From: TimePath Date: Sun, 7 Aug 2016 09:07:35 +0000 (+1000) Subject: Gametypes: propagate entity references, set limit to 24 due to use of bitflags X-Git-Tag: xonotic-v0.8.2~743^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3bbd344ce0194f454a4bde49ebfce3cb48c06279;p=xonotic%2Fxonotic-data.pk3dir.git Gametypes: propagate entity references, set limit to 24 due to use of bitflags --- diff --git a/qcsrc/client/main.qc b/qcsrc/client/main.qc index 680e65ac0..7af598654 100644 --- a/qcsrc/client/main.qc +++ b/qcsrc/client/main.qc @@ -108,7 +108,6 @@ void CSQC_Init() binddb = db_create(); tempdb = db_create(); ClientProgsDB = db_load("client.db"); - compressShortVector_init(); draw_endBoldFont(); @@ -131,7 +130,7 @@ void CSQC_Init() registercvar("cl_spawn_near_teammate", "1"); - gametype = 0; + gametype = NULL; // hud_fields uses strunzone on the titles! for(int i = 0; i < MAX_HUD_FIELDS; ++i) @@ -950,7 +949,7 @@ void Gamemode_Init(); NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew) { make_pure(this); - gametype = ReadInt24_t(); + gametype = ReadRegistered(Gametypes); HUD_ModIcons_SetFunc(); FOREACH(Scores, true, { if (scores_label(it)) strunzone(scores_label(it)); diff --git a/qcsrc/client/main.qh b/qcsrc/client/main.qh index 4822ffed2..e81897362 100644 --- a/qcsrc/client/main.qh +++ b/qcsrc/client/main.qh @@ -19,7 +19,7 @@ string minimapname; // General stuff float postinit; -float gametype; +entity gametype; //float sorted_players; //float sorted_teams; diff --git a/qcsrc/client/mapvoting.qc b/qcsrc/client/mapvoting.qc index cfd3f61ee..9c4bb8ec5 100644 --- a/qcsrc/client/mapvoting.qc +++ b/qcsrc/client/mapvoting.qc @@ -627,7 +627,7 @@ void GameTypeVote_ReadOption(int i) } else { - int type = MapInfo_Type_FromString(gt); + Gametype type = MapInfo_Type_FromString(gt); mv_pk3[i] = strzone(MapInfo_Type_ToText(type)); mv_desc[i] = MapInfo_Type_Description(type); } diff --git a/qcsrc/common/mapinfo.qc b/qcsrc/common/mapinfo.qc index 2ec902f68..13e4185bc 100644 --- a/qcsrc/common/mapinfo.qc +++ b/qcsrc/common/mapinfo.qc @@ -150,7 +150,11 @@ float _MapInfo_FilterList_cmp(float i, float j, entity pass) return strcasecmp(a, b); } -float MapInfo_FilterGametype(int pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate) +float MapInfo_FilterGametype(Gametype pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate) +{ + return _MapInfo_FilterGametype(pGametype.m_flags, pFeatures, pFlagsRequired, pFlagsForbidden, pAbortOnGenerate); +} +float _MapInfo_FilterGametype(int pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate) { float i, j; if (!_MapInfo_filtered_allocated) @@ -161,7 +165,7 @@ float MapInfo_FilterGametype(int pGametype, int pFeatures, int pFlagsRequired, i MapInfo_count = 0; for(i = 0, j = -1; i < _MapInfo_globcount; ++i) { - if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame. + if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, NULL) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame. if(pAbortOnGenerate) { LOG_TRACE("Autogenerated a .mapinfo, doing the rest later.\n"); @@ -249,7 +253,7 @@ string unquote(string s) float MapInfo_Get_ByID(float i) { - if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0)) + if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, NULL)) return 1; return 0; } @@ -346,19 +350,19 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp else if(k == "classname") { if(v == "dom_controlpoint") - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION.m_flags; else if(v == "item_flag_team2") - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF.m_flags; else if(v == "team_CTF_blueflag") - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF.m_flags; else if(v == "invasion_spawnpoint") - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION.m_flags; else if(v == "target_assault_roundend") - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT.m_flags; else if(v == "onslaught_generator") - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT.m_flags; else if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball") - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_NEXBALL; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_NEXBALL.m_flags; else if(v == "info_player_team1") ++spawnpoints; else if(v == "info_player_team2") @@ -368,9 +372,9 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp else if(v == "info_player_deathmatch") ++spawnpoints; else if(v == "trigger_race_checkpoint") - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE.m_flags; else if(v == "target_startTimer") - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS.m_flags; else if(v == "weapon_nex") { } else if(v == "weapon_railgun") @@ -395,7 +399,7 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp } diameter = vlen(mapMaxs - mapMins); - twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT | MAPINFO_TYPE_RACE | MAPINFO_TYPE_NEXBALL); + twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF.m_flags | MAPINFO_TYPE_ASSAULT.m_flags | MAPINFO_TYPE_RACE.m_flags | MAPINFO_TYPE_NEXBALL.m_flags); if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes)) { // we have a CTF-only or Assault-only map. Don't add other modes then, @@ -403,24 +407,24 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp } else { - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEEPAWAY; // Keepaway always works + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH.m_flags; // DM always works + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS.m_flags; // LMS always works + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEEPAWAY.m_flags; // Keepaway always works if(spawnpoints >= 8 && diameter > 4096) { - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH; - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_FREEZETAG; - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CA; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH.m_flags; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_FREEZETAG.m_flags; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CA.m_flags; } if(spawnpoints >= 12 && diameter > 5120) - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT.m_flags; } - if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE) + if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE.m_flags) if(!spawnplaces) { - MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE; - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS; + MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE.m_flags; + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS.m_flags; } LOG_TRACE("-> diameter ", ftos(diameter)); @@ -447,7 +451,7 @@ void _MapInfo_Map_Reset() MapInfo_Map_maxs = '0 0 0'; } -string _MapInfo_GetDefault(float t) +string _MapInfo_GetDefault(Gametype t) { switch(t) { @@ -472,11 +476,11 @@ string _MapInfo_GetDefault(float t) } } -void _MapInfo_Map_ApplyGametype(string s, int pWantedType, int pThisType, int load_default) +void _MapInfo_Map_ApplyGametype(string s, Gametype pWantedType, Gametype pThisType, int load_default) { string sa; - MapInfo_Map_supportedGametypes |= pThisType; - if(!(pThisType & pWantedType)) + MapInfo_Map_supportedGametypes |= pThisType.m_flags; + if(!(pThisType.m_flags & pWantedType.m_flags)) return; if(load_default) @@ -595,22 +599,20 @@ void _MapInfo_Map_ApplyGametype(string s, int pWantedType, int pThisType, int lo } } -string _MapInfo_GetDefaultEx(float t) +string _MapInfo_GetDefaultEx(Gametype t) { - FOREACH(Gametypes, it.items == t, return it.model2); - return ""; + return t ? t.model2 : ""; } -float _MapInfo_GetTeamPlayBool(float t) +float _MapInfo_GetTeamPlayBool(Gametype t) { - FOREACH(Gametypes, it.items == t, return it.team); - return false; + return t ? t.team : false; } -void _MapInfo_Map_ApplyGametypeEx(string s, int pWantedType, int pThisType) +void _MapInfo_Map_ApplyGametypeEx(string s, Gametype pWantedType, Gametype pThisType) { - MapInfo_Map_supportedGametypes |= pThisType; - if (!(pThisType & pWantedType)) + MapInfo_Map_supportedGametypes |= pThisType.m_flags; + if (!(pThisType.m_flags & pWantedType.m_flags)) return; // reset all the cvars to their defaults @@ -683,13 +685,7 @@ void _MapInfo_Map_ApplyGametypeEx(string s, int pWantedType, int pThisType) } } -Gametype MapInfo_Type(int t) -{ - FOREACH(Gametypes, it.items == t, return it); - return NULL; -} - -int MapInfo_Type_FromString(string t) +Gametype MapInfo_Type_FromString(string t) { #define deprecate(from, to) MACRO_BEGIN { \ if (t == #from) { \ @@ -704,31 +700,25 @@ int MapInfo_Type_FromString(string t) deprecate(invasion, inv); deprecate(assault, as); deprecate(race, rc); - if (t == "all") return MAPINFO_TYPE_ALL; - FOREACH(Gametypes, it.mdl == t, return it.items); - return 0; + FOREACH(Gametypes, it.mdl == t, return it); + return NULL; #undef deprecate } -string MapInfo_Type_Description(float t) +string MapInfo_Type_Description(Gametype t) { - FOREACH(Gametypes, it.items == t, return it.gametype_description); - return ""; + return t ? t.gametype_description : ""; } -string MapInfo_Type_ToString(float t) +string MapInfo_Type_ToString(Gametype t) { - if(t == MAPINFO_TYPE_ALL) - return "all"; - FOREACH(Gametypes, it.items == t, return it.mdl); - return ""; + return t ? t.mdl : ""; } -string MapInfo_Type_ToText(float t) +string MapInfo_Type_ToText(Gametype t) { - FOREACH(Gametypes, it.items == t, return it.message); /* xgettext:no-c-format */ - return _("@!#%'n Tuba Throwing"); + return t ? t.message : _("@!#%'n Tuba Throwing"); } void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse) @@ -857,7 +847,7 @@ float MapInfo_isRedundant(string fn, string t) } // load info about a map by name into the MapInfo_Map_* globals -float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int pGametypeToSet) +float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, Gametype pGametypeToSet) { string fn; string s, t; @@ -874,7 +864,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int p return 0; } - if(pGametypeToSet == 0) + if(pGametypeToSet == NULL) if(MapInfo_Cache_Retrieve(pFilename)) return 1; @@ -939,9 +929,9 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int p if(MapInfo_Map_flags & MAPINFO_FLAG_FRUSTRATING) fputs(fh, "frustrating\n"); - for(i = 1; i <= MapInfo_Map_supportedGametypes; i *= 2) - if(MapInfo_Map_supportedGametypes & i) - fputs(fh, sprintf("gametype %s // defaults: %s\n", MapInfo_Type_ToString(i), _MapInfo_GetDefaultEx(i))); + FOREACH(Gametypes, MapInfo_Map_supportedGametypes & it.m_flags, { + fputs(fh, sprintf("gametype %s // defaults: %s\n", MapInfo_Type_ToString(it), _MapInfo_GetDefaultEx(it))); + }); if(fexists(strcat("scripts/", pFilename, ".arena"))) fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n"); @@ -1025,7 +1015,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int p else if(t == "type") { t = car(s); s = cdr(s); - f = MapInfo_Type_FromString(t); + Gametype f = MapInfo_Type_FromString(t); LOG_MAPWARN("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n"); if(f) _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, true); @@ -1035,7 +1025,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int p else if(t == "gametype") { t = car(s); s = cdr(s); - f = MapInfo_Type_FromString(t); + Gametype f = MapInfo_Type_FromString(t); if(f) _MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f); else @@ -1075,9 +1065,10 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int p else if(t == "settemp_for_type") { t = car(s); s = cdr(s); + Gametype f; if((f = MapInfo_Type_FromString(t))) { - if(f & pGametypeToSet) + if(f.m_flags & pGametypeToSet.m_flags) { _MapInfo_Parse_Settemp(pFilename, acl, 0, s, 1); } @@ -1090,9 +1081,10 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int p else if(t == "clientsettemp_for_type") { t = car(s); s = cdr(s); + Gametype f; if((f = MapInfo_Type_FromString(t))) { - if(f & pGametypeToSet) + if(f.m_flags & pGametypeToSet.m_flags) { _MapInfo_Parse_Settemp(pFilename, acl, 1, s, 1); } @@ -1146,21 +1138,21 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int p LOG_MAPWARN("Map ", pFilename, " supports no game types, ignored\n"); return 0; } -float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, int pGametypeToSet) +int MapInfo_Get_ByName(string pFilename, float pAllowGenerate, Gametype pGametypeToSet) { - float r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet); + int r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet); if(cvar("g_tdm_on_dm_maps")) { // if this is set, all DM maps support TDM too - if (!(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH)) - if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH) + if (!(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH.m_flags)) + if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags) _MapInfo_Map_ApplyGametypeEx ("", pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH); } if(pGametypeToSet) { - if(!(MapInfo_Map_supportedGametypes & pGametypeToSet)) + if(!(MapInfo_Map_supportedGametypes & pGametypeToSet.m_flags)) { error("Can't select the requested game type. This should never happen as the caller should prevent it!\n"); //_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH); @@ -1233,19 +1225,18 @@ int MapInfo_CurrentFeatures() return req; } -int MapInfo_CurrentGametype() +Gametype MapInfo_CurrentGametype() { - int prev = cvar("gamecfg"); - FOREACH(Gametypes, cvar(it.netname) && it.items != prev, return it.items); - if (prev) return prev; - return MAPINFO_TYPE_DEATHMATCH; + Gametype prev = Gametypes_from(cvar("gamecfg")); + FOREACH(Gametypes, cvar(it.netname) && it != prev, return it); + return prev ? prev : MAPINFO_TYPE_DEATHMATCH; } float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise { - if(!MapInfo_Get_ByName(s, 1, 0)) + if(!MapInfo_Get_ByName(s, 1, NULL)) return 0; - if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0) + if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype().m_flags) == 0) return 0; if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures()) return 0; @@ -1260,9 +1251,9 @@ float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with th return r; } -void MapInfo_SwitchGameType(int t) +void MapInfo_SwitchGameType(Gametype t) { - FOREACH(Gametypes, true, cvar_set(it.netname, (it.items == t) ? "1" : "0")); + FOREACH(Gametypes, true, cvar_set(it.netname, (it == t) ? "1" : "0")); } void MapInfo_LoadMap(string s, float reinit) @@ -1272,7 +1263,7 @@ void MapInfo_LoadMap(string s, float reinit) //if(!MapInfo_CheckMap(s)) //{ // print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n"); - // MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH); + // MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH.m_flags); //} cvar_settemp_restore(); @@ -1282,7 +1273,7 @@ void MapInfo_LoadMap(string s, float reinit) localcmd(strcat("\nchangelevel ", s, "\n")); } -string MapInfo_ListAllowedMaps(float type, float pRequiredFlags, float pForbiddenFlags) +string MapInfo_ListAllowedMaps(Gametype type, float pRequiredFlags, float pForbiddenFlags) { string out; float i; @@ -1304,7 +1295,7 @@ string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags) // to make absolutely sure: MapInfo_Enumerate(); - MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0); + _MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0); out = ""; for(i = 0; i < MapInfo_count; ++i) @@ -1315,18 +1306,16 @@ string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags) return substring(out, 1, strlen(out) - 1); } -void MapInfo_LoadMapSettings_SaveGameType(float t) +void MapInfo_LoadMapSettings_SaveGameType(Gametype t) { MapInfo_SwitchGameType(t); - cvar_set("gamecfg", ftos(t)); + cvar_set("gamecfg", ftos(t.m_id)); MapInfo_LoadedGametype = t; } void MapInfo_LoadMapSettings(string s) // to be called from worldspawn { - float t; - - t = MapInfo_CurrentGametype(); + Gametype t = MapInfo_CurrentGametype(); MapInfo_LoadMapSettings_SaveGameType(t); if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps @@ -1341,18 +1330,19 @@ void MapInfo_LoadMapSettings(string s) // to be called from worldspawn if(MapInfo_Map_supportedGametypes == 0) { LOG_SEVERE("Mapinfo system is not functional at all. Assuming deathmatch.\n"); - MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH; + MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH.m_flags; MapInfo_LoadMapSettings_SaveGameType(MAPINFO_TYPE_DEATHMATCH); _MapInfo_Map_ApplyGametypeEx("", MAPINFO_TYPE_DEATHMATCH, MAPINFO_TYPE_DEATHMATCH); return; // do not call Get_ByName! } - t = 1; + int _t = 1; while(!(MapInfo_Map_supportedGametypes & 1)) { - t *= 2; - MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2); + _t <<= 1; + MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes >> 1); } + FOREACH(Gametypes, it.m_flags == _t, { t = it; break; }); // t is now a supported mode! LOG_WARNING("can't play the selected map in the given game mode. Falling back to a supported mode.\n"); diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index b7115ef55..5ab36f3ae 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -53,20 +53,20 @@ CLASS(Gametype, Object) } ENDCLASS(Gametype) -REGISTRY(Gametypes, BITS(4)) +REGISTRY(Gametypes, 24) #define Gametypes_from(i) _Gametypes_from(i, NULL) REGISTER_REGISTRY(Gametypes) REGISTRY_CHECK(Gametypes) int MAPINFO_TYPE_ALL; +.int m_flags; #define REGISTER_GAMETYPE(hname, sname, g_name, NAME, gteamplay, mutators, defaults, gdescription) \ - int MAPINFO_TYPE_##NAME; \ bool NAME##_mapinfo(string k, string v) { return = false; } \ - REGISTER(Gametypes, MAPINFO_TYPE, g_name, m_id, \ + REGISTER(Gametypes, MAPINFO_TYPE, NAME, m_id, \ NEW(Gametype, hname, #sname, #g_name, gteamplay, #sname " " mutators, defaults, gdescription) \ ) { \ /* same as `1 << m_id` */ \ - MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \ - this.items = MAPINFO_TYPE_##NAME; \ + int MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \ + this.items = this.m_flags = MAPINFO_TYPE_##NAME; \ this.m_parse_mapinfo = NAME##_mapinfo; \ } \ [[accumulate]] bool NAME##_mapinfo(string k, string v) @@ -217,10 +217,11 @@ void MapInfo_Enumerate(); // filter the info by game type mask (updates MapInfo_count) float MapInfo_progress; -float MapInfo_FilterGametype(float gametype, float features, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate); // 1 on success, 0 on temporary failure (call it again next frame then; use MapInfo_progress as progress indicator) +float MapInfo_FilterGametype(Gametype gametypeFlags, float features, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate); // 1 on success, 0 on temporary failure (call it again next frame then; use MapInfo_progress as progress indicator) +float _MapInfo_FilterGametype(int gametypeFlags, float features, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate); // 1 on success, 0 on temporary failure (call it again next frame then; use MapInfo_progress as progress indicator) void MapInfo_FilterString(string sf); // filter _MapInfo_filtered (created by MapInfo_FilterGametype) with keyword int MapInfo_CurrentFeatures(); // retrieves currently required features from cvars -int MapInfo_CurrentGametype(); // retrieves current gametype from cvars +Gametype MapInfo_CurrentGametype(); // retrieves current gametype from cvars int MapInfo_ForbiddenFlags(); // retrieves current flags from cvars int MapInfo_RequiredFlags(); // retrieves current flags from cvars @@ -229,7 +230,7 @@ float MapInfo_Get_ByID(float i); // 1 on success, 0 on failure string MapInfo_BSPName_ByID(float i); // load info about a map by name into the MapInfo_Map_* globals -float MapInfo_Get_ByName(string s, float allowGenerate, float gametypeToSet); // 1 on success, 0 on failure, 2 if it autogenerated a mapinfo file +int MapInfo_Get_ByName(string s, float allowGenerate, Gametype gametypeToSet); // 1 on success, 0 on failure, 2 if it autogenerated a mapinfo file // look for a map by a prefix, returns the actual map name on success, string_null on failure or ambigous match string MapInfo_FindName_match; // the name of the map that was found @@ -242,23 +243,22 @@ float MapInfo_CheckMap(string s); // returns 0 if the map can't be played with t void MapInfo_LoadMap(string s, float reinit); // list all maps for the current game type -string MapInfo_ListAllowedMaps(float type, float pFlagsRequired, float pFlagsForbidden); +string MapInfo_ListAllowedMaps(Gametype type, float pFlagsRequired, float pFlagsForbidden); // list all allowed maps (for any game type) string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden); // gets a gametype from a string -string _MapInfo_GetDefaultEx(float t); -float _MapInfo_GetTeamPlayBool(float t); -Gametype MapInfo_Type(int t); -float MapInfo_Type_FromString(string t); -string MapInfo_Type_Description(float t); -string MapInfo_Type_ToString(float t); -string MapInfo_Type_ToText(float t); -void MapInfo_SwitchGameType(int t); +string _MapInfo_GetDefaultEx(Gametype t); +float _MapInfo_GetTeamPlayBool(Gametype t); +Gametype MapInfo_Type_FromString(string t); +string MapInfo_Type_Description(Gametype t); +string MapInfo_Type_ToString(Gametype t); +string MapInfo_Type_ToText(Gametype t); +void MapInfo_SwitchGameType(Gametype t); // to be called from worldspawn to set up cvars void MapInfo_LoadMapSettings(string s); -float MapInfo_LoadedGametype; // game type that was active during map load +Gametype MapInfo_LoadedGametype; // game type that was active during map load void MapInfo_Cache_Destroy(); // disable caching void MapInfo_Cache_Create(); // enable caching diff --git a/qcsrc/common/util.qc b/qcsrc/common/util.qc index 70ecc3340..6f15936c4 100644 --- a/qcsrc/common/util.qc +++ b/qcsrc/common/util.qc @@ -325,7 +325,7 @@ float compressShortVector(vector vec) return (p * 0x1000) + (y * 0x80) + len; } -void compressShortVector_init() +STATIC_INIT(compressShortVector) { float l = 1; float f = pow(2, 1/8); @@ -472,7 +472,7 @@ void get_mi_min_max(float mode) mi_min = mi; mi_max = ma; - MapInfo_Get_ByName(mi_shortname, 0, 0); + MapInfo_Get_ByName(mi_shortname, 0, NULL); if(MapInfo_Map_mins.x < MapInfo_Map_maxs.x) { mi_min = MapInfo_Map_mins; @@ -932,7 +932,7 @@ string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_ return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "..."); } -float isGametypeInFilter(float gt, float tp, float ts, string pattern) +float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern) { string subpattern, subpattern2, subpattern3, subpattern4; subpattern = strcat(",", MapInfo_Type_ToString(gt), ","); diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index fa17a06a3..6ec6036fd 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -64,7 +64,6 @@ const float TIME_FACTOR = 100; string ScoreString(float vflags, float value); -void compressShortVector_init(); vector decompressShortVector(float data); float compressShortVector(vector vec); @@ -126,7 +125,7 @@ string getWrappedLine_remaining; string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw); string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw); -float isGametypeInFilter(float gt, float tp, float ts, string pattern); +float isGametypeInFilter(entity gt, float tp, float ts, string pattern); string swapwords(string str, float i, float j); string shufflewords(string str); diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.qc b/qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.qc index 9bc82ebc2..8fcb975ea 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.qc +++ b/qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.qc @@ -39,7 +39,7 @@ void XonoticMapInfoDialog_loadMapInfo(entity me, int i, entity mlb) { entity e; e = me.(typeLabels[i]); - e.disabled = !(MapInfo_Map_supportedGametypes & GameType_GetID(i)); + e.disabled = !(MapInfo_Map_supportedGametypes & GameType_GetID(i).m_flags); } MapInfo_ClearTemps(); diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.qc b/qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.qc index d5532bcd9..2f37eb7e2 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.qc +++ b/qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.qc @@ -10,7 +10,7 @@ void XonoticServerInfoDialog_loadServerInfo(entity me, float i) { bool pure_available; - float m, pure_violations, freeslots, j, numh, maxp, numb, sflags; + float m, pure_violations, freeslots, numh, maxp, numb, sflags; string s, typestr, versionstr, k, v, modname; // ==================================== @@ -96,7 +96,7 @@ void XonoticServerInfoDialog_loadServerInfo(entity me, float i) freeslots = -1; sflags = -1; modname = ""; - for(j = 2; j < m; ++j) + for(int j = 2; j < m; ++j) { if(argv(j) == "") break; @@ -124,7 +124,7 @@ void XonoticServerInfoDialog_loadServerInfo(entity me, float i) if(s != "data") modname = sprintf("%s (%s)", modname, s); - j = MapInfo_Type_FromString(typestr); // try and get the real name of the game type + Gametype j = MapInfo_Type_FromString(typestr); // try and get the real name of the game type if(j) { typestr = MapInfo_Type_ToText(j); } // only set it if we actually found it me.currentServerType = strzone(typestr); diff --git a/qcsrc/menu/xonotic/gametypelist.qc b/qcsrc/menu/xonotic/gametypelist.qc index 193f83368..254f1c001 100644 --- a/qcsrc/menu/xonotic/gametypelist.qc +++ b/qcsrc/menu/xonotic/gametypelist.qc @@ -30,8 +30,7 @@ void XonoticGametypeList_setSelected(entity me, float i) } void XonoticGametypeList_loadCvars(entity me) { - float t; - t = MapInfo_CurrentGametype(); + Gametype t = MapInfo_CurrentGametype(); float i; for(i = 0; i < GameType_GetCount(); ++i) if(t == GameType_GetID(i)) @@ -49,7 +48,7 @@ void XonoticGametypeList_loadCvars(entity me) } void XonoticGametypeList_saveCvars(entity me) { - int t = GameType_GetID(me.selectedItem); + Gametype t = GameType_GetID(me.selectedItem); if (t == MapInfo_CurrentGametype()) { return; } diff --git a/qcsrc/menu/xonotic/maplist.qc b/qcsrc/menu/xonotic/maplist.qc index 4b41f5bd3..8feee96ed 100644 --- a/qcsrc/menu/xonotic/maplist.qc +++ b/qcsrc/menu/xonotic/maplist.qc @@ -172,9 +172,8 @@ void XonoticMapList_refilter(entity me) { float i, j, n; string s; - float gt, f; - gt = MapInfo_CurrentGametype(); - f = MapInfo_CurrentFeatures(); + Gametype gt = MapInfo_CurrentGametype(); + int f = MapInfo_CurrentFeatures(); MapInfo_FilterGametype(gt, f, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); if (me.stringFilter) MapInfo_FilterString(me.stringFilter); @@ -256,7 +255,7 @@ void MapList_Add_All(entity btn, entity me) { float i; string s; - MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, MapInfo_ForbiddenFlags(), 0); // all + _MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, MapInfo_ForbiddenFlags(), 0); // all s = ""; for(i = 0; i < MapInfo_count; ++i) s = strcat(s, " ", MapInfo_BSPName_ByID(i)); diff --git a/qcsrc/menu/xonotic/maplist.qh b/qcsrc/menu/xonotic/maplist.qh index de9d7e28a..452e17cd8 100644 --- a/qcsrc/menu/xonotic/maplist.qh +++ b/qcsrc/menu/xonotic/maplist.qh @@ -23,7 +23,7 @@ CLASS(XonoticMapList, XonoticListBox) ATTRIB(XonoticMapList, realUpperMargin1, float, 0) ATTRIB(XonoticMapList, realUpperMargin2, float, 0) - ATTRIB(XonoticMapList, lastGametype, float, 0) + ATTRIB(XonoticMapList, lastGametype, entity, NULL) ATTRIB(XonoticMapList, lastFeatures, float, 0) ATTRIB(XonoticMapList, origin, vector, '0 0 0') diff --git a/qcsrc/menu/xonotic/serverlist.qc b/qcsrc/menu/xonotic/serverlist.qc index 46506dcfa..9c0623cfd 100644 --- a/qcsrc/menu/xonotic/serverlist.qc +++ b/qcsrc/menu/xonotic/serverlist.qc @@ -630,10 +630,8 @@ void ServerList_PlayerSort_Click(entity btn, entity me) } void ServerList_TypeSort_Click(entity btn, entity me) { - string s, t; - float i, m; - s = me.filterString; - m = strstrofs(s, ":", 0); + string s = me.filterString; + int m = strstrofs(s, ":", 0); if(m >= 0) { s = substring(s, 0, m); @@ -643,30 +641,23 @@ void ServerList_TypeSort_Click(entity btn, entity me) else s = ""; - for(i = 1; ; i *= 2) // 20 modes ought to be enough for anyone - { - t = MapInfo_Type_ToString(i); - if(i > 1) - if(t == "") // it repeats (default case) - { - // no type was found - // choose the first one - s = MapInfo_Type_ToString(1); - break; - } - if(s == t) - { - // the type was found - // choose the next one - s = MapInfo_Type_ToString(i * 2); - if(s == "") - s = MapInfo_Type_ToString(1); - break; - } + Gametype first = NULL; FOREACH(Gametypes, !first, first = it; break); + bool flag = false; + FOREACH(Gametypes, s == MapInfo_Type_ToString(it), { + // the type was found + // choose the next one + flag = true; + s = MapInfo_Type_ToString(Gametypes_from(it.m_id + 1)); + if (s == "") s = MapInfo_Type_ToString(first); + break; + }); + if (!flag) { + // no type was found + // choose the first one + s = MapInfo_Type_ToString(first); } - if(s != "") - s = strcat(s, ":"); + if(s != "") s = strcat(s, ":"); s = strcat(s, substring(me.filterString, m+1, strlen(me.filterString) - m - 1)); me.controlledTextbox.setText(me.controlledTextbox, s); diff --git a/qcsrc/menu/xonotic/util.qc b/qcsrc/menu/xonotic/util.qc index a0018b99a..70d8071f7 100644 --- a/qcsrc/menu/xonotic/util.qc +++ b/qcsrc/menu/xonotic/util.qc @@ -515,7 +515,7 @@ float preMenuInit() MapInfo_Cache_Create(); MapInfo_Enumerate(); - if(!MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) + if(!_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) { draw_reset_cropped(); @@ -690,17 +690,17 @@ float updateCompression() /* GAMETYPE(MAPINFO_TYPE_INVASION) */ \ /**/ -int GameType_GetID(int cnt) +Gametype GameType_GetID(int cnt) { int i = 0; - #define GAMETYPE(id) { if (i++ == cnt) return id; } + #define GAMETYPE(it) { if (i++ == cnt) return it; } GAMETYPES #undef GAMETYPE unused_float = i; - return 0; + return NULL; } int GameType_GetCount() @@ -716,22 +716,14 @@ int GameType_GetCount() string GameType_GetName(int cnt) { - int i = GameType_GetID(cnt); - - if(i) - return MapInfo_Type_ToText(i); - - return ""; + Gametype i = GameType_GetID(cnt); + return i ? MapInfo_Type_ToText(i) : ""; } string GameType_GetIcon(int cnt) { - int i = GameType_GetID(cnt); - - if(i) - return strcat("gametype_", MapInfo_Type_ToString(i)); - - return ""; + Gametype i = GameType_GetID(cnt); + return i ? strcat("gametype_", MapInfo_Type_ToString(i)) : ""; } .void(entity) TR; diff --git a/qcsrc/menu/xonotic/util.qh b/qcsrc/menu/xonotic/util.qh index d433352cf..c7e7c0cd7 100644 --- a/qcsrc/menu/xonotic/util.qh +++ b/qcsrc/menu/xonotic/util.qh @@ -29,7 +29,7 @@ void UpdateNotification_URI_Get_Callback(float id, float status, string data); // game type list box stuff (does not NEED to contain all game types, other // types stay available via console) -int GameType_GetID(int cnt); +entity GameType_GetID(int cnt); string GameType_GetName(int cnt); string GameType_GetIcon(int cnt); //string GameType_GetTeams(float cnt); diff --git a/qcsrc/server/command/sv_cmd.qc b/qcsrc/server/command/sv_cmd.qc index f983eeb4e..9440a3673 100644 --- a/qcsrc/server/command/sv_cmd.qc +++ b/qcsrc/server/command/sv_cmd.qc @@ -39,7 +39,7 @@ void PutObserverInServer(entity this); // used by GameCommand_make_mapinfo() void make_mapinfo_Think(entity this) { - if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) + if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) { LOG_INFO("Done rebuiling mapinfos.\n"); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); @@ -740,7 +740,7 @@ void GameCommand_gametype(float request, float argc) if (argv(1) != "") { string s = argv(1); - float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); + Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); if (t) { diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index 39d8acdfc..c0f592992 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -646,9 +646,6 @@ spawnfunc(worldspawn) } } - float fd, l; - string s; - cvar = cvar_normal; cvar_string = cvar_string_normal; cvar_set = cvar_set_normal; @@ -661,8 +658,6 @@ spawnfunc(worldspawn) cvar_changes_init(); // do this very early now so it REALLY matches the server config - compressShortVector_init(); - maxclients = 0; for (entity head = nextent(NULL); head; head = nextent(head)) { @@ -753,7 +748,7 @@ spawnfunc(worldspawn) // character set: ASCII 33-126 without the following characters: : ; ' " \ $ if(autocvar_sv_eventlog) { - s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000)); + string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000)); matchid = strzone(s); GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s)); @@ -806,12 +801,13 @@ spawnfunc(worldspawn) if(whichpack(strcat("maps/", mapname, ".cfg")) != "") { - fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ); + int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ); if(fd != -1) { + string s; while((s = fgets(fd))) { - l = tokenize_console(s); + int l = tokenize_console(s); if(l < 2) continue; if(argv(0) == "cd") @@ -853,7 +849,7 @@ spawnfunc(worldspawn) monsterlist_reply = strzone(getmonsterlist()); for(int i = 0; i < 10; ++i) { - s = getrecords(i); + string s = getrecords(i); if (s) records_reply[i] = strzone(s); } @@ -872,7 +868,7 @@ spawnfunc(worldspawn) // fill sv_curl_serverpackages from .serverpackage files if (autocvar_sv_curl_serverpackages_auto) { - s = "csprogs-" WATERMARK ".txt"; + string s = "csprogs-" WATERMARK ".txt"; // remove automatically managed files from the list to prevent duplicates for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i) { @@ -884,7 +880,7 @@ spawnfunc(worldspawn) } // add automatically managed files to the list #define X(match) MACRO_BEGIN { \ - fd = search_begin(match, true, false); \ + int fd = search_begin(match, true, false); \ if (fd >= 0) \ { \ for (int i = 0, j = search_getsize(fd); i < j; ++i) \ diff --git a/qcsrc/server/mapvoting.qc b/qcsrc/server/mapvoting.qc index b3a496f41..7ffe4b934 100644 --- a/qcsrc/server/mapvoting.qc +++ b/qcsrc/server/mapvoting.qc @@ -41,10 +41,10 @@ entity mapvote_ent; * Returns the gamtype ID from its name, if type_name isn't a real gametype it * checks for sv_vote_gametype_(type_name)_type */ -float GameTypeVote_Type_FromString(string type_name) +Gametype GameTypeVote_Type_FromString(string type_name) { - float type = MapInfo_Type_FromString(type_name); - if ( type == 0 ) + Gametype type = MapInfo_Type_FromString(type_name); + if (type == NULL) type = MapInfo_Type_FromString(cvar_string( strcat("sv_vote_gametype_",type_name,"_type"))); return type; @@ -54,22 +54,22 @@ int GameTypeVote_AvailabilityStatus(string type_name) { int flag = GTV_FORBIDDEN; - float type = MapInfo_Type_FromString(type_name); - if ( type == 0 ) + Gametype type = MapInfo_Type_FromString(type_name); + if ( type == NULL ) { type = MapInfo_Type_FromString(cvar_string( strcat("sv_vote_gametype_",type_name,"_type"))); flag |= GTV_CUSTOM; } - if( type == 0 ) + if( type == NULL ) return flag; if ( autocvar_nextmap != "" ) { - if ( !MapInfo_Get_ByName(autocvar_nextmap, false, 0) ) + if ( !MapInfo_Get_ByName(autocvar_nextmap, false, NULL) ) return flag; - if (!(MapInfo_Map_supportedGametypes & type)) + if (!(MapInfo_Map_supportedGametypes & type.m_flags)) return flag; } @@ -83,7 +83,7 @@ float GameTypeVote_GetMask() n = min(MAPVOTE_COUNT, n); gametype_mask = 0; for(j = 0; j < n; ++j) - gametype_mask |= GameTypeVote_Type_FromString(argv(j)); + gametype_mask |= GameTypeVote_Type_FromString(argv(j)).m_flags; return gametype_mask; } @@ -92,7 +92,7 @@ string GameTypeVote_MapInfo_FixName(string m) if ( autocvar_sv_vote_gametype ) { MapInfo_Enumerate(); - MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + _MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); } return MapInfo_FixName(m); } @@ -695,12 +695,12 @@ void MapVote_Think() MapVote_Tick(); } -float GameTypeVote_SetGametype(float type) +float GameTypeVote_SetGametype(Gametype type) { if (MapInfo_CurrentGametype() == type) return true; - float tsave = MapInfo_CurrentGametype(); + Gametype tsave = MapInfo_CurrentGametype(); MapInfo_SwitchGameType(type); @@ -752,7 +752,7 @@ float GameTypeVote_Finished(float pos) float GameTypeVote_AddVotable(string nextMode) { float j; - if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == 0 ) + if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == NULL ) return false; for(j = 0; j < mapvote_count; ++j) if(mapvote_maps[j] == nextMode) diff --git a/qcsrc/server/mutators/all.qc b/qcsrc/server/mutators/all.qc index d742c77af..78ba56026 100644 --- a/qcsrc/server/mutators/all.qc +++ b/qcsrc/server/mutators/all.qc @@ -74,7 +74,7 @@ #include "all.qh" STATIC_INIT_LATE(Gametype) { - Gametype g = MapInfo_Type(MapInfo_CurrentGametype()); + Gametype g = MapInfo_CurrentGametype(); if (g) { for (string _s = g.m_mutators; _s != ""; _s = cdr(_s)) { string s = car(_s); diff --git a/qcsrc/server/scores.qc b/qcsrc/server/scores.qc index 17c56fb54..f517aeaf3 100644 --- a/qcsrc/server/scores.qc +++ b/qcsrc/server/scores.qc @@ -185,7 +185,7 @@ bool ScoreInfo_SendEntity(entity this, entity to, int sf) { float i; WriteHeader(MSG_ENTITY, ENT_CLIENT_SCORES_INFO); - WriteInt24_t(MSG_ENTITY, MapInfo_LoadedGametype); + WriteRegistered(Gametypes, MSG_ENTITY, MapInfo_LoadedGametype); FOREACH(Scores, true, { WriteString(MSG_ENTITY, scores_label(it)); WriteByte(MSG_ENTITY, scores_flags(it));