From: Mario Date: Wed, 4 Nov 2015 02:42:22 +0000 (+1000) Subject: Use ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam) X-Git-Tag: xonotic-v0.8.2~1730 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3dea0d1f8e1ddd7366921f7d51f0da0006eda709;p=xonotic%2Fxonotic-data.pk3dir.git Use ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam) --- diff --git a/qcsrc/common/weapons/weapon/shotgun.qc b/qcsrc/common/weapons/weapon/shotgun.qc index 7279973dd..3865f5fee 100644 --- a/qcsrc/common/weapons/weapon/shotgun.qc +++ b/qcsrc/common/weapons/weapon/shotgun.qc @@ -342,7 +342,7 @@ void W_Shotgun_Attack3_Frame1(Weapon thiswep, entity actor, .entity weaponentity pointparticles(EFFECT_SHOTGUN_IMPACT, org2, w_backoff * 1000, 1); if(!w_issilent && time - self.prevric > 0.25) { - sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTEN_NORM); + sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTN_NORM); self.prevric = time; } }