From: terencehill Date: Wed, 31 Aug 2016 01:17:15 +0000 (+0200) Subject: Properly initialize Keepaway as team based game mode X-Git-Tag: xonotic-v0.8.2~635 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=37a730e74ccbdd6a0eea6760c9ea5927243d6523;p=xonotic%2Fxonotic-data.pk3dir.git Properly initialize Keepaway as team based game mode --- diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index ba60b0d39..a3e000d33 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -443,7 +443,7 @@ void HUD_Mod_Keepaway(vector pos, vector mySize); CLASS(Keepaway, Gametype) INIT(Keepaway) { - this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); + this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",false,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); } METHOD(Keepaway, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) {