From: bones_was_here Date: Mon, 10 Aug 2020 10:21:54 +0000 (+1000) Subject: q3compat: make weapon_prox_launcher spawn Mortar instead of Mine Layer X-Git-Tag: xonotic-v0.8.5~352^2~49 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=41259077a8ee90b8e05eff4a218aae6f8a86e753;p=xonotic%2Fxonotic-data.pk3dir.git q3compat: make weapon_prox_launcher spawn Mortar instead of Mine Layer --- diff --git a/qcsrc/server/compat/quake3.qc b/qcsrc/server/compat/quake3.qc index 99f2fbec0..7e1829c9c 100644 --- a/qcsrc/server/compat/quake3.qc +++ b/qcsrc/server/compat/quake3.qc @@ -51,8 +51,9 @@ SPAWNFUNC_ITEM_COND(ammo_bullets, (q3compat & Q3COMPAT_ARENA), ITEM_Shells, ITEM // GL -> Mortar SPAWNFUNC_ITEM(ammo_grenades, ITEM_Rockets) -// Team Arena Proximity Launcher -> Mine Layer -SPAWNFUNC_WEAPON(weapon_prox_launcher, WEP_MINE_LAYER) +// Team Arena Proximity Launcher -> Mortar +// It's more accurate to spawn Mine Layer but players prefer Mortar, and weapon_grenadelauncher is usually disabled by "notta" and weapon_prox_launcher placed at the same origin +SPAWNFUNC_WEAPON(weapon_prox_launcher, WEP_MORTAR) SPAWNFUNC_ITEM(ammo_mines, ITEM_Rockets) // Team Arena Chaingun -> HLAC