From: Mario Date: Sun, 26 Apr 2015 04:21:16 +0000 (+1000) Subject: Revert spawn_furthest to 0.5 (half random, half furthest, works better for small... X-Git-Tag: xonotic-v0.8.1~62 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=51556c68ea3024fc22a9a38e0d0d72e5107e2d60;p=xonotic%2Fxonotic-data.pk3dir.git Revert spawn_furthest to 0.5 (half random, half furthest, works better for small maps) --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 4f02d145e..783d4d624 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -472,7 +472,7 @@ set g_botclip_collisions 1 "0 = disable collision testing against botclips, migh set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info" -set g_spawn_furthest 1.0 "this amount of the spawns shall be far away from any players" +set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" // respawn delay set g_respawn_delay_small 2 "small game number of seconds you have to wait before you can respawn again"