From: nyov Date: Sun, 16 Nov 2014 04:46:13 +0000 (+0000) Subject: Renaming MinstaGib mode to InstaGib, as per xonvote (#31) X-Git-Tag: xonotic-v0.8.0~8^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=492d615bfe7ac3467358b242099e3cd0096f62c2;p=xonotic%2Fxonotic.git Renaming MinstaGib mode to InstaGib, as per xonvote (#31) --- diff --git a/Docs/htmlfiles/basics.aft b/Docs/htmlfiles/basics.aft index 2323054b..2c6d1f58 100644 --- a/Docs/htmlfiles/basics.aft +++ b/Docs/htmlfiles/basics.aft @@ -147,7 +147,7 @@ Xonotic supports several different game modes and some smaller changes called mu *Capture The Flag (CTF) is a team match in which you have two teams, two bases, and two flags. You have to get into the enemy base, grab their flag, and bring it back to your own flag to score. Scoring gives the most points, normal fragging and returning the flag gives some points. The team with the most points wins. - *Minstagib is an improved instagib. You can pick up lives, so you can survive two shots, and you can pick up an item to become almost invisible. This is were the minstanex got its name from. + *In Instagib you can pick up lives, so you can survive two shots, and you can pick up an item to become almost invisible. *Runematch places five runes into the map in addition to the normal items. A rune gives you a bonus but also a curse - but you only get points for fragging if you carry a rune, so make sure you have one. You also get points for fragging a rune carrier, and for just holding a rune (but fragging is the quicker way to gain points). The player with the most points wins. diff --git a/Docs/mapping.txt b/Docs/mapping.txt index edfb0ef8..6a0c01ed 100644 --- a/Docs/mapping.txt +++ b/Docs/mapping.txt @@ -85,7 +85,7 @@ the right game modes and with the right description in the menu. Also, note the "has weapons" line. If this line is not there (which happens if the map contains no weapon entities other than the Nex), the map will run in -MinstaGib only and not be shown in the menu normally. So if you look for your +InstaGib only and not be shown in the menu normally. So if you look for your map and don't find it, add "has weapons" to the mapinfo file, and make sure you have weapon entities placed. diff --git a/server/server.cfg b/server/server.cfg index 37e9fa7f..c3f60ad6 100644 --- a/server/server.cfg +++ b/server/server.cfg @@ -177,7 +177,7 @@ sv_weaponstats_file http://www.xonotic.org/weaponbalance/ ///////////////////////////////////////////////////////////////////// // "Obvious" mutators that are allowed on a "pure" server -//g_minstagib 0 // set to 1 for MinstaGib +//g_instagib 0 // set to 1 for InstaGib //g_weapon_stay 0 // set to 1, 2 or 3 for different weapon-stay modes (1 = traditional, 2 = no ammo but allow throwing, 3 = ghost weapon stay) //g_powerups -1 // set to 0 to turn off strength/quad and shield/invincible, and set to 1 to turn them on even in game modes that normally have them turned off @@ -189,14 +189,14 @@ sv_weaponstats_file http://www.xonotic.org/weaponbalance/ // enable some mutators you'd like //g_cloaked 0 // set to 1 for transparent hard to see players -//g_grappling_hook 0 // set to 1 to enable the hook (allowed on "pure" server in MinstaGib) -//g_jetpack 0 // set to 1 to enable the jetpack (allowed on "pure" server in MinstaGib) +//g_grappling_hook 0 // set to 1 to enable the hook (allowed on "pure" server in InstaGib) +//g_jetpack 0 // set to 1 to enable the jetpack (allowed on "pure" server in InstaGib) //g_laserguided_missile 0 // set to 1 for laser guided missiles in the RL //g_midair 0 // set to 1 to make only midair damage count //g_vampire 0 // set to 1 to give players the damage they cause as health //sv_gravity 800 // for low gravity, set this somewhere between 50 and 400 -// select AT MOST one of these arena mutators (if you didn't select g_minstagib) +// select AT MOST one of these arena mutators (if you didn't select g_instagib) //g_nix is "0" ["0"] No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on //g_nix_with_healtharmor is "0" ["0"] when 1, health and armor still show up in NIX //g_nix_with_laser is "0" ["0"] always carry the laser as an additional weapon in NIX