From: tzork Date: Sat, 10 Sep 2011 01:23:00 +0000 (+0000) Subject: (Commit created by redmine exporter script from page "Vehicles" version 5) X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=501d98f7a5660fb66d13fa0b708ca15db06df28e;p=xonotic%2Fxonotic.wiki.git (Commit created by redmine exporter script from page "Vehicles" version 5) --- diff --git a/Vehicles.textile b/Vehicles.textile index 81327a4..5341a50 100644 --- a/Vehicles.textile +++ b/Vehicles.textile @@ -1,23 +1,7 @@ h1. Vehicles -A few vehicles (such as the Spiderbot and Racer) exist in Xonotic. They are not enabled by default however, due to bugs and features that are not ready. Existent vehicles include: +Assault need testing, as far as i can tel it should work now. -*[insert a larger description of all the vehicles here, possibly with images]* +Ons/dom is UNSUPPORTED, as in targeting vehicles with those ents - this is in development. -Vehicle can be enabled at compilation time by using a special flag in the game code. *[insert which that was here]* - -h1. TODO - -There's a list of things to do for vehicles to be ready and enabled by default. Remaining issues are: - -#1 MirceaKitsune: View bobbing (both vertical and horizontal) still works while in a vehicle. This causes an ugly effect of the player rocking while in a vehicle, without matching its movement. Since view bobbing is an engine feature, a settemp for the view bobbing cvars are the only idea that comes to mind. - -#2 tZork: Exiting a vehicle can trow you off the map. - -MirceaKitsune: I'm suspecting this could be fixed by setting the player's position to the vehicle's origin when exiting it, unless the bug is more complex. - -#3 tZork: There may be small things like missing gfx/sounds etc since the fork removed/reworked much of that. - -MirceaKitsune: Should be most easy to fix I think. - -#4 tZork: The larger issue is that the code is messy and needs re-structure. +Maps needed, as and ctf for now - i cant take this much further w/o play testing on a larger scale.