From: LegendaryGuard Date: Wed, 9 Dec 2020 20:00:09 +0000 (+0000) Subject: Fixed, oops X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3e0c0611b25902ef64e2c5a2b4ecc7d97046a1de;p=xonotic%2Fxonotic.wiki.git Fixed, oops --- diff --git a/Functions-and-other-programming-QuakeC-things-in-Xonotic.md b/Functions-and-other-programming-QuakeC-things-in-Xonotic.md index 24ca89b..30030ad 100644 --- a/Functions-and-other-programming-QuakeC-things-in-Xonotic.md +++ b/Functions-and-other-programming-QuakeC-things-in-Xonotic.md @@ -144,10 +144,10 @@ In the moment when player shots the weapon, weapon flashes. void W_MuzzleFlash(Weapon thiswep, entity actor, .entity weaponentity, vector shotorg, vector shotdir); ``` -- [**`Weapon selection functions`**](https://timepath.github.io/scratchspace/d8/d6b/selection_8qh.html) +- [**Weapon selection functions**](https://timepath.github.io/scratchspace/d8/d6b/selection_8qh.html) (located in `qcsrc/server/weapons/selection.qh`) -- [**``Weapon decrease ammo, speed factor, rate factor, reload functions`**](https://timepath.github.io/scratchspace/d5/de0/weaponsystem_8qc.html) +- [**Weapon decrease ammo, speed factor, rate factor, reload functions**](https://timepath.github.io/scratchspace/d5/de0/weaponsystem_8qc.html) (located in `qcsrc/server/weapons/weaponsystem.qh`)