From: Rudolf Polzer Date: Tue, 24 Aug 2010 07:19:02 +0000 (+0200) Subject: no need to hard limit health and armor, as they are soft limited on item pickup anywa... X-Git-Tag: xonotic-v0.1.0preview~330 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=43cd3258ea39200de2b9239a4628148c42cf533a;p=xonotic%2Fxonotic-data.pk3dir.git no need to hard limit health and armor, as they are soft limited on item pickup anyway... let's make impulse 99 stronger ;) --- diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index fb5fc4117..be3d89a15 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -114,7 +114,7 @@ set g_balance_pause_health_rot 1 set g_balance_pause_health_rot_spawn 0 set g_balance_health_regenstable 100 set g_balance_health_rotstable 100 -set g_balance_health_limit 200 +set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 @@ -123,7 +123,7 @@ set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 0 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 -set g_balance_armor_limit 200 +set g_balance_armor_limit 999 set g_balance_armor_blockpercent 0.7 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0