From: bones_was_here Date: Thu, 14 Mar 2024 03:21:32 +0000 (+1000) Subject: monsters: minor movement refactor X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=4cf04a09dd93f41b8061316f13853ea76e7aed7f;p=xonotic%2Fxonotic-data.pk3dir.git monsters: minor movement refactor Should probably update angles field according to destination _before_ using it to update velocity. --- diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 123c59d14..4dff36c97 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -841,6 +841,7 @@ void Monster_Move(entity this, float runspeed, float walkspeed, float stpspeed) if(this.state && time >= this.attack_finished_single[0]) this.state = 0; // attack is over +// Select destination if(this.state != MONSTER_ATTACK_MELEE) // don't move if set if(time >= this.last_trace || this.enemy) // update enemy or rider instantly this.moveto = Monster_Move_Target(this, targ); @@ -857,6 +858,19 @@ void Monster_Move(entity this, float runspeed, float walkspeed, float stpspeed) if(!(this.spawnflags & MONSTERFLAG_FLY_VERTICAL) && !(this.flags & FL_SWIM)) this.moveto_z = this.origin_z; +// Steer towards destination + this.steerto = steerlib_attract2(this, ((this.monster_face) ? this.monster_face : this.moveto), 0.5, 500, 0.95); + vector real_angle = vectoangles(this.steerto) - this.angles; + float turny = 25; + if(this.state == MONSTER_ATTACK_MELEE) + turny = 0; + if(turny) + { + turny = bound(turny * -1, shortangle_f(real_angle.y, this.angles.y), turny); + this.angles_y += turny; + } + +// Update velocity fixedmakevectors(this.angles); float vz = this.velocity_z; @@ -897,18 +911,7 @@ void Monster_Move(entity this, float runspeed, float walkspeed, float stpspeed) if(!((this.flags & FL_FLY) || (this.flags & FL_SWIM))) this.velocity_z = vz; - this.steerto = steerlib_attract2(this, ((this.monster_face) ? this.monster_face : this.moveto), 0.5, 500, 0.95); - - vector real_angle = vectoangles(this.steerto) - this.angles; - float turny = 25; - if(this.state == MONSTER_ATTACK_MELEE) - turny = 0; - if(turny) - { - turny = bound(turny * -1, shortangle_f(real_angle.y, this.angles.y), turny); - this.angles_y += turny; - } - +// If this path is dangerous try to find a different one next frame if (danger) { this.last_trace = time + 0.3;