From: Mircea Kitsune Date: Sat, 2 Apr 2011 16:12:48 +0000 (+0300) Subject: Decrease effect tick to 0.2 seconds. I think this should be safe and not cause any... X-Git-Tag: xonotic-v0.6.0~110^2^2~182 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3cab0336b34886aa97c094e310a29cc9b863b08f;p=xonotic%2Fxonotic-data.pk3dir.git Decrease effect tick to 0.2 seconds. I think this should be safe and not cause any lag. --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index abb2a2b57..48d9cbb1b 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -349,7 +349,7 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set sv_damageeffect_tick 0.5 "how often the damage effect is updated (particles per second), low values might cause lag" +set sv_damageeffect_tick 0.2 "how often the damage effect is updated (particles per second), low values might cause lag" set sv_damageeffect_lifetime 3 "how much a damage effect lasts" set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"