From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Mon, 22 Mar 2021 15:10:28 +0000 (+0100) Subject: Add patch from Juhu/strafehud-fixes branch: "strafehud: improve cvar descriptions... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=498750c57b9da0581488bd9479046106781b8acd;p=xonotic%2Fxonotic-data.pk3dir.git Add patch from Juhu/strafehud-fixes branch: "strafehud: improve cvar descriptions, fix grammar mistakes" --- diff --git a/_hud_common.cfg b/_hud_common.cfg index e243f01cd..f47fa178d 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -135,7 +135,7 @@ seta hud_panel_scoreboard_itemstats_showdelay_minpos 0.75 "delay displaying the seta _hud_panel_strafehud_demo "0" "strafehud changes angle during configure" seta hud_panel_strafehud_mode "0" "strafehud mode which controls whether the strafehud is centered at \"0\" = view angle, \"1\" = velocity angle" -seta hud_panel_strafehud_range "0" "the angle range up to 360 degrees displayed on the strafehud, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating at once)" +seta hud_panel_strafehud_range "0" "the angle range up to 360 degrees displayed on the strafehud, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating)" seta hud_panel_strafehud_style "1" "\"0\" = no styling, \"1\" = progress bar style for the strafe bar, \"2\" = gradient for the strafe bar" seta hud_panel_strafehud_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots), length unit (1 = qu, 2 = m, 3 = km, 4 = mi, 5 = nmi)" seta hud_panel_strafehud_unit_show "1" "show units" @@ -150,16 +150,16 @@ seta hud_panel_strafehud_angle_dashes "4" "determines the amount of dashes if th seta hud_panel_strafehud_angle_alpha "0.8" "opacity of the indicator showing the player's current angle" seta hud_panel_strafehud_angle_height "1" "height of the indicator showing the player's current angle (relative to the panel height)" seta hud_panel_strafehud_angle_width "0.005" "width of the indicator showing the player's current angle (relative to the panel width)" -seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if the player's angle is within the neutral zone" -seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone" -seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if the player's angle is within the overturn zone" -seta hud_panel_strafehud_angle_arrow "1" "set the angle indicators arrow style: 0 = none, 1 = top, 2 = bottom, 3 = both" +seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if it is within the neutral zone" +seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if it is within the acceleration zone" +seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if it is within the overturn zone" +seta hud_panel_strafehud_angle_arrow "1" "set the angle indicator's arrow style: 0 = none, 1 = top, 2 = bottom, 3 = both" seta hud_panel_strafehud_angle_arrow_height "0.5" "height of the arrow (relative to the panel height)" seta hud_panel_strafehud_angle_arrow_width "0.03" "width of the arrow (relative to the panel width)" -seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicators which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)" +seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)" seta hud_panel_strafehud_switch_color "1 1 0" "color of the switch indicator" seta hud_panel_strafehud_switch_alpha "1" "opacity of the switch indicator" -seta hud_panel_strafehud_switch_width "0.0075" "width of the strafe angle indicators (relative to the strafe bar width)" +seta hud_panel_strafehud_switch_width "0.0075" "width of the strafe angle indicator(s) (relative to the strafe bar width)" seta hud_panel_strafehud_direction_color "0 0.5 1" "color of the direction caps which indicate the direction the player is currently strafing towards" seta hud_panel_strafehud_direction_alpha "1" "opacity of the direction caps which indicate the direction the player is currently strafing towards" seta hud_panel_strafehud_direction_width "0.25" "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)" diff --git a/qcsrc/client/hud/panel/strafehud.qh b/qcsrc/client/hud/panel/strafehud.qh index 754d12147..83a7c177c 100644 --- a/qcsrc/client/hud/panel/strafehud.qh +++ b/qcsrc/client/hud/panel/strafehud.qh @@ -5,7 +5,7 @@ AUTOCVAR_SAVE(hud_panel_strafehud, int, 3, "enable this panel, 1 = show if not o AUTOCVAR_SAVE(hud_panel_strafehud_dynamichud, bool, true, "apply the dynamic hud effects to this panel"); AUTOCVAR_SAVE(_hud_panel_strafehud_demo, bool, false, "strafehud changes angle during configure"); AUTOCVAR_SAVE(hud_panel_strafehud_mode, int, 0, "strafehud mode which controls whether the strafehud is centered at \"0\" = view angle, \"1\" = velocity angle"); -AUTOCVAR_SAVE(hud_panel_strafehud_range, float, 0, "the angle range up to 360 degrees displayed on the strafehud, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating at once)"); +AUTOCVAR_SAVE(hud_panel_strafehud_range, float, 0, "the angle range up to 360 degrees displayed on the strafehud, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating)"); AUTOCVAR_SAVE(hud_panel_strafehud_style, int, 1, "\"0\" = no styling, \"1\" = progress bar style for the strafe bar, \"2\" = gradient for the strafe bar"); AUTOCVAR_SAVE(hud_panel_strafehud_unit, int, 1, "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots), length unit (1 = qu, 2 = m, 3 = km, 4 = mi, 5 = nmi)"); AUTOCVAR_SAVE(hud_panel_strafehud_unit_show, bool, true, "show units"); @@ -20,16 +20,16 @@ AUTOCVAR_SAVE(hud_panel_strafehud_angle_dashes, int, 4, "determines the amount o AUTOCVAR_SAVE(hud_panel_strafehud_angle_alpha, float, 0.8, "opacity of the indicator showing the player's current angle"); AUTOCVAR_SAVE(hud_panel_strafehud_angle_height, float, 1, "height of the indicator showing the player's current angle (relative to the panel height)"); AUTOCVAR_SAVE(hud_panel_strafehud_angle_width, float, 0.005, "width of the indicator showing the player's current angle (relative to the panel width)"); -AUTOCVAR_SAVE(hud_panel_strafehud_angle_neutral_color, vector, '1 1 0', "color of the indicator showing the player's current angle if the player's angle is within the neutral zone"); -AUTOCVAR_SAVE(hud_panel_strafehud_angle_accel_color, vector, '0 1 1', "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone"); -AUTOCVAR_SAVE(hud_panel_strafehud_angle_overturn_color, vector, '1 0 1', "color of the indicator showing the player's current angle if the player's angle is within the overturn zone"); -AUTOCVAR_SAVE(hud_panel_strafehud_angle_arrow, int, 1, "set the angle indicators arrow style: 0 = none, 1 = top, 2 = bottom, 3 = both"); +AUTOCVAR_SAVE(hud_panel_strafehud_angle_neutral_color, vector, '1 1 0', "color of the indicator showing the player's current angle if it is within the neutral zone"); +AUTOCVAR_SAVE(hud_panel_strafehud_angle_accel_color, vector, '0 1 1', "color of the indicator showing the player's current angle if it is within the acceleration zone"); +AUTOCVAR_SAVE(hud_panel_strafehud_angle_overturn_color, vector, '1 0 1', "color of the indicator showing the player's current angle if it is within the overturn zone"); +AUTOCVAR_SAVE(hud_panel_strafehud_angle_arrow, int, 1, "set the angle indicator's arrow style: 0 = none, 1 = top, 2 = bottom, 3 = both"); AUTOCVAR_SAVE(hud_panel_strafehud_angle_arrow_height, float, 0.5, "height of the arrow (relative to the panel height)"); AUTOCVAR_SAVE(hud_panel_strafehud_angle_arrow_width, float, 0.03, "width of the arrow (relative to the panel width)"); -AUTOCVAR_SAVE(hud_panel_strafehud_switch_minspeed, float, -1, "minimum speed in qu/s at which switch indicators which are used to aid changing strafe direction will be shown (uses physics maxspeed + antiflicker speed if negative)"); +AUTOCVAR_SAVE(hud_panel_strafehud_switch_minspeed, float, -1, "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)"); AUTOCVAR_SAVE(hud_panel_strafehud_switch_color, vector, '1 1 0', "color of the switch indicator"); AUTOCVAR_SAVE(hud_panel_strafehud_switch_alpha, float, 1, "opacity of the switch indicator"); -AUTOCVAR_SAVE(hud_panel_strafehud_switch_width, float, 0.0075, "width of the strafe angle indicators (relative to the strafe bar width)"); +AUTOCVAR_SAVE(hud_panel_strafehud_switch_width, float, 0.0075, "width of the strafe angle indicator(s) (relative to the strafe bar width)"); AUTOCVAR_SAVE(hud_panel_strafehud_direction_color, vector, '0 0.5 1', "color of the direction caps which indicate the direction the player is currently strafing towards"); AUTOCVAR_SAVE(hud_panel_strafehud_direction_alpha, float, 1, "opacity of the direction caps which indicate the direction the player is currently strafing towards"); AUTOCVAR_SAVE(hud_panel_strafehud_direction_width, float, 0.25, "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)");