From: Mario Date: Mon, 29 Apr 2013 20:46:24 +0000 (+1000) Subject: Reset mage attack delay after attacking X-Git-Tag: xonotic-v0.8.0~241^2^2~257 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=4a03f503eb0210bcaa4e6732a1fb83d038545940;p=xonotic%2Fxonotic-data.pk3dir.git Reset mage attack delay after attacking --- diff --git a/qcsrc/server/monsters/monster/mage.qc b/qcsrc/server/monsters/monster/mage.qc index 3aefe89c5..8c0a04a66 100644 --- a/qcsrc/server/monsters/monster/mage.qc +++ b/qcsrc/server/monsters/monster/mage.qc @@ -193,6 +193,9 @@ void mage_spike() { entity missile; vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin); + + self.delay = -1; + self.monster_delayedattack = func_null; makevectors(self.angles);