From: Martin Taibr Date: Mon, 26 Jun 2017 22:24:32 +0000 (+0200) Subject: try to make 2d damagetext easier to differentiate X-Git-Tag: xonotic-v0.8.5~2656^2~7 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3c7074dd5136cc3738c550fb7cc68c52bf407e3d;p=xonotic%2Fxonotic-data.pk3dir.git try to make 2d damagetext easier to differentiate --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 0eee2cf15..61923c514 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -813,11 +813,11 @@ seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" -seta cl_damagetext_2d_pos "0.47 0.47 0" "2D damage text initial position (X and Y between 0 and 1)" +seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)" seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha" seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds" seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds" -seta cl_damagetext_2d_velocity "-15 0 0" "2D damage text move direction (screen coordinates)" +seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)" seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)" seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this" seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen"