From: Samual Lenks Date: Tue, 5 Mar 2013 00:21:43 +0000 (-0500) Subject: Update config now X-Git-Tag: xonotic-v0.7.0~62^2~23^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=515f7faeb2b09c7e20e519c7a3a6d68895338bbf;p=xonotic%2Fxonotic-data.pk3dir.git Update config now --- diff --git a/notifications.cfg b/notifications.cfg index ec22b4627..0006f6a8e 100644 --- a/notifications.cfg +++ b/notifications.cfg @@ -478,6 +478,16 @@ seta notification_WEAPON_UZI_MURDER_SPRAY "1" "Notification control cvar: 0 = of // HARD CODED notification variables: seta notification_allow_chatboxprint "1" "Allow notifications to be printed to chat box by setting notification cvar to 2 (You can also set this cvar to 2 to force ALL notifications to be printed to the chatbox)" +seta notification_ctf_capture_verbose "0" "Show extra information when someone captures a flag" +seta notification_ctf_pickup_enemy_verbose "0" "Show extra information if an enemy picks up a flag" +seta notification_ctf_pickup_team_verbose "0" "Show extra information if a team mate picks up a flag" +seta notification_errors_are_fatal "1" "If a notification fails upon initialization, cause a Host_Error to stop the program" +seta notification_frag_verbose "1" "Show extra information when you frag someone (or when you are fragged" +seta notification_item_centerprinttime "1.5" "How long to show item information centerprint messages (like 'You got the Electro' or such)" +seta notification_lifetime_mapload "10" "Amount of time that notification entities last immediately at mapload (in seconds) to help prevent notifications from being lost on early init (like gamestart countdown)" +seta notification_lifetime_runtime "0.5" "Amount of time that notification entities last on the server during runtime (In seconds)" +seta notification_server_allows_frag_verbose "1" "Server side cvar for showing extra information in frag messages... 0 = no extra frag information, 1 = frag information only in warmup, 2 = frag information allowed all the time" +seta notification_server_allows_location "1" "Server side cvar for allowing death messages to show location information too" seta notification_show_location "0" "Append location information to MSG_INFO death/kill messages" seta notification_show_location_string "" "Replacement string piped into sprintf, so you can do different messages like this: ' at the %s' or ' (near %s)'" seta notification_show_sprees "1" "Print information about sprees in death/kill messages" @@ -486,13 +496,5 @@ seta notification_show_sprees_center_specialonly "1" "Don't show spree informati seta notification_show_sprees_info "3" "Show spree information in MSG_INFO messages... 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker" seta notification_show_sprees_info_newline "1" "Show attacker spree information for MSG_INFO messages on a separate line than the death notification itself" seta notification_show_sprees_info_specialonly "1" "Don't show attacker spree information in MSG_INFO messages if it isn't an achievement" -seta notification_item_centerprinttime "1.5" "How long to show item information centerprint messages (like 'You got the Electro' or such)" -seta notification_errors_are_fatal "1" "If a notification fails upon initialization, cause a Host_Error to stop the program" -seta notification_ctf_pickup_team_verbose "0" "Show extra information if a team mate picks up a flag" -seta notification_ctf_pickup_enemy_verbose "0" "Show extra information if an enemy picks up a flag" -seta notification_ctf_capture_verbose "0" "Show extra information when someone captures a flag" -seta notification_frag_verbose "1" "Show extra information when you frag someone (or when you are fragged" -seta notification_lifetime_runtime "0.5" "Amount of time that notification entities last on the server during runtime (In seconds)" -seta notification_lifetime_mapload "10" "Amount of time that notification entities last immediately at mapload (in seconds) to help prevent notifications from being lost on early init (like gamestart countdown)" // Notification counts (total = 459): MSG_INFO = 208, MSG_CENTER = 133, MSG_MULTI = 118