From: Mircea Kitsune Date: Tue, 3 Apr 2012 20:57:39 +0000 (+0300) Subject: Correct cvar names X-Git-Tag: xonotic-v0.7.0~111^2~24 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=37ee8383a37d13c69b1714a3434cad97613229dc;p=xonotic%2Fxonotic-data.pk3dir.git Correct cvar names --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index b697b18fe2..0f1e4184f1 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1387,9 +1387,9 @@ alias sethostname "set menu_use_default_hostname 0; hostname $*" set sv_foginterval 1 "force enable fog in regular intervals" -set sv_physics_ode_droppedweapon 1 "use ODE physics instead of simple physics for dropped weapons, requires physics_ode to be enabled" -set sv_physics_ode_droppedweapon_damageforcescale 3 "how affected physical weapons are by damage" -set sv_physics_ode_droppedweapon_avelocity 2 "randomized anagular velocity given to the weapon when dropping" +set physics_ode_droppedweapon 1 "use ODE physics instead of simple physics for dropped weapons, requires physics_ode to be enabled" +set physics_ode_droppedweapon_damageforcescale 3 "how affected physical weapons are by damage" +set physics_ode_droppedweapon_avelocity 2 "randomized anagular velocity given to the weapon when dropping" // Audio track names (for old-style "cd loop NUMBER" usage) set _cdtrack_first "1" diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 527f39822a..399bb2f1fb 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1216,6 +1216,6 @@ float autocvar_g_sandbox_object_material_velocity_min; float autocvar_g_sandbox_object_material_velocity_factor; float autocvar_g_max_info_autoscreenshot; float autocvar_physics_ode; -float autocvar_sv_physics_ode_droppedweapon; -float autocvar_sv_physics_ode_droppedweapon_damageforcescale; -float autocvar_sv_physics_ode_droppedweapon_avelocity; +float autocvar_physics_ode_droppedweapon; +float autocvar_physics_ode_droppedweapon_damageforcescale; +float autocvar_physics_ode_droppedweapon_avelocity; diff --git a/qcsrc/server/cl_weapons.qc b/qcsrc/server/cl_weapons.qc index 53f39525f7..9e2468db0a 100644 --- a/qcsrc/server/cl_weapons.qc +++ b/qcsrc/server/cl_weapons.qc @@ -312,7 +312,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto wep.pickup_anyway = TRUE; // these are ALWAYS pickable // make the dropped weapon physical - if(autocvar_physics_ode && autocvar_sv_physics_ode_droppedweapon) + if(autocvar_physics_ode && autocvar_physics_ode_droppedweapon) { entity wep2; wep2 = spawn(); @@ -320,9 +320,9 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto setmodel(wep2, wep.model); wep2.angles = wep.angles; wep2.velocity = velo; - wep2.avelocity_x = random() * autocvar_sv_physics_ode_droppedweapon_avelocity; - wep2.avelocity_y = random() * autocvar_sv_physics_ode_droppedweapon_avelocity; - wep2.avelocity_z = random() * autocvar_sv_physics_ode_droppedweapon_avelocity; + wep2.avelocity_x = random() * autocvar_physics_ode_droppedweapon_avelocity; + wep2.avelocity_y = random() * autocvar_physics_ode_droppedweapon_avelocity; + wep2.avelocity_z = random() * autocvar_physics_ode_droppedweapon_avelocity; wep2.classname = "droppedweapon2"; wep2.owner = wep; @@ -331,7 +331,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto wep2.takedamage = DAMAGE_AIM; wep2.colormap = wep.colormap; wep2.glowmod = wep.glowmod; - wep2.damageforcescale = autocvar_sv_physics_ode_droppedweapon_damageforcescale; + wep2.damageforcescale = autocvar_physics_ode_droppedweapon_damageforcescale; wep2.think = thrown_wep_ode_think; wep2.nextthink = time;