From: Mario Date: Sun, 27 Jan 2013 11:17:27 +0000 (+1100) Subject: Remove broken TD "hardcore" mode X-Git-Tag: xonotic-v0.8.0~241^2^2~553 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=5375a30226199e5644a8b02fbb96ddf27c902370;p=xonotic%2Fxonotic-data.pk3dir.git Remove broken TD "hardcore" mode --- diff --git a/gamemodes.cfg b/gamemodes.cfg index 8faca21c4..ca632739f 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -489,7 +489,6 @@ set g_td_current_monsters 10 "maximum monsters that can be spawned simultaneousl set g_td_miniboss_min_monsters 5 "monster count to start spawning minibosses at" set g_td_monster_count 10 set g_td_monster_count_increment 5 -set g_td_hardcore 0 "if enabled, players can't respawn during combat phase" set g_td_buildphase_time 20 set g_td_generator_dontend 0 "don't change maps when a generator is destroyed (only if there is more than 1 generator)" set g_td_pvp 0 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index d0e0ee8ce..ed5e3fbaa 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1276,7 +1276,6 @@ float autocvar_g_sandbox_object_material_velocity_factor; float autocvar_g_max_info_autoscreenshot; float autocvar_physics_ode; float autocvar_g_td_start_wave; -float autocvar_g_td_hardcore; float autocvar_g_td_generator_health; float autocvar_g_td_current_monsters; float autocvar_g_td_generator_damaged_points; diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc index 0958b9c41..be0655bb9 100644 --- a/qcsrc/server/mutators/gamemode_td.qc +++ b/qcsrc/server/mutators/gamemode_td.qc @@ -433,9 +433,6 @@ void queue_monsters(float maxmonsters) void combat_phase_begin() { - if(autocvar_g_td_hardcore) - cvar_set("g_td_respawn_delay", "999"); - monster_count = totalmonsters; entity head, tail;