From: havoc Date: Sat, 30 Dec 2006 16:28:26 +0000 (+0000) Subject: I don't know how this got committed X-Git-Tag: xonotic-v0.1.0preview~3728 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=4f779cc71b416cfcac6290f6b616e58d65ef1730;p=xonotic%2Fdarkplaces.git I don't know how this got committed git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6672 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/model_brush.c b/model_brush.c index 12afaaeb..47765028 100644 --- a/model_brush.c +++ b/model_brush.c @@ -1264,7 +1264,6 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) tx->skinframerate = 1; tx->currentskinframe = tx->skinframes; tx->skinframes[0].base = r_texture_notexture; - tx->backgroundcurrentskinframe = tx->backgroundskinframes; tx->basematerialflags = 0; if (i == loadmodel->num_textures - 1) { @@ -4397,15 +4396,6 @@ Q3 shader blendfuncs actually used in the game (* = supported by DP) if (!Mod_LoadSkinFrame(&out->skinframes[j], shader->primarylayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP) | (shader->primarylayer->clampmap ? TEXF_CLAMP : 0), false, true)) Con_Printf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->primarylayer->texturename[j], j, out->name); } - if (shader->backgroundlayer && cls.state != ca_dedicated) - { - int j; - out->backgroundnumskinframes = shader->backgroundlayer->numframes; - out->backgroundskinframerate = shader->backgroundlayer->framerate; - for (j = 0;j < shader->backgroundlayer->numframes;j++) - if (!Mod_LoadSkinFrame(&out->backgroundskinframes[j], shader->backgroundlayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP) | (shader->backgroundlayer->clampmap ? TEXF_CLAMP : 0), false, true)) - Con_Printf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->backgroundlayer->texturename[j], j, out->name); - } } else { @@ -4433,7 +4423,6 @@ Q3 shader blendfuncs actually used in the game (* = supported by DP) // init the animation variables out->currentframe = out; out->currentskinframe = &out->skinframes[0]; - out->backgroundcurrentskinframe = &out->backgroundskinframes[0]; } if (c) Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);