From: Rudolf Polzer <divverent@alientrap.org> Date: Sat, 22 Jan 2011 08:59:06 +0000 (+0100) Subject: Russian update X-Git-Tag: xonotic-v0.5.0~316^2~29 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3d83c8794e11ec5423e1d79583fd420fbfca62cf;p=xonotic%2Fxonotic-data.pk3dir.git Russian update --- diff --git a/keybinds.txt.ru b/keybinds.txt.ru index 7015f15363..ed46d02f17 100644 --- a/keybinds.txt.ru +++ b/keybinds.txt.ru @@ -29,8 +29,8 @@ "impulse 14" "Port-O-Launch / Hook" "" "" "" "Ðид" -"+zoom" "пÑиближение" -"togglezoom" "пеÑеклÑÑиÑÑ Ð¿Ñиближение" +"+zoom" "ÑвелиÑение" +"togglezoom" "пеÑеклÑÑиÑÑ ÑвелиÑение" "+showscores" "показаÑÑ Ð¾Ñки" "screenshot" "Ñнимок ÑкÑана" "" "" diff --git a/menu.dat.ru.po b/menu.dat.ru.po index 2818ae9c0b..432800a45a 100644 --- a/menu.dat.ru.po +++ b/menu.dat.ru.po @@ -576,7 +576,7 @@ msgstr "СоздаÑÑ" #: qcsrc/menu/xonotic/dialog_multiplayer.c:20 msgid "Demos" -msgstr "Demo ÑайлÑ" +msgstr "Ðемо" #: qcsrc/menu/xonotic/dialog_multiplayer.c:21 #: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:5 @@ -943,7 +943,7 @@ msgstr "ÐÑÑк" #: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:215 msgid "Weapon arenas:" -msgstr "ÐÑÐµÐ½Ñ Ñ Ð¾ÑÑжием" +msgstr "ÐÑÐµÐ½Ñ Ð¾ÑÑжиÑ" #: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:218 msgid "Regular (no arena)" @@ -1568,10 +1568,9 @@ msgstr "5 минÑÑ" msgid "WRN^Both" msgstr "1 и 5 минÑÑ" -# либо "ÐповеÑаÑÐµÐ»Ñ Ð¾ попопадании" #: qcsrc/menu/xonotic/dialog_settings_audio.c:173 msgid "Hit indicator" -msgstr "УказаÑÐµÐ»Ñ Ð¿Ð¾Ð¿Ð°Ð´Ð°Ð½Ð¸Ñ" +msgstr "ÐповеÑаÑÑ Ð¾ попадании" #: qcsrc/menu/xonotic/dialog_settings_audio.c:175 msgid "Menu sounds" @@ -1840,7 +1839,7 @@ msgstr "ФилÑÑÑ Ð¼ÑÑи" #: qcsrc/menu/xonotic/dialog_settings_input.c:54 msgid "Invert mouse" -msgstr "ÐнвеÑÑиÑоваÑÑ Ð¼ÑÑÑ" +msgstr "ÐбÑаÑиÑÑ Ð¼ÑÑÑ" #: qcsrc/menu/xonotic/dialog_settings_input.c:57 #: qcsrc/menu/xonotic/dialog_settings_input.c:59 @@ -1850,7 +1849,7 @@ msgstr "ÐÑполÑзоваÑÑ Ð²Ð²Ð¾Ð´ Ñ Ð´Ð¶Ð¾Ð¹ÑÑика" #: qcsrc/menu/xonotic/dialog_settings_input.c:62 #: qcsrc/menu/xonotic/dialog_settings_input.c:64 msgid "Turn off OS mouse acceleration" -msgstr "ÐÑклÑÑиÑÑ OS акÑелеÑаÑÐ¸Ñ Ð¼ÑÑи" +msgstr "ÐÑклÑÑиÑÑ ÑÑкоÑение OS мÑÑи" #: qcsrc/menu/xonotic/dialog_settings_input.c:66 msgid "\"enter console\" also closes" @@ -2057,7 +2056,7 @@ msgstr "ÐлÑбина ÑвеÑа:" #: qcsrc/menu/xonotic/dialog_settings_video.c:45 msgid "Full screen" -msgstr "ÐолнÑй ÑкÑан" +msgstr "Ðа веÑÑ ÑкÑан" #: qcsrc/menu/xonotic/dialog_settings_video.c:46 msgid "Vertical Synchronization" @@ -2137,15 +2136,15 @@ msgstr "ÐаÑÑÑенноÑÑÑ:" #: qcsrc/menu/xonotic/dialog_settings_video.c:95 msgid "Use GLSL to handle color control" -msgstr "ÐÑполÑзоваÑÑ GLSL Ð´Ð»Ñ ÐºÐ¾Ð½ÑÑÐ¾Ð»Ñ ÑвеÑа" +msgstr "ÐÑполÑзоваÑÑ GLSL Ð´Ð»Ñ ÑпÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ ÑвеÑом" #: qcsrc/menu/xonotic/dialog_settings_video.c:99 msgid "LIT^Ambient:" -msgstr "Фоновое оÑвеÑение:" +msgstr "ÐкÑÑжаÑÑее оÑвеÑение:" #: qcsrc/menu/xonotic/dialog_settings_video.c:102 msgid "Intensity:" -msgstr "ÐнÑенÑивноÑÑÑ:" +msgstr "ÐоÑноÑÑÑ:" #: qcsrc/menu/xonotic/dialog_singleplayer.c:4 msgid "Singleplayer" diff --git a/tooltips.db.ru b/tooltips.db.ru new file mode 100644 index 0000000000..c5ba916a12 --- /dev/null +++ b/tooltips.db.ru @@ -0,0 +1,221 @@ +0 +\XonoticSingleplayerDialog\ÐаÑаÑÑ Ð¾Ð´Ð¸Ð½Ð¾ÑнÑÑ ÐºÐ°Ð¼Ð¿Ð°Ð½Ð¸Ñ Ð¸Ð»Ð¸ бÑÑÑÑÑÑ Ð¸Ð³ÑÑ Ð¿ÑоÑив боÑов + + +\XonoticMultiplayerDialog\ÐгÑаÑÑ Ð¿Ð¾ ÑеÑи, пÑоÑмоÑÑеÑÑ Ð´ÐµÐ¼Ð¾ или измениÑÑ Ð½Ð°ÑÑÑойки игÑока +\XonoticMultiplayerDialog/Servers\ÐоиÑк игÑовÑÑ ÑеÑвеÑов +\menu_slist_showempty\ÐоказÑваÑÑ Ð¿ÑÑÑÑе ÑеÑвеÑа +\menu_slist_showfull\ÐоказÑваÑÑ Ð¿Ð¾Ð»Ð½Ñе ÑеÑвеÑа, не имеÑÑие ÑвободнÑÑ Ð¼ÐµÑÑ +\net_slist_pause\ÐÑиоÑÑановиÑÑ Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ðµ ÑпиÑка ÑеÑвеÑов Ð´Ð»Ñ Ð¿ÑедоÑвÑаÑÐµÐ½Ð¸Ñ Ð¸Ñ ÑÐºÐ°ÐºÐ°Ð½Ð¸Ñ +\XonoticMultiplayerDialog/Info\ÐоказаÑÑ Ð±Ð¾Ð»ÑÑе Ñведений о вÑбÑанном ÑеÑвеÑе +\XonoticMultiplayerDialog/Bookmark\ÐобавиÑÑ Ð²ÑбÑаннÑй ÑеÑÐ²ÐµÑ Ð² закладки, Ñак найÑи его бÑÐ´ÐµÑ Ð±ÑÑÑÑее +\XonoticMultiplayerDialog/Havoc\Change to Havoc mode which has some modifications to the gameplay +\XonoticMultiplayerDialog/Create\ÐапÑÑÑиÑÑ ÑобÑÑвеннÑÑ Ð¸Ð³ÑÑ +\XonoticMultiplayerDialog/Demos\СпиÑок демо Ð´Ð»Ñ Ð¿ÑоÑмоÑÑа +\XonoticMultiplayerDialog/Player Setup\ÐзмениÑÑ Ð½Ð°ÑÑÑойки игÑока + +\XonoticTeamSelectDialog/join 'best' team (auto-select)\ÐвÑовÑÐ±Ð¾Ñ ÐºÐ¾Ð¼Ð°Ð½Ð´Ñ (ÑовеÑÑеÑÑÑ) +\XonoticTeamSelectDialog/red\ÐÑиÑоединиÑÑÑÑ Ðº кÑаÑной команде +\XonoticTeamSelectDialog/blue\ÐÑиÑоединиÑÑÑÑ Ðº Ñиней команде +\XonoticTeamSelectDialog/yellow\ÐÑиÑоединиÑÑÑÑ Ðº жÑлÑой команде +\XonoticTeamSelectDialog/pink\ÐÑиÑоединиÑÑÑÑ Ðº Ñозовой команде + +\timelimit_override\ÐгÑаниÑение вÑемени в минÑÑÐ°Ñ , ÑоÑÑÑзание законÑиÑÑÑ Ð¿Ñи его доÑÑижении +\fraglimit_override\ÐолиÑеÑÑво оÑков, Ð½ÐµÐ¾Ð±Ñ Ð¾Ð´Ð¸Ð¼ÑÑ Ð´Ð»Ñ Ð·Ð°Ð²ÐµÑÑÐµÐ½Ð¸Ñ ÑоÑÑÑÐ·Ð°Ð½Ð¸Ñ +\menu_maxplayers\ÐÑеделÑное колиÑеÑÑво игÑоков и боÑов, коÑоÑÑе могÑÑ Ð±ÑÑÑ Ð¾Ð´Ð½Ð¾Ð²Ñеменно подклÑÑÐµÐ½Ñ Ðº ÑеÑвеÑÑ +\bot_number\ÐолиÑеÑÑво боÑов на ÑеÑвеÑе +\skill\ÐаÑколÑко иÑкÑÑнÑми бÑдÑÑ Ð±Ð¾ÑÑ +\g_maplist_votable\ÐолиÑеÑÑво каÑÑ, пÑедлагаемÑÑ Ð² голоÑовании поÑле ÑоÑÑÑÐ·Ð°Ð½Ð¸Ñ +\sv_vote_simple_majority_factor\ÐÑоÑÑое болÑÑинÑÑво вÑигÑÑÐ²Ð°ÐµÑ Ð³Ð¾Ð»Ð¾Ñование +\XonoticMultiplayerDialog/Advanced settings...\ÐополниÑелÑнÑе ÑеÑвеÑнÑе наÑÑÑойки +\XonoticMultiplayerDialog/Mutators...\ÐÑÑаÑоÑÑ Ð¸ аÑÐµÐ½Ñ Ð¾ÑÑжий +\g_cloaked\ÐÑе игÑоки поÑÑи Ð½ÐµÐ²Ð¸Ð´Ð¸Ð¼Ñ +\g_footsteps\ÐклÑÑиÑÑ Ð·Ð²Ñки Ñагов +\g_midair\ТолÑко Ð½Ð°Ñ Ð¾Ð´ÑÑиеÑÑ Ð² воздÑÑ Ðµ полÑÑаÑÑ Ð¿Ð¾Ð²ÑÐµÐ¶Ð´ÐµÐ½Ð¸Ñ +\g_vampire\УÑон, наноÑимÑй пÑоÑивникÑ, пÑибавлÑеÑÑÑ Ðº ÑобÑÑÐ²ÐµÐ½Ð½Ð¾Ð¼Ñ Ð·Ð´Ð¾ÑовÑÑ +\g_bloodloss\ÐелиÑина здоÑовÑÑ, ниже коÑоÑой наÑÑÑÐ¿Ð°ÐµÑ Ð¾Ð³Ð»ÑÑение из-за поÑеÑи кÑови +\sv_gravity\Ðадение пÑоиÑÑ Ð¾Ð´Ð¸Ñ Ð¼ÐµÐ´Ð»ÐµÐ½Ð½ÐµÐµ. Чем ниже знаÑение, Ñем ниже гÑавиÑаÑÐ¸Ñ +\g_grappling_hook\ÐеÑедвижение и полÑÑÑ Ð½Ð° подÑÑгиваÑÑем кÑÑке +\g_jetpack\ÐолÑÑÑ Ð½Ð° ÑеакÑивном ÑанÑе +\g_pinata\Ðо вÑÐµÐ¼Ñ ÑмеÑÑи вÑбÑаÑÑваеÑÑÑ Ð²ÑÑ Ð¾ÑÑжие, коÑоÑое нÑÑ "ÑбиÑÑй", ÑÑо даÑÑ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÑ ÐµÐ³Ð¾ подобÑаÑÑ +\g_weapon_stay\ÐÑÑ ÑобÑанное оÑÑжие оÑÑаÑÑÑÑ Ð¿Ð¾Ñле возÑождений +\g_weaponarena\Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups. +\menu_weaponarena_with_laser\Also enable the laser in the weapon arena +\g_minstagib\Players will be given the Minstanex, which is a railgun with infinite damage. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode is a laser which does not inflict any damage and is good for doing trickjumps. +\g_nixnex\No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon. +\g_nixnex_with_laser\Always carry the laser as an additional weapon in NixNex +\XonoticMultiplayerDialog/All\ÐÑбÑаÑÑ Ð²Ñе каÑÑÑ +\XonoticMultiplayerDialog/None\СнÑÑÑ Ð²Ñделение Ñо вÑÐµÑ ÐºÐ°ÑÑ + + +\XonoticMultiplayerDialog/Timedemo\ÐамеÑиÑÑ, наÑколÑко бÑÑÑÑо компÑÑÑÐµÑ ÑпоÑобен игÑаÑÑ Ð²ÑбÑанное демо + +\fov\Угол обзоÑа в гÑадÑÑÐ°Ñ , допÑÑÑÐ¸Ð¼Ñ Ð·Ð½Ð°ÑÐµÐ½Ð¸Ñ Ð¾Ñ 60 Ñо 130, по ÑмолÑÐ°Ð½Ð¸Ñ 90 +\cl_bobcycle\ЧаÑÑоÑа каÑÐ°Ð½Ð¸Ñ Ð²Ð¸Ð´Ð° +\cl_zoomfactor\How big the zoom factor is when the zoom button is pressed +\cl_zoomsensitivity\How zoom changes sensitivity, from 0 (lower sensitivity) to 1 (no sensitivity change) +\cl_zoomspeed\How fast the view will be zoomed, disable to zoom instantly +\XonoticMultiplayerDialog/Weapon settings...\Set your most preferred weapons, autoswitch and weapon model settings + +\cl_weaponpriority_useforcycling\Make use of the list above when cycling through weapons with the mouse wheel +\cl_autoswitch\Automatically switch to newly picked up weapons if they are better than what you are carrying +\r_drawviewmodel\Draw the weapon model +\cl_gunalign\Position of the weapon model; requires reconnect + +\crosshair_per_weapon\Set a different crosshair for each weapon, good if you play without weapon models +\crosshair_color_override\Also set the color of the crosshair depending on the weapon you are currently holding +\crosshair_size\ÐаÑÑÑоиÑÑ ÑÐ°Ð·Ð¼ÐµÑ Ð¿ÐµÑекÑеÑÑÑÑ +\crosshair_color_alpha\ÐаÑÑÑоиÑÑ Ð¿ÑозÑаÑноÑÑÑ Ð¿ÐµÑекÑеÑÑÑÑ +\crosshair_color_red\ÐÑаÑÐ½Ð°Ñ ÑоÑÑавлÑÑÑÐ°Ñ ÑвеÑа пеÑекÑеÑÑÑÑ +\crosshair_color_green\ÐелÑÐ½Ð°Ñ ÑоÑÑавлÑÑÑÐ°Ñ ÑвеÑа пеÑекÑеÑÑÑÑ +\crosshair_color_blue\СинÑÑ ÑоÑÑавлÑÑÑÐ°Ñ ÑвеÑа пеÑекÑеÑÑÑÑ +\sbar_hudselector\Use the old HUD layout +\XonoticMultiplayerDialog/Radar, HUD & Waypoints...\ÐаÑÑÑоиÑÑ ÑадаÑ, HUD и оÑмеÑки +\_cl_name\ÐмÑ, под коÑоÑÑм Ð²Ñ Ð¿Ð¾ÑвиÑеÑÑ Ð² игÑе + +\XonoticSettingsDialog\ÐзмениÑÑ Ð½Ð°ÑÑÑойки игÑÑ +\XonoticCreditsDialog\The Xonotic credits +\XonoticTeamSelectDialog\- +\XonoticMutatorsDialog\- +\XonoticMapInfoDialog\- +\XonoticUserbindEditDialog\- +\XonoticWinnerDialog\- +\XonoticWeaponsDialog\- +\XonoticRadarDialog\- +\XonoticServerInfoDialog\- +\XonoticCvarsDialog\- + +\XonoticQuitDialog\ÐÑйÑи из игÑÑ +\XonoticQuitDialog/Yes\ÐоÑа ÑаноÑки возиÑÑ... +\XonoticQuitDialog/No\ÐÑÑалиÑÑ Ð·Ð´ÐµÑÑ ÐµÑÑ Ð´ÐµÐ»Ð°! + +\XonoticSettingsDialog/Input\ÐаÑÑÑойки ÑÑÑÑойÑÑв ввода +\sensitivity\ÐножиÑÐµÐ»Ñ ÑкоÑоÑÑи мÑÑи +\menu_mouse_speed\ÐножиÑÐµÐ»Ñ ÑкоÑоÑÑи мÑÑи в менÑ, не влиÑÐµÑ Ð½Ð° пÑиÑеливание в игÑе +\m_filter\Ð¡Ð³Ð»Ð°Ð¶Ð¸Ð²Ð°ÐµÑ Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ Ð¼ÑÑи, но знаÑиÑелÑно ÑÑ ÑдÑÐ°ÐµÑ Ð¾ÑзÑвÑивоÑÑÑ Ð¿ÑиÑÐµÐ»Ð¸Ð²Ð°Ð½Ð¸Ñ +\m_pitch\ÐбÑаÑиÑÑ Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ Ð¼ÑÑи по веÑÑикалÑной оÑи +\vid_dgamouse\ÐÑполÑзоваÑÑ DGA ввод Ð´Ð»Ñ Ð¼ÑÑи +\con_closeontoggleconsole\ÐÑполÑзоваÑÑ Ð¿ÑивÑÐ·ÐºÑ Ð´Ð»Ñ Ð¾ÑкÑÑÑÐ¸Ñ ÐºÐ¾Ð½Ñоли Ñакже и Ð´Ð»Ñ ÐµÑ ÑокÑÑÑÐ¸Ñ +\sbar_showbinds\ÐÑобÑажаÑÑ Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ / пÑивÑзаннÑе клавиÑи в ÑÑÑÐ¾ÐºÐ°Ñ , показÑваемÑÑ Ð²Ð¾ вÑÐµÐ¼Ñ Ð¸Ð³ÑÑ +\cl_showpressedkeys\ÐоказÑваÑÑ, какие кнопки движений Ð½Ð°Ð¶Ð¸Ð¼Ð°ÐµÑ Ð¸Ð³Ñок + +\XonoticSettingsDialog/Video\ÐаÑÑÑойки изобÑÐ°Ð¶ÐµÐ½Ð¸Ñ +\vid_width\РазÑеÑение ÑкÑана +\vid_bitsperpixel\СколÑко Ð±Ð¸Ñ Ð½Ð° ÑоÑÐºÑ Ð¸ÑполÑзоваÑÑ Ð´Ð»Ñ Ð²Ñвода, ÑовеÑÑеÑÑÑ 32 +\vid_fullscreen\ÐклÑÑиÑÑ Ð¿Ð¾Ð»Ð½Ð¾ÑкÑаннÑй Ñежим (по ÑмолÑаниÑ: вклÑÑено) +\vid_vsync\Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled) +\r_glsl\Enable OpenGL 2.0 pixel shaders for lightning (default: enabled) +\gl_vbo\Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles) +\r_depthfirst\Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts (default: disabled) +\gl_texturecompression\Compress the textures for video cards with small amounts of video memory available (default: None) +\gl_finish\Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines (default: disabled) +\v_brightness\ЯÑкоÑÑÑ ÑÑÑного (по ÑмолÑаниÑ: 0) +\v_contrast\ЯÑкоÑÑÑ Ð±ÐµÐ»Ð¾Ð³Ð¾ (по ÑмолÑаниÑ: 1) +\v_gamma\Inverse gamma correction value, a brightness effect that does not affect white or black (default: 1.125) +\v_contrastboost\By how much to multiply the contrast in dark areas (default: 1) +\r_glsl_saturation\Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control (default: 1) +\v_glslgamma\Enable use of GLSL to apply gamma correction, note that it might decrease performance by a lot (default: disabled) +\r_ambient\ÐкÑÑжаÑÑее оÑвеÑение, еÑли вÑÑÑавлено ÑлиÑком ÑилÑнÑм, пÑÐ¸Ð²Ð¾Ð´Ð¸Ñ Ðº ÑомÑ, ÑÑо ÑÐ²ÐµÑ Ð½Ð° каÑÑÐ°Ñ Ð²ÑглÑÐ´Ð¸Ñ Ð±Ð»ÑклÑм и плоÑким (по ÑмолÑаниÑ: 4) +\r_hdr_scenebrightness\ÐбÑÐ°Ñ ÑÑкоÑÑÑ Ð²Ñвода (по ÑмолÑаниÑ: 1) +\vid_samples\Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot (default: disabled) +\v_flipped\Poor man's left handed mode (default: off) + +\XonoticSettingsDialog/Effects\ÐаÑÑÑойки ÑÑÑекÑов +\r_subdivisions_tolerance\Change the smoothness of the curves on the map (default: normal) +\gl_picmip\Change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry. (default: good) +\r_picmipworld\If set, only reduce the texture quality of models (default: enabled) +\mod_q3bsp_nolightmaps\Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled) +\cl_particles_quality\Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 0.5) +\r_drawparticles_drawdistance\Particles further away than this will not be drawn (default: 1000) +\cl_decals\Enable decals (bullet holes and blood) (default: enabled) +\r_drawdecals_drawdistance\Decals further away than this will not be drawn (default: 300) +\cl_decals_time\Time in seconds before decals fade away (default: 2) +\cl_gentle\Replace blood and gibs with content that does not have any gore effects (default: disabled) +\cl_nogibs\Reduce the amount of gibs or remove them completely (default: lots) +\v_kicktime\How long a view kick from damage lasts (default: 0) +\gl_texture_anisotropy\Anisotropic filtering quality (default: 1x) +\r_glsl_deluxemapping\Use per-pixel lighting effects (default: enabled) +\r_shadow_gloss\Enable the use of glossmaps on textures supporting it (default: enabled) +\gl_flashblend\Enable faster but uglier dynamic lights by rendering bright coronas instead of real dynamic lights (default: disabled) +\r_shadow_realtime_dlight\Enable rendering of dynamic lights such as explosions and rocket lights (default: enabled) +\r_shadow_realtime_dlight_shadows\Enable rendering of shadows from dynamic lights (default: disabled) +\r_shadow_realtime_world\Enable rendering of full realtime world lighting on maps that support it. Note that this might have a big impact on performance. (default: disabled) +\r_shadow_realtime_world_shadows\Enable rendering of shadows from realtime world lights (default: disabled) +\r_shadow_usenormalmap\Enable use of directional shading on textures (default: enabled) +\r_showsurfaces\Disable textures completely for very slow hardware. This gives a huge performance boost, but looks very ugly. (default: disabled) +\r_glsl_offsetmapping\Offset mapping effect that will make textures with bumpmaps appear like they "pop out" of the flat 2D surface (default: disabled) +\r_glsl_offsetmapping_reliefmapping\Higher quality offset mapping, which also has a huge impact on performance (default: disabled) +\r_water\Reflection and refraction quality, has a huge impact on performance on maps with reflecting surfaces (default: disabled) +\r_water_resolutionmultiplier\Resolution of reflections/refractions (default: good) +\r_coronas\Enable corona flares around certain lights (default: enabled) +\r_coronas_occlusionquery\Fade coronas according to visibility (default: enabled) +\r_bloom\Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance. (default: disabled) +\r_hdr\Higher quality version of bloom, which has a huge impact on performance. (default: disabled) +\r_motionblur\Motion blur strength - 0.5 recommended +\r_damageblur\Amount of motion blur when hurt - 0.4 recommended + +\XonoticSettingsDialog/Audio\ÐаÑÑÑойки звÑка +\bgmvolume\- +\volume\- +\snd_staticvolume\- +\snd_worldchannel0volume\- +\snd_entchannel3volume\- +\snd_playerchannel6volume\- +\snd_playerchannel7volume\- +\snd_entchannel4volume\- +\snd_playerchannel2volume\- +\snd_playerchannel1volume\- +\snd_speed\ЧаÑÑоÑа диÑкÑеÑизаÑии Ð´Ð»Ñ Ð²Ñвода звÑка +\snd_channels\ЧиÑло каналов Ð´Ð»Ñ Ð²Ñвода звÑка +\snd_swapstereo\ÐоменÑÑÑ Ð¼ÐµÑÑами пÑавÑй и левÑй ÐºÐ°Ð½Ð°Ð»Ñ +\snd_spatialization_control\Enable spatialization (blend the right and left channel slightly to decrease stereo separation a bit for headphones) +\cl_voice_directional\Enable directional voices +\cl_voice_directional_taunt_attenuation\РаÑÑÑоÑние, Ñ ÐºÐ¾ÑоÑого бÑдÑÑ ÑлÑÑÐ½Ñ Ð½Ð°ÑмеÑки +\cl_autotaunt\ÐвÑомаÑиÑеÑки наÑÐ¼ÐµÑ Ð°ÑÑÑÑ Ð½Ð°Ð´ пÑоÑивниками поÑле Ð¸Ñ Ð¿Ð¾Ñажений +\cl_sound_maptime_warning\ÐвÑк пÑедÑпÑеждениÑ, ÑообÑаÑÑий оÑÑавÑиеÑÑ Ð´Ð¾ конÑа ÑоÑÑÑÐ·Ð°Ð½Ð¸Ñ Ð¼Ð¸Ð½ÑÑÑ +\cl_hitsound\ÐгÑаÑÑ Ð·Ð²Ñк оповеÑениÑ, когда вÑÑÑÑел доÑÑÐ¸Ð³Ð°ÐµÑ Ð¿ÑоÑивника +\menu_sounds\ÐгÑаÑÑ Ð·Ð²Ñки пÑи взаимодейÑÑвии Ñ Ð¼ÐµÐ½Ñ + +\XonoticSettingsDialog/Network\ÐаÑÑÑойки ÑеÑи +\cl_movement\ÐклÑÑиÑÑ Ð¿ÑедÑказание Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ Ð½Ð° ÑÑоÑоне клиенÑа +\cl_nolerp\Enable network update smoothing +\shownetgraph\ÐоказÑваÑÑ Ð³ÑаÑик ÑазмеÑов пакеÑов и дÑÑÐ³Ð¸Ñ Ñведений +\_cl_rate\УкажиÑе ÑкоÑоÑÑÑ Ð²Ð°Ñей ÑеÑи Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ ÑÑого ползÑнка +\cl_netfps\СколÑко пакеÑов поÑÑлаÑÑ ÑеÑвеÑÑ ÐºÐ°Ð¶Ð´ÑÑ ÑекÑÐ½Ð´Ñ +\cl_curl_maxdownloads\ÐÑедел одновÑеменнÑÑ HTTP/FTP загÑÑзок +\cl_curl_maxspeed\ÐÑедел ÑкоÑоÑÑи ÑкаÑÐ¸Ð²Ð°Ð½Ð¸Ñ +\cl_port\Force client to use chosen port unless it is set to 0 + +\XonoticSettingsDialog/Misc\РазнÑе наÑÑÑойки +\showtime\ÐоказÑваÑÑ ÑекÑÑее вÑемÑ, полезно на ÑÐ½Ð¸Ð¼ÐºÐ°Ñ ÑкÑанов +\showdate\ÐоказÑваÑÑ ÑекÑÑÑÑ Ð´Ð°ÑÑ, полезно на ÑÐ½Ð¸Ð¼ÐºÐ°Ñ ÑкÑанов +\showfps\Show your rendered frames per second +\cl_showspeed\ÐоказÑваÑÑ ÑкоÑоÑÑÑ Ð¸Ð³Ñока +\cl_showspeed_unit\ÐÑÐ±Ð¾Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ Ð¸Ð·Ð¼ÐµÑÐµÐ½Ð¸Ñ ÑпидомеÑÑа. qu/s = quake units/second = дÑйм/ÑекÑÐ½Ð´Ñ +\cl_showacceleration\ÐоказÑваÑÑ ÑÑкоÑение игÑока +\cl_showacceleration_scale\Excaggerate the accelerometer by this scale multiplier + +\XonoticSettingsDialog/Advanced settings...\ÐÑодвинÑÑÑе наÑÑÑойки, в коÑоÑÑÑ Ð¼Ð¾Ð¶Ð½Ð¾ подÑÑÑоиÑÑ ÐºÐ°Ð¶Ð´ÑÑ Ð¿ÐµÑеменнÑÑ Ð¸Ð³ÑÑ +\g_friendlyfire\ÐÐ¾Ð»Ñ ÑÑона, полÑÑаемого ÑоÑзниками Ð¾Ñ ÑоÑзников +\g_mirrordamage\ÐÐ¾Ð»Ñ ÑÑона, наноÑимого ÑоÑзникÑ, коÑоÑÐ°Ñ Ð±ÑÐ´ÐµÑ Ð¾ÑÑажена на ÑÐµÐ±Ñ +\g_tdm_teams_override\ÐамениÑÑ Ð·Ð½Ð°Ñение по ÑмолÑÐ°Ð½Ð¸Ñ ÐºÐ¾Ð»Ð¸ÑеÑÑва команд в команднÑÑ Ð¸Ð³ÑÐ°Ñ + +\cl_teamradar_position\- +\cl_teamradar_size\- +\cl_teamradar_zoommode\- +\cl_teamradar_rotation\- +\cl_teamradar_scale\- +\cl_teamradar_foreground_alpha\- +\cl_teamradar_background_alpha\ÐнаÑение пÑозÑаÑноÑÑи Ñона ÑадаÑа +\viewsize\ÐклÑÑиÑÑ/вÑклÑÑиÑÑ Ñон HUD +\sbar_alpha_bg\ÐнаÑение пÑозÑаÑноÑÑи Ñона HUD +\sbar_color_bg_r\ÐÑаÑÐ½Ð°Ñ ÑоÑÑавлÑÑÑÐ°Ñ ÑвеÑа Ñона HUD +\sbar_color_bg_g\ÐелÑÐ½Ð°Ñ ÑоÑÑавлÑÑÑÐ°Ñ ÑвеÑа Ñона HUD +\sbar_color_bg_b\СинÑÑ ÑоÑÑавлÑÑÑÐ°Ñ ÑвеÑа Ñона HUD +\sbar_color_bg_team\ÐаÑÑÑенноÑÑÑ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð½Ð¾Ð³Ð¾ ÑвеÑа Ñона HUD +\cl_hidewaypoints\ÐоказÑваÑÑ ÑазлиÑнÑе оÑмеÑки, опÑеделÑемÑе видом игÑÑ +\g_waypointsprite_scale\ÐножиÑÐµÐ»Ñ ÑазмеÑа оÑмеÑок +\g_waypointsprite_alpha\УпÑавление пÑозÑаÑноÑÑÑÑ Ð¾ÑмеÑок +\cl_shownames\ÐоказÑваÑÑ Ð¸Ð¼Ñ Ð¸Ð³Ñока, в коÑоÑого Ð²Ñ ÑелиÑеÑÑ + +\crosshair_hittest\ÐÑклÑÑена: Ð½ÐµÑ Ð¿ÑовеÑок пеÑекÑеÑÑÑÑ Ð½Ð° попадание; TrueAim: ÑазмÑваÑÑ Ð¿ÐµÑекÑеÑÑÑе, когда не наведено на ÑÑенÑ; ÐÑаги: Ñакже ÑвелиÑиваÑÑ Ð¿ÐµÑекÑеÑÑÑе, когда наведено на вÑага