From: Mario Date: Sun, 11 Aug 2019 07:21:49 +0000 (+1000) Subject: Move most gametype's modicons functions into their directories X-Git-Tag: xonotic-v0.8.5~1412 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3718457b0b6a72644ffdbce800a659fbf48bd70e;p=xonotic%2Fxonotic-data.pk3dir.git Move most gametype's modicons functions into their directories --- diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 930029340..59ecb04d2 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -268,7 +268,6 @@ bool autocvar_hud_panel_infomessages_flip; float autocvar_hud_panel_mapvote_highlight_border = 1; bool autocvar_hud_panel_modicons; int autocvar_hud_panel_modicons_ca_layout; -int autocvar_hud_panel_modicons_dom_layout; int autocvar_hud_panel_modicons_freezetag_layout; bool autocvar_hud_panel_notify; float autocvar_hud_panel_notify_fadetime; diff --git a/qcsrc/client/hud/panel/modicons.qc b/qcsrc/client/hud/panel/modicons.qc index 306bb6f8a..18ec37d47 100644 --- a/qcsrc/client/hud/panel/modicons.qc +++ b/qcsrc/client/hud/panel/modicons.qc @@ -9,8 +9,6 @@ // Mod icons (#10) -bool mod_active; // is there any active mod icon? - void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i) { TC(int, layout); TC(int, i); @@ -84,405 +82,6 @@ void HUD_Mod_CA(vector myPos, vector mySize) } } -// CTF HUD modicon section -int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame -int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status -float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed - -void HUD_Mod_CTF_Reset() -{ - redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0; - redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0; - redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0; -} - -int autocvar__teams_available; -void HUD_Mod_CTF(vector pos, vector mySize) -{ - vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos; - vector flag_size; - float f; // every function should have that - - int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status - float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0; // time since the status changed - bool ctf_oneflag; // one-flag CTF mode enabled/disabled - bool ctf_stalemate; // currently in stalemate - int stat_items = STAT(CTF_FLAGSTATUS); - float fs, fs2, fs3, size1, size2; - vector e1, e2; - - int nteams = autocvar__teams_available; - - redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3; - blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3; - yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3; - pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3; - neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3; - - ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL); - - ctf_stalemate = (stat_items & CTF_STALEMATE); - - mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag || (stat_items & CTF_SHIELDED)); - - if (autocvar__hud_configure) { - redflag = 1; - blueflag = 2; - if (nteams & BIT(2)) - yellowflag = 2; - if (nteams & BIT(3)) - pinkflag = 3; - ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor? - } - - // when status CHANGES, set old status into prevstatus and current status into status - #define X(team) MACRO_BEGIN \ - if (team##flag != team##flag_prevframe) { \ - team##flag_statuschange_time = time; \ - team##flag_prevstatus = team##flag_prevframe; \ - team##flag_prevframe = team##flag; \ - } \ - team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \ - MACRO_END - X(red); - X(blue); - X(yellow); - X(pink); - X(neutral); - #undef X - - const float BLINK_FACTOR = 0.15; - const float BLINK_BASE = 0.85; - // note: - // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2) - // thus - // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2) - // ensure RMS == 1 - const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz - - #define X(team, cond) \ - string team##_icon = string_null, team##_icon_prevstatus = string_null; \ - int team##_alpha, team##_alpha_prevstatus; \ - team##_alpha = team##_alpha_prevstatus = 1; \ - MACRO_BEGIN \ - switch (team##flag) { \ - case 1: team##_icon = "flag_" #team "_taken"; break; \ - case 2: team##_icon = "flag_" #team "_lost"; break; \ - case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \ - default: \ - if ((stat_items & CTF_SHIELDED) && (cond)) { \ - team##_icon = "flag_" #team "_shielded"; \ - } else { \ - team##_icon = string_null; \ - } \ - break; \ - } \ - switch (team##flag_prevstatus) { \ - case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \ - case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \ - case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \ - default: \ - if (team##flag == 3) { \ - team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\ - } else if((stat_items & CTF_SHIELDED) && (cond)) { \ - team##_icon_prevstatus = "flag_" #team "_shielded"; \ - } else { \ - team##_icon_prevstatus = string_null; \ - } \ - break; \ - } \ - MACRO_END - X(red, myteam != NUM_TEAM_1 && (nteams & BIT(0))); - X(blue, myteam != NUM_TEAM_2 && (nteams & BIT(1))); - X(yellow, myteam != NUM_TEAM_3 && (nteams & BIT(2))); - X(pink, myteam != NUM_TEAM_4 && (nteams & BIT(3))); - X(neutral, ctf_oneflag); - #undef X - - int tcount = 2; - if(nteams & BIT(2)) - tcount = 3; - if(nteams & BIT(3)) - tcount = 4; - - if (ctf_oneflag) { - // hacky, but these aren't needed - red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null; - fs = fs2 = fs3 = 1; - } else switch (tcount) { - default: - case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break; - case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break; - case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break; - } - - if (mySize_x > mySize_y) { - size1 = mySize_x; - size2 = mySize_y; - e1 = eX; - e2 = eY; - } else { - size1 = mySize_y; - size2 = mySize_x; - e1 = eY; - e2 = eX; - } - - switch (myteam) { - default: - case NUM_TEAM_1: { - redflag_pos = pos; - blueflag_pos = pos + eX * fs2 * size1; - yellowflag_pos = pos - eX * fs2 * size1; - pinkflag_pos = pos + eX * fs3 * size1; - break; - } - case NUM_TEAM_2: { - redflag_pos = pos + eX * fs2 * size1; - blueflag_pos = pos; - yellowflag_pos = pos - eX * fs2 * size1; - pinkflag_pos = pos + eX * fs3 * size1; - break; - } - case NUM_TEAM_3: { - redflag_pos = pos + eX * fs3 * size1; - blueflag_pos = pos - eX * fs2 * size1; - yellowflag_pos = pos; - pinkflag_pos = pos + eX * fs2 * size1; - break; - } - case NUM_TEAM_4: { - redflag_pos = pos - eX * fs2 * size1; - blueflag_pos = pos + eX * fs3 * size1; - yellowflag_pos = pos + eX * fs2 * size1; - pinkflag_pos = pos; - break; - } - } - neutralflag_pos = pos; - flag_size = e1 * fs * size1 + e2 * size2; - - #define X(team) MACRO_BEGIN \ - f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \ - if (team##_icon && ctf_stalemate) \ - drawpic_aspect_skin(team##flag_pos, "flag_stalemate", flag_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); \ - if (team##_icon_prevstatus && f < 1) \ - drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \ - if (team##_icon) \ - drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \ - MACRO_END - X(red); - X(blue); - X(yellow); - X(pink); - X(neutral); - #undef X -} - -// Keyhunt HUD modicon section -vector KH_SLOTS[4]; - -void HUD_Mod_KH(vector pos, vector mySize) -{ - mod_active = 1; // keyhunt should never hide the mod icons panel - - // Read current state - int state = STAT(KH_KEYS); - if(!state) return; - - int i, key_state; - int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys; - all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0; - - for(i = 0; i < 4; ++i) - { - key_state = (bitshift(state, i * -5) & 31) - 1; - - if(key_state == -1) - continue; - - if(key_state == 30) - { - ++carrying_keys; - key_state = myteam; - } - - switch(key_state) - { - case NUM_TEAM_1: ++team1_keys; break; - case NUM_TEAM_2: ++team2_keys; break; - case NUM_TEAM_3: ++team3_keys; break; - case NUM_TEAM_4: ++team4_keys; break; - case 29: ++dropped_keys; break; - } - - ++all_keys; - } - - // Calculate slot measurements - vector slot_size; - if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x) - { - // Quadratic arrangement - slot_size = vec2(mySize.x * 0.5, mySize.y * 0.5); - KH_SLOTS[0] = pos; - KH_SLOTS[1] = pos + eX * slot_size.x; - KH_SLOTS[2] = pos + eY * slot_size.y; - KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y; - } - else - { - if(mySize.x > mySize.y) - { - // Horizontal arrangement - slot_size = vec2(mySize.x / all_keys, mySize.y); - for(i = 0; i < all_keys; ++i) - KH_SLOTS[i] = pos + eX * slot_size.x * i; - } - else - { - // Vertical arrangement - slot_size = vec2(mySize.x, mySize.y / all_keys); - for(i = 0; i < all_keys; ++i) - KH_SLOTS[i] = pos + eY * slot_size.y * i; - } - } - - // Make icons blink in case of RUN HERE - - float alpha = 1; - if(carrying_keys) - { - float blink = 0.6 + sin(2 * M_PI * time) * 0.4; // Oscillate between 0.2 and 1 - switch(myteam) - { - case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break; - case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break; - case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break; - case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break; - } - } - - // Draw icons - - i = 0; - - while(team1_keys--) - if(myteam == NUM_TEAM_1 && carrying_keys) - { - drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); - --carrying_keys; - } - else - drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); - - while(team2_keys--) - if(myteam == NUM_TEAM_2 && carrying_keys) - { - drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); - --carrying_keys; - } - else - drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); - - while(team3_keys--) - if(myteam == NUM_TEAM_3 && carrying_keys) - { - drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); - --carrying_keys; - } - else - drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); - - while(team4_keys--) - if(myteam == NUM_TEAM_4 && carrying_keys) - { - drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); - --carrying_keys; - } - else - drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); - - while(dropped_keys--) - drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); -} - -// Keepaway HUD mod icon -int kaball_prevstatus; // last remembered status -float kaball_statuschange_time; // time when the status changed - -// we don't need to reset for keepaway since it immediately -// autocorrects prevstatus as to if the player has the ball or not - -void HUD_Mod_Keepaway(vector pos, vector mySize) -{ - mod_active = 1; // keepaway should always show the mod HUD - - float BLINK_FACTOR = 0.15; - float BLINK_BASE = 0.85; - float BLINK_FREQ = 5; - float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); - - int stat_items = STAT(ITEMS); - int kaball = (stat_items/IT_KEY1) & 1; - - if(kaball != kaball_prevstatus) - { - kaball_statuschange_time = time; - kaball_prevstatus = kaball; - } - - vector kaball_pos, kaball_size; - - if(mySize.x > mySize.y) { - kaball_pos = pos + eX * 0.25 * mySize.x; - kaball_size = vec2(0.5 * mySize.x, mySize.y); - } else { - kaball_pos = pos + eY * 0.25 * mySize.y; - kaball_size = vec2(mySize.x, 0.5 * mySize.y); - } - - float kaball_statuschange_elapsedtime = time - kaball_statuschange_time; - float f = bound(0, kaball_statuschange_elapsedtime*2, 1); - - if(kaball_prevstatus && f < 1) - drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f); - - if(kaball) - drawpic_aspect_skin(pos, "keepawayball_carrying", vec2(mySize.x, mySize.y), '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL); -} - - -// Nexball HUD mod icon -void HUD_Mod_NexBall(vector pos, vector mySize) -{ - float nb_pb_starttime, dt, p; - int stat_items; - - stat_items = STAT(ITEMS); - nb_pb_starttime = STAT(NB_METERSTART); - - if (stat_items & IT_KEY1) - mod_active = 1; - else - mod_active = 0; - - //Manage the progress bar if any - if (nb_pb_starttime > 0) - { - dt = (time - nb_pb_starttime) % nb_pb_period; - // one period of positive triangle - p = 2 * dt / nb_pb_period; - if (p > 1) - p = 2 - p; - - HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); - } - - if (stat_items & IT_KEY1) - drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); -} - // Race/CTS HUD mod icons float crecordtime_prev; // last remembered crecordtime float crecordtime_change_time; // time when crecordtime last changed @@ -629,87 +228,6 @@ void HUD_Mod_Race(vector pos, vector mySize) } } -void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i) -{ - TC(int, layout); TC(int, i); - float stat = -1; - string pic = ""; - vector color = '0 0 0'; - switch(i) - { - case 0: stat = STAT(DOM_PPS_RED); pic = "dom_icon_red"; color = '1 0 0'; break; - case 1: stat = STAT(DOM_PPS_BLUE); pic = "dom_icon_blue"; color = '0 0 1'; break; - case 2: stat = STAT(DOM_PPS_YELLOW); pic = "dom_icon_yellow"; color = '1 1 0'; break; - default: - case 3: stat = STAT(DOM_PPS_PINK); pic = "dom_icon_pink"; color = '1 0 1'; break; - } - float pps_ratio = 0; - if(STAT(DOM_TOTAL_PPS)) - pps_ratio = stat / STAT(DOM_TOTAL_PPS); - - if(mySize.x/mySize.y > aspect_ratio) - { - i = aspect_ratio * mySize.y; - myPos.x = myPos.x + (mySize.x - i) / 2; - mySize.x = i; - } - else - { - i = 1/aspect_ratio * mySize.x; - myPos.y = myPos.y + (mySize.y - i) / 2; - mySize.y = i; - } - - if (layout) // show text too - { - //draw the text - color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max - if (layout == 2) // average pps - drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), vec2((2/3) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL); - else // percentage of average pps - drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), vec2((2/3) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL); - } - - //draw the icon - drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - if (stat > 0) - { - drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio); - drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawresetcliparea(); - } -} - -void HUD_Mod_Dom(vector myPos, vector mySize) -{ - mod_active = 1; // required in each mod function that always shows something - - int layout = autocvar_hud_panel_modicons_dom_layout; - int rows, columns; - float aspect_ratio; - aspect_ratio = (layout) ? 3 : 1; - rows = HUD_GetRowCount(team_count, mySize, aspect_ratio); - columns = ceil(team_count/rows); - - int i; - float row = 0, column = 0; - vector pos, itemSize; - itemSize = vec2(mySize.x / columns, mySize.y / rows); - for(i=0; i= rows) - { - row = 0; - ++column; - } - } -} - void HUD_ModIcons_SetFunc() { HUD_ModIcons_GameType = gametype.m_modicons; diff --git a/qcsrc/client/hud/panel/modicons.qh b/qcsrc/client/hud/panel/modicons.qh index 6db88c68b..c90c0991f 100644 --- a/qcsrc/client/hud/panel/modicons.qh +++ b/qcsrc/client/hud/panel/modicons.qh @@ -1,2 +1,4 @@ #pragma once #include "../panel.qh" + +bool mod_active; // is there any active mod icon? diff --git a/qcsrc/common/gamemodes/gamemode/ctf/_mod.qh b/qcsrc/common/gamemodes/gamemode/ctf/_mod.qh index e7fcea7bc..9a1d18119 100644 --- a/qcsrc/common/gamemodes/gamemode/ctf/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/ctf/_mod.qh @@ -1,5 +1,8 @@ // generated file; do not modify #include +#ifdef CSQC + #include +#endif #ifdef SVQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/domination/_mod.qh b/qcsrc/common/gamemodes/gamemode/domination/_mod.qh index 0c5e84121..b48a0a914 100644 --- a/qcsrc/common/gamemodes/gamemode/domination/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/domination/_mod.qh @@ -1,4 +1,7 @@ // generated file; do not modify +#ifdef CSQC + #include +#endif #ifdef SVQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh b/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh index 145ca49f0..8536675f3 100644 --- a/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh @@ -1,4 +1,7 @@ // generated file; do not modify +#ifdef CSQC + #include +#endif #ifdef SVQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc index 4f44840c4..14802494b 100644 --- a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc @@ -1,4 +1,7 @@ // generated file; do not modify +#ifdef CSQC + #include +#endif #ifdef SVQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh index e4143fc84..defda7497 100644 --- a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh @@ -1,4 +1,7 @@ // generated file; do not modify +#ifdef CSQC + #include +#endif #ifdef SVQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/nexball/_mod.inc b/qcsrc/common/gamemodes/gamemode/nexball/_mod.inc index 787276756..b229dcdf5 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/nexball/_mod.inc @@ -1,5 +1,10 @@ // generated file; do not modify -#include +#ifdef CSQC + #include +#endif +#ifdef SVQC + #include +#endif #include #ifdef SVQC #include diff --git a/qcsrc/common/gamemodes/gamemode/nexball/_mod.qh b/qcsrc/common/gamemodes/gamemode/nexball/_mod.qh index a1cf54437..0a3d1e238 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/nexball/_mod.qh @@ -1,5 +1,10 @@ // generated file; do not modify -#include +#ifdef CSQC + #include +#endif +#ifdef SVQC + #include +#endif #include #ifdef SVQC #include