From: otta8634 Date: Sun, 16 Feb 2025 10:21:37 +0000 (+0800) Subject: Improve some whitespace in guide files X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=354b2a206796afb5d9d20389f432aa1dec461b39;p=xonotic%2Fxonotic-data.pk3dir.git Improve some whitespace in guide files Made some code align better. Also updated the comments which show where the guide descriptions are written in the repo. --- diff --git a/qcsrc/menu/xonotic/guide/guide.qh b/qcsrc/menu/xonotic/guide/guide.qh index fa8260ff06..d01d50585f 100644 --- a/qcsrc/menu/xonotic/guide/guide.qh +++ b/qcsrc/menu/xonotic/guide/guide.qh @@ -8,16 +8,16 @@ #define TOPICS(X) \ X(NEW(IntroductionSource), _("Introduction"), "gametype_tdm") \ X(NEW(MovementSource), _("Movement"), "gametype_inv") \ - X(NEW(GametypeSource), _("Gametypes"), "gametype_dm") \ - X(NEW(WeaponSource), _("Weapons"), "gametype_duel") \ - X(NEW(ItemSource), _("Items"), "gametype_kh") \ - X(NEW(PowerupSource), _("Powerups"), "gametype_dom") \ - X(NEW(BuffSource), _("Buffs"), "gametype_ka") \ - X(NEW(NadeSource), _("Nades"), "gametype_ft") \ - X(NEW(MonsterSource), _("Monsters"), "gametype_lms") \ - X(NEW(VehicleSource), _("Vehicles"), "gametype_rc") \ - X(NEW(TurretSource), _("Turrets"), "gametype_as") \ - X(NEW(MutatorSource), _("Mutators"), "gametype_nb") \ + X(NEW(GametypeSource), _("Gametypes"), "gametype_dm") \ + X(NEW(WeaponSource), _("Weapons"), "gametype_duel") \ + X(NEW(ItemSource), _("Items"), "gametype_kh") \ + X(NEW(PowerupSource), _("Powerups"), "gametype_dom") \ + X(NEW(BuffSource), _("Buffs"), "gametype_ka") \ + X(NEW(NadeSource), _("Nades"), "gametype_ft") \ + X(NEW(MonsterSource), _("Monsters"), "gametype_lms") \ + X(NEW(VehicleSource), _("Vehicles"), "gametype_rc") \ + X(NEW(TurretSource), _("Turrets"), "gametype_as") \ + X(NEW(MutatorSource), _("Mutators"), "gametype_nb") \ /**/ CLASS(TopicSource, DataSource) METHOD(TopicSource, getEntry, entity(TopicSource this, int i, void(string, string) returns)); @@ -76,49 +76,49 @@ ENDCLASS(id) #define REGISTRY_SOURCE_5(id, arr_name, register_arr, cond1, cond2) _REGISTRY_SOURCE(id, arr_name, register_arr, cond1, cond2, false, 2) #define REGISTRY_SOURCE_6(id, arr_name, register_arr, cond1, cond2, cond3) _REGISTRY_SOURCE(id, arr_name, register_arr, cond1, cond2, cond3, 3) +// The descriptions for these are in menu/xonotic/guide/pages.qh REGISTRY_SOURCE(IntroductionSource, Introduction, IntroductionGuidePages) REGISTRY_SOURCE(MovementSource, Movement, MovementGuidePages) -// The descriptions for these are in menu/xonotic/guide/pages.qh #include -REGISTRY_SOURCE(GametypeSource, Gametypes, Gametypes) // The descriptions for these are in common/gamemodes/gamemode/*/*.qc +REGISTRY_SOURCE(GametypeSource, Gametypes, Gametypes) #include +// The descriptions for these are in common/mutators/mutator/buffs/buff/*.qc REGISTRY_SOURCE(BuffSource, Buffs, StatusEffects, it.instanceOfBuff) -// The descriptions for these are in common/mutators/mutator/buffs/all.inc #include -REGISTRY_SOURCE(PowerupSource, Powerups, Items, it.instanceOfPowerup) // The descriptions for these are in common/mutators/mutator/powerups/powerup/*.qc and common/items/item/jetpack.qc +REGISTRY_SOURCE(PowerupSource, Powerups, Items, it.instanceOfPowerup) #include +// The descriptions for these are in common/items/item/*.qc and common/mutators/mutator/instagib/items.qc REGISTRY_SOURCE(ItemSource, Items, Items, !it.instanceOfPowerup && it.instanceOfAmmo, !it.instanceOfPowerup && it.instanceOfHealth, !it.instanceOfPowerup && it.instanceOfArmor) -// The descriptions for these are in common/items/item/*.qc and common/mutators/mutator/instagib/items.qc #include +// The descriptions for these are in common/mutators/mutator/nades/nade/*.qc REGISTRY_SOURCE(NadeSource, Nades, Nades) -// The descriptions for these are in common/mutators/mutator/nades/all.inc #include -REGISTRY_SOURCE(WeaponSource, Weapons, Weapons) // The descriptions for these are in common/weapons/weapon/*.qc and common/mutators/mutator/overkill/ok*.qc (weapon files) +REGISTRY_SOURCE(WeaponSource, Weapons, Weapons) #include -REGISTRY_SOURCE(MonsterSource, Monsters, Monsters) // The descriptions for these are in common/monsters/monster/*.qc +REGISTRY_SOURCE(MonsterSource, Monsters, Monsters) #include -REGISTRY_SOURCE(VehicleSource, Vehicles, Vehicles) // The descriptions for these are in common/vehicles/vehicle/*.qc +REGISTRY_SOURCE(VehicleSource, Vehicles, Vehicles) #include -REGISTRY_SOURCE(TurretSource, Turrets, Turrets) // The descriptions for these are in common/turrets/turret/*.qc +REGISTRY_SOURCE(TurretSource, Turrets, Turrets) #include -REGISTRY_SOURCE(MutatorSource, Mutators, Mutators) // The descriptions for these are in common/mutators/mutator/*.qc (not the cl_* or sv_* files) +REGISTRY_SOURCE(MutatorSource, Mutators, Mutators)