From: Rudolf Polzer Date: Sat, 21 Mar 2015 22:13:35 +0000 (+0100) Subject: Fix some overbright maps when realtime world lights are enabled. X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=4afd4a3bb33e8b095fd692ae53e3022d422301b7;p=xonotic%2Fxonotic-data.pk3dir.git Fix some overbright maps when realtime world lights are enabled. --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index f66dc0128..4f02d145e 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -545,6 +545,7 @@ gl_picmip_other 1 // so, picmip -1 is best possible quality r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 +r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter. cl_decals_fadetime 5 cl_decals_time 1 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"