From: Mario Date: Tue, 11 Jun 2013 04:22:32 +0000 (+1000) Subject: Merge branch 'Mario/mutators_config' into Mario/mutators X-Git-Tag: xonotic-v0.8.0~366^2~26 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=48e191468eb22f3b56fc45556446c0e293368d5e;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'Mario/mutators_config' into Mario/mutators --- 48e191468eb22f3b56fc45556446c0e293368d5e diff --cc mutators.cfg index 000000000,b17b3fd99..ba012ed74 mode 000000,100644..100644 --- a/mutators.cfg +++ b/mutators.cfg @@@ -1,0 -1,112 +1,130 @@@ + // ========================= + // Config for all mutators + // ========================= + + + // ========= + // dodging + // ========= + set g_dodging 0 "set to 1 to enable dodging in games" + + seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" + + set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" + set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" + set sv_dodging_up_speed 200 "the jump velocity of the dodge" + set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" + set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" + set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" + set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" + set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" + + + // =========== + // minstagib + // =========== + set g_minstagib 0 "enable minstagib" + set g_minstagib_extralives 1 "how many extra lives you will get per powerup" + set g_minstagib_ammo_start 10 "starting ammo" + set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" + set g_minstagib_invis_alpha 0.15 + set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" + + + // ========= + // vampire + // ========= + set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" + + + // ========= + // sandbox + // ========= + set g_sandbox 0 "allow players to spawn and edit objects around the map" + set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects" + set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands" + set g_sandbox_storage_name default "name of the selected storage to use" + set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds" + set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup" + set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects" + set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time" + set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object" + set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player" + set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at" + set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to" + set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to" + set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied" + set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects" + set cl_sandbox_clipboard "" + + + // ======================== + // invincible projectiles + // ======================== + set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage" + + + // =============== + // rocket flying + // =============== + set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" + + + // ===================== + // spawn near teammate + // ===================== + set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" + set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" + + + // ======================== + // NIX (No Items Xonotic) + // ======================== + // at each time, everyone uses the same weapon, + // and in regular intervals, this weapon is cycled + set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on" + set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX" + set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX" + set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" + + + // ================ + // physical items + // ================ + set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" + set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" + set g_physical_items_reset 1 "return map items to their original lotation after being picked up" + + + // =============== + // touch explode + // =============== + set g_touchexplode 0 "touching other players causes an explosion" + set g_touchexplode_radius 50 + set g_touchexplode_damage 10 + set g_touchexplode_edgedamage 0 + set g_touchexplode_force 150 + + + // ================ + // super spectate + // ================ + set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any" ++ ++ ++// ================== ++// melee only arena ++// ================== ++set g_melee_only 0 "enable melee only arena" ++ ++ ++// ================ ++// random gravity ++// ================ ++set g_random_gravity 0 "enable random gravity mutator" ++set g_random_gravity_delay 3 "delay between gravity changes" ++set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value" ++set g_random_gravity_min -2000 "minimum gravity" ++set g_random_gravity_max 2000 "maximum gravity" ++set g_random_gravity_positive 1000 "positive gravity multiplier" ++set g_random_gravity_negative 1000 "negative gravity multiplier"