From: terencehill Date: Sun, 24 Jan 2021 17:07:52 +0000 (+0100) Subject: Don't delay the apparence of names above the players who were out of my field of... X-Git-Tag: xonotic-v0.8.5~559^2~4 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3a97eda15a066ccc19fa1dc7adc3b7ce549ae0ad;p=xonotic%2Fxonotic-data.pk3dir.git Don't delay the apparence of names above the players who were out of my field of view --- diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index af4d766ec..10e636b55 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -73,6 +73,8 @@ void Draw_ShowNames(entity this) overlap = 0; } + // o.z is < 0 when o is behind me + #define OFF_SCREEN(o) (o.z < 0 || o.x < 0 || o.y < 0 || o.x > vid_conwidth || o.y > vid_conheight) if (overlap == -1 && autocvar_hud_shownames_antioverlap) { // fade tag out if another tag that is closer to you overlaps @@ -82,7 +84,7 @@ void Draw_ShowNames(entity this) if (!(entcs && entcs.has_sv_origin)) continue; vector eo = project_3d_to_2d(it.origin); - if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue; + if (OFF_SCREEN(eo)) continue; eo.z = 0; if (vdist((vec2(o) - eo), <, autocvar_hud_shownames_antioverlap_distance) && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin)) @@ -92,18 +94,17 @@ void Draw_ShowNames(entity this) } }); } - bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight); if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY; if (this.csqcmodel_isdead) // dead player, fade out slowly { this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); } - else if (!onscreen || (!this.sameteam && !hit)) // out of view, fade out + else if (!this.sameteam && !hit) // view blocked, fade out { this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime); this.fadedelay = 0; // reset fade in delay, enemy has left the view } - else if (overlap > 0) // tag overlap detected, fade out + else if (OFF_SCREEN(o) || overlap > 0) // out of view or tag overlap detected, fade out { this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime); }