From: Mario Date: Tue, 10 Feb 2015 09:46:29 +0000 (+1100) Subject: Lower damage multiplier enough for a single vortex shot to not kill spawning player X-Git-Tag: xonotic-v0.8.1~18^2~26 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=524d5cf3ddcf7b364d47e1927bf927754641462c;p=xonotic%2Fxonotic-data.pk3dir.git Lower damage multiplier enough for a single vortex shot to not kill spawning player --- diff --git a/mutators.cfg b/mutators.cfg index eb3941bce..f9c64b4dd 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -318,7 +318,7 @@ set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight b set g_buffs_invisible 1 "invisible buff: carrier becomes invisible" set g_buffs_invisible_alpha 0.4 "player invisibility multiplier while holding invisible buff" set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage" -set g_buffs_inferno_damagemultiplier 0.25 "multiplier of damage dealt during burn" +set g_buffs_inferno_damagemultiplier 0.05 "multiplier of damage dealt during burn" set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing" set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time" set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn"