From: Mario Date: Tue, 23 Apr 2013 19:22:49 +0000 (+1000) Subject: Play an alarm sound when a powerful monster spawns X-Git-Tag: xonotic-v0.8.0~241^2^2~282 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3907523c81eaec5f88025ec885f0a796447799f5;p=xonotic%2Fxonotic-data.pk3dir.git Play an alarm sound when a powerful monster spawns --- diff --git a/qcsrc/server/mutators/gamemode_towerdefense.qc b/qcsrc/server/mutators/gamemode_towerdefense.qc index c7c906af1..2b2684546 100644 --- a/qcsrc/server/mutators/gamemode_towerdefense.qc +++ b/qcsrc/server/mutators/gamemode_towerdefense.qc @@ -326,7 +326,10 @@ void buffturret (entity tur, float buff) void AnnounceSpawn(string anounce) { + entity e; Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce); + + FOR_EACH_REALCLIENT(e) soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTN_NONE); } entity PickSpawn (float strngth, float type)