From: havoc Date: Fri, 21 May 2004 22:18:45 +0000 (+0000) Subject: *** empty log message *** X-Git-Tag: xonotic-v0.1.0preview~5827 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=48524be08187fca9d7dd64ce7e3e7ab7740b695a;p=xonotic%2Fdarkplaces.git *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4226 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index 44c465b8..8f37a519 100644 --- a/todo +++ b/todo @@ -1,13 +1,10 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it -d darkplaces: add DP_EF_NOSHADOW extension (Urre) -d darkplaces: add GL_EXT_stencil_two_side support to shadow rendering - note: this got a 77% speedup! (fuh) -d darkplaces: add a config saving command (Speeds) --d darkplaces: add an extension for EF_RED and EF_BLUE (FrikaC) -d darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) -d darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) -d darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) -d darkplaces: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky) --d darkplaces: add log cvar to set console logging target (default "", or default "qconsole.log" if -condebug is used) -d darkplaces: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky) -d darkplaces: add rate command (and _cl_rate cvar to save to config) to control client rate (send to server on connect as a command, like other properties) (Transfusion) -d darkplaces: add slowmo to options menu (Cristian Beltramo) @@ -23,29 +20,22 @@ d darkplaces: add DP_EF_NOSHADOW extension (Urre) -d darkplaces: figure out what is wrong with dedicated server console on win32 and fix it (and tell willis@deathmask.net) -d darkplaces: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -d darkplaces: fix a crash when changing level while using qe1 textures (Todd) --d darkplaces: fix cl_nodelta 1, it's halting updates (Tomaz, sublim3) -d darkplaces: fix skybox orientation to match glquake/quake2/quake3, it needs to be rotated 90 degrees; +X should be rt (metlslime) -d darkplaces: generate tvectors the same as svectors in bumpvector calculations (Riot) -d darkplaces: give each gamemode a default screenshot name pattern, and make -game override the name pattern to match the mod dir (Rick) -d darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -d darkplaces: integrate zinx's psycho.c gamma hack as an easteregg (zinx) --d darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC) -d darkplaces: make lightning work without bolt models persent (Vermeulen) --d darkplaces: make sure EF_FULLBRIGHT works on bmodels (FrikaC) --d darkplaces: make sure EF_FULLBRIGHT works on models (FrikaC) --d darkplaces: make sure EF_FULLBRIGHT works on sprites (FrikaC) -d darkplaces: make sure PR_SetString points NULL strings at pr_strings (which would be an offset of 0) (Fuh) -d darkplaces: make sure that sound engine does not remove sounds when volume drops to 0 due to going out of range - now spawns sounds even if out of range (SeienAbunae) -d darkplaces: make the reply receive code drop packets from servers not in the list (Willis) -d darkplaces: physics bug: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky) -d darkplaces: prevent player name changes faster than once every 5 seconds (sublim3) -d darkplaces: r_skyscroll1 and r_skyscroll2 cvars (SeienAbunae) -d darkplaces: rename r_shadow_polygonoffset and r_shadow_polygonfactor to r_shadow_shadow_polygonoffset and r_shadow_shadow_polygonfactor (Urre) -d darkplaces: restarting server with two people on it, hits the name change timer and thus people rejoin with blank names (romi) -d darkplaces: upgrade network protocol to send precise angles for entities, and make EF_LOWPRECISION downgrade both origin and angles (Urre, -Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt) -d darkplaces: write a readme (Antti) -d dpmod: make grapple off-hand (joe hill) --d hmap2: report locations of lights which can not be vis optimized (Urre, -FrikaC) -f darkplaces: figure out what crashes when this sequence is done: r_speeds 1;map anything, crash (Stribbs) -f darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -f darkplaces: model interpolation off crashes? (SeienAbunae) @@ -285,6 +275,7 @@ d darkplaces: rename r_shadow_polygonoffset and r_shadow_polygonfactor to r_shad 2 darkplaces: do culling traces against patch bbox 2 darkplaces: figure out how to prevent "alias a a" - infinite loop when executed, this should be detected when executing it (Vicious) 2 darkplaces: fix 'fall to death in wedge corner' glitch from quake (Zombie) +2 darkplaces: fix cl_nodelta 1, it's halting updates after you move away from an area (Tomaz, sublim3) 2 darkplaces: fix envmap command, it's saving black again, and is the wrong arrangement (Tomaz) 2 darkplaces: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Electro, Mitchell) 2 darkplaces: frikbot scores don't update - discovered this is because of the fact they have no client (Todd) @@ -435,6 +426,7 @@ d darkplaces: add "showtime" cvar d darkplaces: add "skin" and "pflags" parsing to light entity loader in rtlights mode (Electro) d darkplaces: add -benchmark commandline option which plays a demo, appends the resulting min/max/avg fps to gamedir/benchmark.log with commandline so people know what settings were used, like +exec realtimelow.cfg, +exec realtimemed.cfg, etc (romi) d darkplaces: add 66.28.32.64 to master server list (Willis) +d darkplaces: add DP_EF_NOSHADOW extension (Urre) d darkplaces: add DP_GFX_EXTERNALTEXTURES extension (Electro) d darkplaces: add DP_LITSUPPORT extension and document it d darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe) @@ -445,6 +437,7 @@ d darkplaces: add a "edictset" command to console to set a single field of an ed d darkplaces: add a newline to map name printing d darkplaces: add a scr_screenshot_jpeg_quality cvar (Electro) d darkplaces: add airborn blood images to the particlefont which would look like a cloud of droplets (Vermeulen) +d darkplaces: add an extension for EF_RED and EF_BLUE (FrikaC) d darkplaces: add an optimized special case to AngleVectors for roll == 0, thanks to fuh for the idea d darkplaces: add and document DP_HALFLIFE_MAP_CVAR extension (the cvar which has existed for a long time) d darkplaces: add anisotropic filtering options (Zombie_13, zinx) @@ -461,6 +454,7 @@ d darkplaces: add fov to menu d darkplaces: add gl_lightmaps cvar to disable texturing except lightmaps for testing (Vic) d darkplaces: add gl_texture_anisotropy to menu (Static_Fiend) d darkplaces: add lightning beam settings to menu (romi) +d darkplaces: add log cvar to set console logging target (default "", or default "qconsole.log" if -condebug is used) d darkplaces: add multiple skin support to md2/md3 (Vermeuln) d darkplaces: add r_shadow_realtime_world_lightmaps cvar to control lightmap brightness (Mitchell) d darkplaces: add r_showtris cvar (Riot) @@ -567,6 +561,7 @@ d darkplaces: loadgame broken (Linny Amore) d darkplaces: make 22khz ogg files not crash (CheapAlert) d darkplaces: make 48khz ogg files load (CheapAlert) d darkplaces: make Com_HexDumpToConsole not use color +d darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC) d darkplaces: make LHNET_OpenSocket_Connectionless call getsockname to find out the address/port of the socket d darkplaces: make LHNET_Read print out the names of read errors (yummyluv) d darkplaces: make MAX_PACKETFRAGMENT a property of each net connection, so memory loopbacks could use huge limits (Sajt) @@ -587,6 +582,9 @@ d darkplaces: make screenshots save to screenshots directory (Sajt) d darkplaces: make screenshots save to screenshots/fniggium%04i.tga in GAME_FNIGGIUM (Sajt) d darkplaces: make sprite lerping optional (yummyluv) d darkplaces: make sure 24bit sky textures work (Static_Fiend) +d darkplaces: make sure EF_FULLBRIGHT works on bmodels (FrikaC) +d darkplaces: make sure EF_FULLBRIGHT works on models (FrikaC) +d darkplaces: make sure EF_FULLBRIGHT works on sprites (FrikaC) d darkplaces: make sure r_drawportals works d darkplaces: make sure r_fullbright works d darkplaces: make sure that disappearing entities are removed on the client in quake demos @@ -623,6 +621,7 @@ d darkplaces: remove dead master server from default masters list (yummyluv) d darkplaces: remove frags per hour rating from scoreboard because it depends on cl.scores[i]->entertime (which is never set) d darkplaces: rename R_Model_Brush_ functions to R_Q1BSP_ d darkplaces: rename cl_fakelocalping_* to cl_netlocalping_* and *_fakepacketloss_* to *_netpacketloss_* +d darkplaces: rename r_shadow_polygonoffset and r_shadow_polygonfactor to r_shadow_shadow_polygonoffset and r_shadow_shadow_polygonfactor (Urre) d darkplaces: rename r_shadow_shadows to r_shadow_dlightshadows and add r_shadow_worldshadows (mashakos) d darkplaces: replace key system with twilight key system, note that this breaks existing mouse4 and mouse5 binds, and adds in_bindmap capability d darkplaces: revert noclip movement to match nq for compatibility with mods that trap movement as input (MauveBib) @@ -653,6 +652,7 @@ d dpmod: why can't I pick up nails when I have no nailguns? and other similar p d hmap2: add -ambientlight option, with warning that it does not produce a .light file (Harb) d hmap2: add -minlight option, with warning that it does not produce a .lights file (Harb) d hmap2: add tyrlite compatible "delay" settings, with the interpretation of no specified delay being dependent on a -tyrlite option, and add a new type which is a sun light; light cast in a direction, from sky polygons or the void, these light types would warn that they disable .lights files +d hmap2: report locations of lights which can not be vis optimized (Urre, FrikaC) d hmap2: update .bat files to use hmap2 name and remove -noreuse from revis.bat (Vic) d hmap: add support for GTKRadiant stuff d lhfire: post lhfire build with example scripts.