); - print(" 'destination' is what to send the player to, be it team or spectating\n"); - print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n"); - print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n"); - print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n"); - print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n"); - print("Examples: moveplayer 1,3,5 red 3\n"); - print(" moveplayer 2 spec \n"); - print("See also: ^2allspec, shuffleteams^7\n"); - return; - } - } -} - -void GameCommand_nospectators(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - blockSpectators = 1; - entity plr; - FOR_EACH_CLIENT(plr) //give every spectator seconds time to become a player - { - if(plr.classname == "spectator" || plr.classname == "observer") - { - plr.spectatortime = time; - sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); - } - } - bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n")); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd nospectators\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead.... -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - onslaught_updatelinks(); - print("ONS links updated\n"); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd onslaught_updatelinks\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_playerdemo(float request, float argc) // UNTESTED -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - entity client; - float i, n, entno; - string s; - - switch(argv(1)) - { - case "read": - { - // TODO: Create a general command for looking this up, save a lot of space everywhere in this file - entno = GetFilteredNumber(argv(2)); - if((entno < 1) | (entno > maxclients)) { - print("Player ", argv(2), " doesn't exist\n"); - return; - } - client = edict_num(entno); - if(clienttype(client) != CLIENTTYPE_BOT) { - print("Player ", client.netname, " is not a bot\n"); - return; - } - self = client; - playerdemo_open_read(argv(3)); - return; - } - - case "write": - { - entno = GetFilteredNumber(argv(2)); - if((entno < 1) | (entno > maxclients)) { - print("Player ", argv(2), " doesn't exist\n"); - return; - } - client = edict_num(entno); - self = client; - playerdemo_open_write(argv(3)); - return; - } - - case "auto_read_and_write": - { - s = argv(2); - n = GetFilteredNumber(argv(3)); - cvar_set("bot_number", ftos(n)); - localcmd("wait; wait; wait\n"); - for(i = 0; i < n; ++i) - localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); - localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n"); - return; - } - - case "auto_read": - { - s = argv(2); - n = GetFilteredNumber(argv(3)); - cvar_set("bot_number", ftos(n)); - localcmd("wait; wait; wait\n"); - for(i = 0; i < n; ++i) - localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); - return; - } - - return; - } - } - - default: - print("Incorrect parameters for ^2radarmap^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd \n"); - print(" FIXME: Arguments currently unknown\n"); - return; - } - } -} - -void GameCommand_printstats(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - DumpStats(FALSE); - print("stats dumped.\n"); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd printstats\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_radarmap(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - if(RadarMap_Make(argc)) - return; - } - - default: - print("Incorrect parameters for ^2radarmap^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); - print(" The quality factor Q is roughly proportional to the time taken.\n"); - print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n"); - return; - } - } -} - -void GameCommand_rankings(float request) // this is OLD.... jeez. -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - strunzone(rankings_reply); - rankings_reply = strzone(getrankings()); - print(rankings_reply); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd rankings\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_records(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - float i; - - for (i = 0; i < 10; ++i) - print(records_reply[i]); - - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd records\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_reducematchtime(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd reducematchtime\n"); - print(" No arguments required.\n"); - print("See also: ^2extendmatchtime^7\n"); - return; - } - } -} - -void GameCommand_setbots(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - if(argc >= 2) - { - cvar_settemp("minplayers", "0"); - cvar_settemp("bot_number", argv(1)); - bot_fixcount(); - return; - } - } - - default: - print("Incorrect parameters for ^2setbots^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd setbots botnumber\n"); - print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n"); - print("See also: ^2bot_cmd^7\n"); - return; - } - } -} - -void GameCommand_shuffleteams(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - if(teamplay) - { - entity tmp_player; - float i, x, z, t_teams, t_players, team_color; - - // count the total amount of players and total amount of teams - FOR_EACH_PLAYER(tmp_player) - { - CheckAllowedTeams(tmp_player); - - if(c1 >= 0) t_teams = max(1, t_teams); - if(c2 >= 0) t_teams = max(2, t_teams); - if(c3 >= 0) t_teams = max(3, t_teams); - if(c4 >= 0) t_teams = max(4, t_teams); - - ++t_players; - } - - // build a list of the players in a random order - FOR_EACH_PLAYER(tmp_player) - { - for(;;) - { - i = bound(1, floor(random() * maxclients) + 1, maxclients); - - if(shuffleteams_players[i]) - { - continue; // a player is already assigned to this slot - } - else - { - shuffleteams_players[i] = num_for_edict(tmp_player); - break; - } - } - } - - // finally, from the list made earlier, re-join the players in different order. - for(i = 1; i <= t_teams; ++i) - { - // find out how many players to assign to this team - x = (t_players / t_teams); - x = ((i == 1) ? ceil(x) : floor(x)); - - team_color = NumberToTeamNumber(i); - - // sort through the random list of players made earlier - for(z = 1; z <= maxclients; ++z) - { - if not(shuffleteams_teams[i] >= x) - { - if not(shuffleteams_players[z]) - continue; // not a player, move on to next random slot - - self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error. - - if(self.team != team_color) - MoveToTeam(self, team_color, 6, 0); - - shuffleteams_players[z] = 0; - shuffleteams_teams[i] = shuffleteams_teams[i] + 1; - } - else - { - break; // move on to next team - } - } - } - - bprint("Successfully shuffled the players around randomly.\n"); - - // clear the buffers now - for (i=0; i 0) - dq += dqf * trace_fraction; - dqf *= 0.5; - q0 = q; - } - if(dq > 0) - { - print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); - print("could go ", ftos(dq), " units further to ", vtos(q), "\n"); - break; - } - } - } - } - return; - } - - case "debug2": - { - e = nextent(world); - tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e); - vv = trace_endpos; - if(trace_fraction == 1) - { - print("not above ground, aborting\n"); - return; - } - f = 0; - for(i = 0; i < 100000; ++i) - { - dv = randomvec(); - if(dv_z > 0) - dv = -1 * dv; - tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e); - if(trace_startsolid) - print("bug 1\n"); - if(trace_fraction == 1) - if(dv_z < f) - { - print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z)); - print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n"); - f = dv_z; - } - } - print("highest possible dist: ", ftos(f), "\n"); - return; - } - - case "walk": - { - if(argc == 3) - { - e = nextent(world); - if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL)) - print("can walk\n"); - else - print("cannot walk\n"); - return; - } - } - - case "showline": - { - if(argc == 3) - { - vv = stov(argv(1)); - dv = stov(argv(2)); - traceline(vv, dv, MOVE_NORMAL, world); - trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos); - trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv); - return; - } - } - - // no default case, just go straight to invalid - } - } - - default: - print("Incorrect parameters for ^2trace^7\n"); - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd trace command [arguments]\n"); - print(" FIXME: Arguments currently unknown\n"); - return; - } - } -} - -void GameCommand_unlockteams(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - if(teamplay) - { - lockteams = 0; - bprint("^1The teams are now unlocked.\n"); - } - else - { - bprint("unlockteams command can only be used in a team-based gamemode.\n"); - } - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd unlockteams\n"); - print(" No arguments required.\n"); - print("See also: ^2lockteams^7\n"); - return; - } - } -} - -void GameCommand_warp(float request, float argc) -{ - switch (request) - { - case GC_REQUEST_COMMAND: - { - if(autocvar_g_campaign) - { - if(argc >= 2) - { - CampaignLevelWarp(stof(argv(1))); - print("Successfully warped to campaign level ", stof(argv(1)), ".\n"); - } - else - { - CampaignLevelWarp(-1); - print("Successfully warped to next campaign level.\n"); - } - } - else - print("Not in campaign, can't level warp\n"); - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd level\n"); - print(" 'level' is the level to change campaign mode to.\n"); - return; - } - } -} - -/* use this when creating a new command, making sure to place it in alphabetical order. -void GameCommand_(float request) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd \n"); - print(" No arguments required.\n"); - return; - } - } -} -*/ - - -// ================================== -// Macro system for server commands -// ================================== - -// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) -#define SERVER_COMMANDS(request,arguments,command) \ - SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \ - SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \ - SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \ - SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \ - SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \ - SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \ - SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \ - SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ - SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ - SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \ - SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \ - SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \ - SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \ - SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \ - SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \ - SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \ - SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \ - SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \ - SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \ - SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \ - SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \ - SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \ - SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \ - SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \ - SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \ - SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \ - SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \ - SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \ - SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \ - SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \ - SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \ - SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \ - SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \ - SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \ - SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \ - SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \ - SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \ - SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \ - SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \ - SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \ - SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") /* handled in server/vote.qc */ \ - /* nothing */ - -void GameCommand_macro_help() -{ - #define SERVER_COMMAND(name,function,description) \ - { print(" ^2", name, "^7: ", description, "\n"); } - - SERVER_COMMANDS(0, 0, "") - #undef SERVER_COMMAND - - return; -} - -float GameCommand_macro_command(float argc, string command) -{ - #define SERVER_COMMAND(name,function,description) \ - { if(name == strtolower(argv(0))) { function; return TRUE; } } - - SERVER_COMMANDS(GC_REQUEST_COMMAND, argc, command) - #undef SERVER_COMMAND - - return FALSE; -} - -float GameCommand_macro_usage(float argc) -{ - #define SERVER_COMMAND(name,function,description) \ - { if(name == strtolower(argv(1))) { function; return TRUE; } } - - SERVER_COMMANDS(GC_REQUEST_USAGE, argc, "") - #undef SERVER_COMMAND - - return FALSE; -} - - -// ========================================= -// Main Function Called By Engine (sv_cmd) -// ========================================= -// If this function exists, game code handles gamecommand instead of the engine code. - -void GameCommand(string command) -{ - float argc = tokenize_console(command); - - if(strtolower(argv(0)) == "help") - { - if(argc == 1) - { - print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n"); - GameCommand_macro_help(); - - GameCommand_Ban("help"); - GameCommand_Generic("help"); - print("For help about specific commands, type sv_cmd help COMMAND\n"); - return; - } - else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it - { - return; - } - } - else if(GameCommand_Ban(command)) - { - return; // handled by server/ipban.qc - } - else if(GameCommand_Generic(command)) - { - return; // handled by common/gamecommand.qc - } - else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands - { - return; // handled by one of the above GameCommand_* functions - } - - // nothing above caught the command, must be invalid - print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n"); - - return; -} \ No newline at end of file diff --git a/qcsrc/server/vote.qc b/qcsrc/server/vote.qc deleted file mode 100644 index 2ed9f4f9e..000000000 --- a/qcsrc/server/vote.qc +++ /dev/null @@ -1,1056 +0,0 @@ -// ============================================= -// Server side voting code, reworked by Samual -// Last updated: December 10th, 2011 -// ============================================= - -#define VC_REQUEST_COMMAND 1 -#define VC_REQUEST_USAGE 2 - -#define VC_ASGNMNT_BOTH 1 -#define VC_ASGNMNT_CLIENTONLY 2 -#define VC_ASGNMNT_SERVERONLY 3 - -#define VOTE_SELECT_ABSTAIN -2 -#define VOTE_SELECT_REJECT -1 -#define VOTE_SELECT_NULL 0 -#define VOTE_SELECT_ACCEPT 1 - -string vote_parsed_command; -string vote_parsed_display; - - -// ============================================= -// Nagger for players to know status of voting -// ============================================= - -float Nagger_SendEntity(entity to, float sendflags) -{ - float nags, i, f, b; - entity e; - WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER); - - // bits: - // 1 = ready - // 2 = player needs to ready up - // 4 = vote - // 8 = player needs to vote - // 16 = warmup - // sendflags: - // 64 = vote counts - // 128 = vote string - - nags = 0; - if(readycount) - { - nags |= 1; - if(to.ready == 0) - nags |= 2; - } - if(votecalled) - { - nags |= 4; - if(to.vote_selection == 0) - nags |= 8; - } - if(inWarmupStage) - nags |= 16; - - if(sendflags & 64) - nags |= 64; - - if(sendflags & 128) - nags |= 128; - - if(!(nags & 4)) // no vote called? send no string - nags &~= (64 | 128); - - WriteByte(MSG_ENTITY, nags); - - if(nags & 64) - { - WriteByte(MSG_ENTITY, vote_accept_count); - WriteByte(MSG_ENTITY, vote_reject_count); - WriteByte(MSG_ENTITY, vote_needed_overall); - WriteChar(MSG_ENTITY, to.vote_selection); - } - - if(nags & 128) - WriteString(MSG_ENTITY, votecalledvote_display); - - if(nags & 1) - { - for(i = 1; i <= maxclients; i += 8) - { - for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e)) - if(clienttype(e) != CLIENTTYPE_REAL || e.ready) - f |= b; - WriteByte(MSG_ENTITY, f); - } - } - - return TRUE; -} - -void Nagger_Init() -{ - Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity); -} - -void Nagger_VoteChanged() -{ - if(nagger) - nagger.SendFlags |= 128; -} - -void Nagger_VoteCountChanged() -{ - if(nagger) - nagger.SendFlags |= 64; -} - -void Nagger_ReadyCounted() -{ - if(nagger) - nagger.SendFlags |= 1; -} - - -// ======================= -// Game logic for voting -// ======================= - -void VoteReset() -{ - entity tmp_player; - - FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; } - - if(votecalled) - { - strunzone(votecalledvote); - strunzone(votecalledvote_display); - } - - votecalled = FALSE; - votecalledmaster = FALSE; - votefinished = 0; - votecalledvote = string_null; - votecalledvote_display = string_null; - - vote_parsed_command = string_null; - vote_parsed_display = string_null; - - Nagger_VoteChanged(); -} - -void VoteStop(entity stopper) -{ - bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n"); - if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); } - - // Don't force them to wait for next vote, this way they can e.g. correct their vote. - if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; } - - VoteReset(); -} - -void VoteThink() -{ - if(votefinished > 0) // a vote was called - if(time > votefinished) // time is up - { - VoteCount(); - } - - return; -} - -void VoteAccept() -{ - bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n"); - - if(votecalledmaster && votecaller) - votecaller.vote_master = 1; - else - localcmd(strcat(votecalledvote, "\n")); - - if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes - - VoteReset(); - Announce("voteaccept"); -} - -void VoteReject() -{ - bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n"); - VoteReset(); - Announce("votefail"); -} - -void VoteTimeout() -{ - bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n"); - VoteReset(); - Announce("votefail"); -} - -void VoteSpam(float notvoters, float mincount, string result) -{ - string s; - if(mincount >= 0) - { - s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1"); - s = strcat(s, ftos(vote_reject_count), "^2 (^1"); - s = strcat(s, ftos(mincount), "^2 needed), ^1"); - s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1"); - s = strcat(s, ftos(notvoters), "^2 didn't vote\n"); - } - else - { - s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1"); - s = strcat(s, ftos(vote_reject_count), "^2, ^1"); - s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1"); - s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n"); - } - - bprint(s); - - if(autocvar_sv_eventlog) - { - s = strcat(":vote:v", result, ":", ftos(vote_accept_count)); - s = strcat(s, ":", ftos(vote_reject_count)); - s = strcat(s, ":", ftos(vote_abstain_count)); - s = strcat(s, ":", ftos(notvoters)); - s = strcat(s, ":", ftos(mincount)); - GameLogEcho(s); - } -} - -void VoteCount() -{ - // declarations - vote_accept_count = vote_reject_count = vote_abstain_count = 0; - - float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) - || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) - || (autocvar_sv_vote_nospectators == 0)); - - float vote_player_count, is_player, notvoters; - float vote_real_player_count, vote_real_accept_count; - float vote_real_reject_count, vote_real_abstain_count; - float vote_needed_of_voted, final_needed_votes; - float vote_factor_overall, vote_factor_of_voted; - - entity tmp_player; - - Nagger_VoteCountChanged(); - - // add up all the votes from each connected client - FOR_EACH_REALCLIENT(tmp_player) - { - is_player = (tmp_player.classname == "player"); - - ++vote_player_count; - if(is_player) { ++vote_real_player_count; } - - switch(tmp_player.vote_selection) - { - case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; } - case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; } - case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; } - default: break; - } - } - - // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil. - if(votecalledmaster && autocvar_sv_vote_master_playerlimit > vote_player_count) - { - if(votecaller) { votecaller.vote_next = 0; } - print_to(votecaller, "^1There are not enough players on this server to allow you to become vote master."); - VoteReset(); - return; - } - - // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators. - if(!spectators_allowed && (vote_real_player_count > 0)) - { - vote_accept_count = vote_real_accept_count; - vote_reject_count = vote_real_reject_count; - vote_abstain_count = vote_real_abstain_count; - vote_player_count = vote_real_player_count; - } - - // people who have no opinion in any way :D - notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count); - - // determine the goal for the vote to be passed or rejected normally - vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999); - vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1; - - // if the vote times out, determine the amount of votes needed of the people who actually already voted - vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999); - vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1; - - - // finally calculate the result of the vote - if(vote_accept_count >= vote_needed_overall) - { - VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote - VoteAccept(); - return; - } - - if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall) - { - VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote - VoteReject(); - return; - } - - // there is not enough votes in either direction, now lets just calculate what the voters have said - if(time > votefinished) - { - final_needed_votes = vote_needed_overall; - - if(autocvar_sv_vote_majority_factor_of_voted) - { - if(vote_accept_count >= vote_needed_of_voted) - { - VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes"); - VoteAccept(); - return; - } - - if(vote_accept_count + vote_reject_count > 0) - { - VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no"); - VoteReject(); - return; - } - - final_needed_votes = min(vote_needed_overall, vote_needed_of_voted); - } - - // it didn't pass or fail, so not enough votes to even make a decision. - VoteSpam(notvoters, final_needed_votes, "timeout"); - VoteTimeout(); - } -} - - -// ======================= -// Game logic for warmup -// ======================= - -// Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set) -void ReadyRestart_think() -{ - restart_mapalreadyrestarted = 1; - reset_map(TRUE); - Score_ClearAll(); - remove(self); - - return; -} - -// Forces a restart of the game without actually reloading the map // this is a mess... -void ReadyRestart_force() -{ - entity tmp_player, restart_timer; - - bprint("^1Server is restarting...\n"); - - VoteReset(); - - // clear overtime, we have to decrease timelimit to its original value again. - if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); } - - checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0; - - readyrestart_happened = 1; - game_starttime = time; - if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; } - - restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use - - // disable the warmup global for the server - inWarmupStage = 0; // once the game is restarted the game is in match stage - - // reset the .ready status of all players (also spectators) - FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; } - readycount = 0; - Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client - - // lock teams with lockonrestart - if(autocvar_teamplay_lockonrestart && teamplay) - { - lockteams = 1; - bprint("^1The teams are now locked.\n"); - } - - //initiate the restart-countdown-announcer entity - if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena) - { - restart_timer = spawn(); - restart_timer.think = ReadyRestart_think; - restart_timer.nextthink = game_starttime; - } - - // after a restart every players number of allowed timeouts gets reset, too - if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } } - - //reset map immediately if this cvar is not set - if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); } - - if(autocvar_sv_eventlog) { GameLogEcho(":restart"); } -} - -void ReadyRestart() -{ - // no arena, assault support yet... - if(g_arena | g_assault | gameover | intermission_running | race_completing) - localcmd("restart\n"); - else - localcmd("\nsv_hook_gamerestart\n"); - - // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off! - // Otherwise scores could be manipulated during the countdown. - if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); } - - ReadyRestart_force(); - - return; -} - -// Count the players who are ready and determine whether or not to restart the match // todo: add percentage ready support -void ReadyCount() -{ - entity tmp_player; - float ready_needed_factor, ready_needed_count; - float t_ready, t_players; - - FOR_EACH_REALPLAYER(tmp_player) - { - ++t_players; - if(tmp_player.ready) { ++t_ready; } - } - - readycount = t_ready; - - Nagger_ReadyCounted(); - - ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999); - ready_needed_count = floor(t_players * ready_needed_factor) + 1; - - if(readycount >= ready_needed_count) - { - ReadyRestart(); - } - - return; -} - - -// ====================================== -// Supporting functions for VoteCommand -// ====================================== - -float Votecommand_check_assignment(entity caller, float assignment) -{ - float from_server = (!caller); - - if((assignment == VC_ASGNMNT_BOTH) - || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY) - || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) - { - return TRUE; - } - - return FALSE; -} - -string VoteCommand_getprefix(entity caller) -{ - if(caller) - return "cmd"; - else - return "sv_cmd"; -} - -string VoteCommand_getname(entity caller) -{ - if(caller) - return caller.netname; - else - return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname); -} - -string VoteCommand_extractcommand(string input, float startpos, float argc) -{ - string output; - - if((argc - 1) < startpos) - output = ""; - else - output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos)); - - print("VoteCommand_parse: '", output, "'. \n"); - return output; -} - -float VoteCommand_checknasty(string vote_command) -{ - if((strstrofs(vote_command, ";", 0) >= 0) - || (strstrofs(vote_command, "\n", 0) >= 0) - || (strstrofs(vote_command, "\r", 0) >= 0) - || (strstrofs(vote_command, "$", 0) >= 0)) - return FALSE; - - return TRUE; -} - -float VoteCommand_checkinlist(string vote_command, string list) -{ - string l = strcat(" ", list, " "); - - if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) - return TRUE; - - // if gotomap is allowed, chmap is too, and vice versa - if(vote_command == "gotomap") - if(strstrofs(l, " chmap ", 0) >= 0) - return TRUE; - - if(vote_command == "chmap") - if(strstrofs(l, " gotomap ", 0) >= 0) - return TRUE; - - return FALSE; -} - -string ValidateMap(string validated_map, entity caller) -{ - validated_map = MapInfo_FixName(validated_map); - - if(!validated_map) - { - print_to(caller, "This map is not available on this server."); - return string_null; - } - - if(!autocvar_sv_vote_override_mostrecent && caller) - { - if(Map_IsRecent(validated_map)) - { - print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds."); - return string_null; - } - } - - if(!MapInfo_CheckMap(validated_map)) - { - print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode.")); - return string_null; - } - - return validated_map; -} - -float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc) -{ - string first_command; - entity victim; - - first_command = argv(startpos); - - if not(VoteCommand_checkinlist(vote_command, vote_list)) - return FALSE; - - if((argc - 1) < startpos) // These commands won't work without arguments - { - switch(first_command) - { - case "map": - case "chmap": - case "gotomap": - case "kick": - case "kickban": - return FALSE; - - default: { break; } - } - } - - switch(first_command) // now go through and parse the proper commands to adjust as needed. - { - case "kick": - case "kickban": // catch all kick/kickban commands - { - victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)))); - if not(victim) { return FALSE; } - // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them - vote_parsed_command = vote_command; - vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo"); - - break; - } - - case "map": - case "chmap": - case "gotomap": // re-direct all map selection commands to gotomap - { - vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller); - if not(vote_command) { return FALSE; } - vote_parsed_command = strcat("gotomap ", vote_command); - vote_parsed_display = strzone(strcat("^1", vote_parsed_command)); - - break; - } - - default: - { - vote_parsed_command = vote_command; - vote_parsed_display = strzone(strcat("^1", vote_command)); - - break; - } - } - - return TRUE; -} - - -// ======================= -// Command Sub-Functions -// ======================= - -void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY -{ - switch(request) - { - case VC_REQUEST_COMMAND: - { - if not(votecalled) { print_to(caller, "^1No vote called."); } - else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); } - - else // everything went okay, continue changing vote - { - print_to(caller, "^1You abstained from your vote."); - caller.vote_selection = VOTE_SELECT_ABSTAIN; - msg_entity = caller; - if(!autocvar_sv_vote_singlecount) { VoteCount(); } - } - - return; - } - - default: - case VC_REQUEST_USAGE: - { - print("\nUsage:^3 vote abstain\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH -{ - switch(request) - { - case VC_REQUEST_COMMAND: - { - float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) - || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) - || (autocvar_sv_vote_nospectators == 0)); - - float tmp_playercount; - entity tmp_player; - - vote_command = VoteCommand_extractcommand(vote_command, 2, argc); - - if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); } - else if(votecalled) { print_to(caller, "^1There is already a vote called."); } - else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); } - else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); } - else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); } - else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); } - else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); } - - else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd - { - votecalled = TRUE; - votecalledmaster = FALSE; - votecalledvote = strzone(vote_parsed_command); - votecalledvote_display = strzone(vote_parsed_display); - votefinished = time + autocvar_sv_vote_timeout; - votecaller = caller; // remember who called the vote - - if(caller) - { - caller.vote_selection = VOTE_SELECT_ACCEPT; - caller.vote_next = time + autocvar_sv_vote_wait; - msg_entity = caller; // todo: what is this for? - } - - FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; } - if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone - - bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n"); - if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); } - Nagger_VoteChanged(); - VoteCount(); // needed if you are the only one - } - - return; - } - - default: - case VC_REQUEST_USAGE: - { - print("\nUsage:^3 vote call\n"); - print(" TODO.\n"); - return; - } - } -} - -void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY -{ - switch(request) - { - case VC_REQUEST_COMMAND: - { - if(autocvar_sv_vote_master) - { - switch(strtolower(argv(2))) - { - case "do": - { - vote_command = VoteCommand_extractcommand(vote_command, 3, argc); - - if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); } - else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); } - else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); } - - else // everything went okay, proceed with command - { - localcmd(strcat(vote_parsed_command, "\n")); - print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server.")); - bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n"); - if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); } - } - - return; - } - - case "login": - { - if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); } - else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); } - else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); } - - else // everything went okay, proceed with giving this player master privilages - { - caller.vote_master = TRUE; - print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller))); - bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n"); - if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); } - } - - return; - } - - default: // calling a vote for master - { - if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); } - else if(votecalled) { print_to(caller, "^1There is already a vote called."); } - - else // everything went okay, continue with creating vote - { - votecalled = TRUE; - votecalledmaster = TRUE; - votecalledvote = strzone("XXX"); - votecalledvote_display = strzone("^3master"); - votefinished = time + autocvar_sv_vote_timeout; - votecaller = caller; - - caller.vote_selection = VOTE_SELECT_ACCEPT; - caller.vote_next = time + autocvar_sv_vote_wait; - - bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n"); - if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); } - Nagger_VoteChanged(); - VoteCount(); // needed if you are the only one - } - - return; - } - } - } - else { print_to(caller, "^1Master control of voting is not allowed."); } - - return; - } - - default: - case VC_REQUEST_USAGE: - { - print("\nUsage:^3 vote master action [arguments]\n"); - print(" TODO.\n"); - return; - } - } -} - -void VoteCommand_no(float request, entity caller) // CLIENT ONLY -{ - switch(request) - { - case VC_REQUEST_COMMAND: - { - if not(votecalled) { print_to(caller, "^1No vote called."); } - else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); } - - else // everything went okay, continue changing vote - { - print_to(caller, "^1You rejected the vote."); - caller.vote_selection = VOTE_SELECT_REJECT; - msg_entity = caller; - if(!autocvar_sv_vote_singlecount) { VoteCount(); } - } - - return; - } - - default: - case VC_REQUEST_USAGE: - { - print("\nUsage:^3 vote no\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void VoteCommand_status(float request, entity caller) // BOTH -{ - switch(request) - { - case VC_REQUEST_COMMAND: - { - if(votecalled) - print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7.")); - else - print_to(caller, "^1No vote called."); - - return; - } - - default: - case VC_REQUEST_USAGE: - { - print("\nUsage:^3 vote status\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void VoteCommand_stop(float request, entity caller) // BOTH -{ - switch(request) - { - case VC_REQUEST_COMMAND: - { - if not(votecalled) { print_to(caller, "^1No vote called."); } - else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); } - else { print_to(caller, "^1You are not allowed to stop that vote."); } - - return; - } - - default: - case VC_REQUEST_USAGE: - { - print("\nUsage:^3 vote stop\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void VoteCommand_yes(float request, entity caller) // CLIENT ONLY -{ - switch(request) - { - case VC_REQUEST_COMMAND: - { - if not(votecalled) { print_to(caller, "^1No vote called."); } - if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); } - - else // everything went okay, continue changing vote - { - print_to(caller, "^1You accepted the vote."); - caller.vote_selection = VOTE_SELECT_ACCEPT; - msg_entity = caller; - if(!autocvar_sv_vote_singlecount) { VoteCount(); } - } - - return; - } - - default: - case VC_REQUEST_USAGE: - { - print("\nUsage:^3 vote yes\n"); - print(" No arguments required.\n"); - return; - } - } -} - -/* use this when creating a new command, making sure to place it in alphabetical order. -void VoteCommand_(float request) -{ - switch(request) - { - case VC_REQUEST_COMMAND: - { - - return; - } - - default: - case VC_REQUEST_USAGE: - { - print("\nUsage:^3 vote \n"); - print(" No arguments required.\n"); - return; - } - } -} -*/ - - -// ================================ -// Macro system for vote commands -// ================================ - -// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) -#define VOTE_COMMANDS(request,caller,arguments,command) \ - VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \ - VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \ - VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \ - VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \ - VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \ - VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \ - VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \ - VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \ - /* nothing */ - -void VoteCommand_macro_help(entity caller, float argc) -{ - string command_origin = VoteCommand_getprefix(caller); - - if(argc == 2) // help display listing all commands - { - print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n"); - - #define VOTE_COMMAND(name,function,description,assignment) \ - { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } } - - VOTE_COMMANDS(0, caller, 0, "") - #undef VOTE_COMMAND - - print("For help about specific commands, type ", command_origin, " vote help COMMAND\n"); - } - else // usage for individual command - { - #define VOTE_COMMAND(name,function,description,assignment) \ - { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } } - - VOTE_COMMANDS(VC_REQUEST_USAGE, caller, argc, "") - #undef VOTE_COMMAND - } - - return; -} - -float VoteCommand_macro_command(entity caller, float argc, string vote_command) -{ - #define VOTE_COMMAND(name,function,description,assignment) \ - { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } } - - VOTE_COMMANDS(VC_REQUEST_COMMAND, caller, argc, vote_command) - #undef VOTE_COMMAND - - return FALSE; -} - - -// ====================================== -// Main function handling vote commands -// ====================================== - -void VoteCommand(float request, entity caller, float argc, string vote_command) -{ - // Guide for working with argc arguments by example: - // argc: 1 - 2 - 3 - 4 - // argv: 0 - 1 - 2 - 3 - // cmd vote - master - login - password - - switch(request) - { - case VC_REQUEST_COMMAND: - { - if(VoteCommand_macro_command(caller, argc, vote_command)) - return; - } - - default: - print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n")); - case VC_REQUEST_USAGE: - { - VoteCommand_macro_help(caller, argc); - return; - } - } -} - -// ======================= -// Game logic for voting -// ======================= - -void VoteHelp(entity e) { - string vmasterdis; - if(!autocvar_sv_vote_master) { - vmasterdis = " ^1(disabled)"; - } - - string vlogindis; - if("" == autocvar_sv_vote_master_password) { - vlogindis = " ^1(disabled)"; - } - - string vcalldis; - if(!autocvar_sv_vote_call) { - vcalldis = " ^1(disabled)"; - } - - print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\"."); - print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\"."); - print_to(e, "^7\"^2help^7\" shows this info."); - print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it."); - print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7")); - print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it."); - print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7")); - print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7")); - print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands."); - print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote."); - print_to(e, "^7If enough of the players vote yes the vote is accepted."); - print_to(e, "^7If enough of the players vote no the vote is rejected."); - print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds.")); - print_to(e, "^7You can call a vote for or execute these commands:"); - print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7")); -} \ No newline at end of file diff --git a/qcsrc/server/vote.qh b/qcsrc/server/vote.qh deleted file mode 100644 index fb34ba2f9..000000000 --- a/qcsrc/server/vote.qh +++ /dev/null @@ -1,37 +0,0 @@ -float votecalled; -string votecalledvote; -string votecalledvote_display; -float votecalledmaster; -entity votecaller; -float votefinished; -.float vote_master; -.float vote_next; -.float vote_selection; -float vote_accept_count; -float vote_reject_count; -float vote_abstain_count; -float vote_needed_overall; - -string VoteCommand_getname(entity caller); -void VoteCommand(float request, entity caller, float argc, string vote_command); -void VoteHelp(entity e); -void VoteThink(); -void VoteReset(); -void VoteAccept(); -void VoteReject(); -void VoteTimeout(); -void VoteStop(entity stopper); -void VoteSpam(float notvoters, float mincount, string result); -void VoteCount(); - -// ========================= -// warmup and nagger stuff -// ========================= - -#define RESTART_COUNTDOWN 10 -entity nagger; -.float ready; -float readycount; -float readyrestart_happened; -float restart_mapalreadyrestarted; // bool, indicates whether reset_map() was already executed -void ReadyCount(); \ No newline at end of file