From: Mario <mario@smbclan.net>
Date: Thu, 14 Jan 2016 14:45:25 +0000 (+1000)
Subject: Hopefully temporarily fix player sounds issue
X-Git-Tag: xonotic-v0.8.2~1246
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=504ce3314af20a0e541247d314995d842586118e;p=xonotic%2Fxonotic-data.pk3dir.git

Hopefully temporarily fix player sounds issue
---

diff --git a/qcsrc/common/effects/qc/globalsound.qc b/qcsrc/common/effects/qc/globalsound.qc
index d895d75c68..02d8756aab 100644
--- a/qcsrc/common/effects/qc/globalsound.qc
+++ b/qcsrc/common/effects/qc/globalsound.qc
@@ -369,7 +369,13 @@
 								    ? bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, \
 									ATTEN_MAX) \
 									: ATTEN_NONE; \
-								if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
+								if (gs) \
+								{ \
+									if(autocvar_g_debug_globalsounds) \
+										globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
+									else \
+										soundto(MSG_ONE, this, chan, GlobalSound_sample(gs.m_globalsoundstr, r), VOL_BASE, ATTEN_NORM); \
+								} \
 								else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
 								else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
 							} \