From: terencehill Date: Wed, 13 Jan 2016 00:50:04 +0000 (+0100) Subject: Make weaponmodel effects work properly with different slowmo values X-Git-Tag: xonotic-v0.8.2~1190^2~9 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=519d828d3e1767f7269430f5c318cd95b9bd125d;p=xonotic%2Fxonotic-data.pk3dir.git Make weaponmodel effects work properly with different slowmo values --- diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index 3f881e733..13dcdd221 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -118,7 +118,7 @@ float autocvar_cl_leanmodel_lowpass = 0.05; void viewmodel_animate(entity this) { static float prevtime; - float frametime = (time - prevtime) * STAT(MOVEVARS_TIMESCALE); + float frametime = (time - prevtime); prevtime = time; if (autocvar_chase_active) return;