From: Rudolf Polzer Date: Sat, 30 Oct 2010 16:00:09 +0000 (+0200) Subject: no half lambert for xonotic please, it sucks ;) X-Git-Tag: xonotic-v0.5.0~162 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=39182c67efc3006b0b3f9fd3fce4b5fe78993940;p=xonotic%2Fnetradiant.git no half lambert for xonotic please, it sucks ;) --- diff --git a/tools/quake3/q3map2/game_xonotic.h b/tools/quake3/q3map2/game_xonotic.h index ac857778..568c263e 100644 --- a/tools/quake3/q3map2/game_xonotic.h +++ b/tools/quake3/q3map2/game_xonotic.h @@ -67,7 +67,7 @@ game_t struct 1.0f, /* lightmap compensate */ 1.0f, /* lightgrid scale */ 1.0f, /* lightgrid ambient scale */ - qtrue, /* light angle attenuation uses half-lambert curve */ + qfalse, /* light angle attenuation uses half-lambert curve */ qtrue, /* disable shader lightstyles hack */ qtrue, /* keep light entities on bsp */ 4, /* default patchMeta subdivisions tolerance */