From: Mircea Kitsune Date: Sun, 3 Apr 2011 21:30:40 +0000 (+0300) Subject: Make dead bodies not take any more damage after they gib. This should have always... X-Git-Tag: xonotic-v0.6.0~110^2^2~139 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3ddd4db361f50281220dea80e39cc086fe726a88;p=xonotic%2Fxonotic-data.pk3dir.git Make dead bodies not take any more damage after they gib. This should have always happened IMO, as it makes no sense to make a fully hidden entity jump around when shot. --- diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 468b6a0bb..b18ee8b2d 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -372,6 +372,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float Violence_GibSplash(self, 1, 1, attacker); self.modelindex = 0; // restore later self.solid = SOLID_NOT; // restore later + self.takedamage = DAMAGE_NO; // restore later } }