From: Mario Date: Wed, 2 Oct 2013 04:51:18 +0000 (-0700) Subject: Remove old unused movelib functions X-Git-Tag: xonotic-v0.8.0~241^2^2~61 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=394b01dabd862d5b88e0bd22640422a512b41f05;p=xonotic%2Fxonotic-data.pk3dir.git Remove old unused movelib functions --- diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 43fc151c8..05e8ab34b 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -679,7 +679,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ if(self.flags & FL_FLY || self.flags & FL_SWIM) movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); else - movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); + movelib_move(v_forward, ((self.enemy) ? runspeed : walkspeed), 0, 200, 0.6); if(time > self.pain_finished) if(time > self.attack_finished_single) @@ -962,14 +962,9 @@ float monster_initialize(float mon_id, float nodrop) entity mon = get_monsterinfo(mon_id); // support for quake style removing monsters based on skill - switch(monster_skill) - { - case 0: - case 1: if(self.spawnflags & MONSTERSKILL_NOTEASY) return FALSE; break; - case 2: if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) return FALSE; break; - default: - case 3: if(self.spawnflags & MONSTERSKILL_NOTHARD) return FALSE; break; - } + if(monster_skill <= 1) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; } + if(monster_skill == 2) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; } + if(monster_skill >= 3) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; } if(self.team && !teamplay) self.team = 0; diff --git a/qcsrc/server/movelib.qc b/qcsrc/server/movelib.qc index b8f46b534..9b9f7fde0 100644 --- a/qcsrc/server/movelib.qc +++ b/qcsrc/server/movelib.qc @@ -102,19 +102,6 @@ void movelib_move(vector force,float max_velocity,float drag,float theMass,float self.velocity = normalize(self.velocity) * (mspeed - 50);//* max_velocity; } -void movelib_move_simple_gravity(vector newdir,float velo,float blendrate) -{ - float z_speed = self.velocity_z; - self.movelib_lastupdate = time; - self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo; - self.velocity_z = z_speed * self.gravity; -} - -void movelib_jump_simple(float power){ - self.velocity_z=power; - self.movelib_lastupdate = time; -} - /* .float mass; .float side_friction;