From: Samual Lenks Date: Thu, 6 Jun 2013 00:36:04 +0000 (-0400) Subject: Some updates from a bit of playtesting X-Git-Tag: xonotic-v0.8.0~389^2~2^2~2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=539999318438bdad877c268d3c6e722203bb1606;p=xonotic%2Fxonotic-data.pk3dir.git Some updates from a bit of playtesting --- diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 342e15563..063883bf8 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -456,7 +456,7 @@ set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 set g_balance_crylink_secondary_damage 10 set g_balance_crylink_secondary_edgedamage 5 -set g_balance_crylink_secondary_force -300 +set g_balance_crylink_secondary_force -250 set g_balance_crylink_secondary_radius 100 set g_balance_crylink_secondary_speed 3000 set g_balance_crylink_secondary_spread 0.01 diff --git a/physicsXSamual.cfg b/physicsXSamual.cfg index f86c45906..0f9f77ae4 100644 --- a/physicsXSamual.cfg +++ b/physicsXSamual.cfg @@ -1,7 +1,7 @@ g_mod_physics Xonotic // current Xonotic physics -sv_gravity 650 +sv_gravity 700 sv_maxspeed 360 sv_maxairspeed 360 @@ -16,14 +16,13 @@ sv_stepheight 34 // we try: 24+2 // samual: 32+2 -// actually, what we want is 237 for 160bpm // jump height == sv_jumpvelocity^2 / (2*sv_gravity) -// in this case: 42.48 qu +// in this case: 42.87 qu // player: 24+45 qu -// total: 111.48qu +// total: 111.87qu // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! -sv_jumpvelocity 235 +sv_jumpvelocity 245 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 @@ -34,10 +33,10 @@ sv_airstopaccelerate 3 sv_airstrafeaccelerate 18 sv_maxairstrafespeed 100 sv_airstrafeaccel_qw -0.95 -sv_aircontrol 0 +sv_aircontrol 100 sv_aircontrol_penalty 0 sv_aircontrol_power 2 -sv_airspeedlimit_nonqw 800 +sv_airspeedlimit_nonqw 900 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925