From: Samual Lenks Date: Mon, 17 Feb 2014 21:45:17 +0000 (-0500) Subject: Increase delay for lgbeam_fire sound X-Git-Tag: xonotic-v0.8.0~152^2~95 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=37b7b260120b07a98e87cce2febf018e353e8edf;p=xonotic%2Fxonotic-data.pk3dir.git Increase delay for lgbeam_fire sound --- diff --git a/qcsrc/common/weapons/w_arc.qc b/qcsrc/common/weapons/w_arc.qc index e129627fe..33b4546d0 100644 --- a/qcsrc/common/weapons/w_arc.qc +++ b/qcsrc/common/weapons/w_arc.qc @@ -398,8 +398,8 @@ void W_Arc_Beam_Think(void) void W_Arc_Beam(void) { print("W_Arc_Beam();\n"); - // only play fire sound if 0.5 sec has passed since player let go the fire button - if(time - self.lg_fire_prev > 0.5) + // only play fire sound if 1 sec has passed since player let go the fire button + if(time - self.lg_fire_prev > 1) sound(self, CH_WEAPON_A, "weapons/lgbeam_fire.wav", VOL_BASE, ATTN_NORM); entity beam, oldself;