From: Mario Date: Sat, 13 Dec 2014 09:00:34 +0000 (+1100) Subject: Unfreeze players on round reset X-Git-Tag: xonotic-v0.8.0~102 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3505cd813441f610919fbf57af8d5a28406755f3;p=xonotic%2Fxonotic-data.pk3dir.git Unfreeze players on round reset --- diff --git a/qcsrc/server/command/vote.qc b/qcsrc/server/command/vote.qc index fdb53ace9..ada537654 100644 --- a/qcsrc/server/command/vote.qc +++ b/qcsrc/server/command/vote.qc @@ -355,6 +355,10 @@ void reset_map(float dorespawn) } } + FOR_EACH_PLAYER(self) + if(self.frozen) + Unfreeze(self); + // Moving the player reset code here since the player-reset depends // on spawnpoint entities which have to be reset first --blub if(dorespawn)