From: Rudolf Polzer Date: Fri, 24 Jun 2011 21:44:05 +0000 (+0200) Subject: it looks like eventchase is sufficiently stable, and better than the other effect... X-Git-Tag: xonotic-v0.5.0~173^2~4 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=544242057b25dbed162478bb319101f052309234;p=xonotic%2Fxonotic-data.pk3dir.git it looks like eventchase is sufficiently stable, and better than the other effect; enable eventchase for death, then --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 35eb6b24e..992cebae7 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -320,7 +320,7 @@ set sv_ready_restart_repeatable 0 "allows the players to restart the game as oft seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" -seta cl_eventchase_death 0 "camera goes into 3rd person mode when the player is dead" +seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"