From: terencehill <piuntn@gmail.com>
Date: Tue, 20 Nov 2012 21:45:28 +0000 (+0100)
Subject: Do not centerprint the msg "You spawned after the round started, you'll spawn as... 
X-Git-Tag: xonotic-v0.7.0~61^2~114
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=4d292b6a49599725ba5cb29000904180d21af914;p=xonotic%2Fxonotic-data.pk3dir.git

Do not centerprint the msg "You spawned after the round started, you'll spawn as frozen." when a player respawn after a death by DEATH_HURTTRIGGER. Also make the msg shorter
---

diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc
index d4502f9b46..95c8790c30 100644
--- a/qcsrc/server/mutators/gamemode_freezetag.qc
+++ b/qcsrc/server/mutators/gamemode_freezetag.qc
@@ -340,7 +340,8 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
 
 	if(warmup && time > warmup) // spawn too late, freeze player
 	{
-		centerprint(self, "^1You spawned after the round started, you'll spawn as frozen.\n");
+		if(!next_round) // no msg if player respawn after a death by DEATH_HURTTRIGGER
+			centerprint(self, "^1Round already started, you spawn as frozen.");
 		freezetag_Freeze(world);
 		freezetag_remove_alive();
 	}