From: Mario Date: Sun, 28 Apr 2013 22:57:23 +0000 (+1000) Subject: Merge branch 'master' into Mario/monsters X-Git-Tag: xonotic-v0.8.0~241^2^2~268 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=49e38e46261f04cd3208ac6f26aa00f5c567020b;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'master' into Mario/monsters --- 49e38e46261f04cd3208ac6f26aa00f5c567020b diff --cc qcsrc/server/autocvars.qh index 5f1169117,15ad76c87..eedb8d29a --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@@ -1223,51 -1222,7 +1223,55 @@@ float autocvar_physics_ode float autocvar_g_physical_items; float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; +float autocvar_g_td_start_wave; +float autocvar_g_td_generator_health; +float autocvar_g_td_current_monsters; +float autocvar_g_td_generator_damaged_points; +float autocvar_g_td_monster_count; +float autocvar_g_td_monster_count_increment; +float autocvar_g_td_buildphase_time; +float autocvar_g_td_pvp; +float autocvar_g_td_max_waves; +float autocvar_g_td_kill_points; +float autocvar_g_td_turretkill_points; +float autocvar_g_td_generator_dontend; +float autocvar_g_td_force_settings; +float autocvar_g_td_turret_max; +float autocvar_g_td_monsters_skill_start; +float autocvar_g_td_monsters_skill_increment; +float autocvar_g_td_monsters_speed_walk; +float autocvar_g_td_monsters_speed_run; +float autocvar_g_td_monsters_spawn_delay; +float autocvar_g_td_monsters_spawnshield_time; +float autocvar_g_td_monsters_ignore_turrets; +float autocvar_g_td_turret_upgrade_cost; +float autocvar_g_td_turret_repair_cost; +float autocvar_g_td_barricade_damage; +float autocvar_g_monsters; +float autocvar_g_monsters_think_delay; +float autocvar_g_monsters_max; +float autocvar_g_monsters_max_perplayer; +float autocvar_g_monsters_target_range; +float autocvar_g_monsters_target_infront; +float autocvar_g_monsters_typefrag; +float autocvar_g_monsters_owners; +float autocvar_g_monsters_miniboss_chance; +float autocvar_g_monsters_miniboss_healthboost; +float autocvar_g_monsters_forcedrop; +float autocvar_g_monsters_drop_time; +string autocvar_g_monsters_drop_type; +string autocvar_g_monsters_drop_size; +float autocvar_g_monsters_teams; +float autocvar_g_monsters_healthbars; +float autocvar_g_monsters_respawn_delay; +float autocvar_g_monsters_respawn; +float autocvar_g_monsters_skill_easy; +float autocvar_g_monsters_skill_normal; +float autocvar_g_monsters_skill_hard; +float autocvar_g_monsters_skill_insane; +float autocvar_g_monsters_skill_nightmare; +string autocvar_g_monsters_spawn_list; + float autocvar_g_touchexplode_radius; + float autocvar_g_touchexplode_damage; + float autocvar_g_touchexplode_edgedamage; + float autocvar_g_touchexplode_force;