From: Mario Date: Tue, 2 Jun 2020 15:44:57 +0000 (+1000) Subject: Increase maximum beams from 256 to 4096, as per wrath-darkplaces X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=4ff05ac24b2d355834393106423823e85a3fd244;p=xonotic%2Fdarkplaces.git Increase maximum beams from 256 to 4096, as per wrath-darkplaces --- diff --git a/quakedef.h b/quakedef.h index 75a018db..91623550 100644 --- a/quakedef.h +++ b/quakedef.h @@ -187,7 +187,7 @@ extern char engineversion[128]; #define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities #define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities #define MAX_EFFECTS 256 ///< limit on size of cl.effects -#define MAX_BEAMS 256 ///< limit on size of cl.beams +#define MAX_BEAMS 4096 ///< limit on size of cl.beams #define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) #define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list #define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask