From: MirceaKitsune Date: Thu, 14 Jul 2011 14:50:53 +0000 (+0300) Subject: Make bots much smarter :) X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3408042eb53601f1bb7b8e94bab3beaf9d6eb136;p=voretournament%2Fvoretournament.git Make bots much smarter :) --- diff --git a/data/botsVT.cfg b/data/botsVT.cfg index 2876a72b..18406249 100644 --- a/data/botsVT.cfg +++ b/data/botsVT.cfg @@ -45,10 +45,10 @@ set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this va set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance" set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds" -set bot_ai_vore_decide_pred 1 "How fast bots decide what to do with their prey, at lowest skill" -set bot_ai_vore_decide_prey 1.2 "How fast bots decide what to do with their predator, at lowest skill" -set bot_ai_vore_decide_swallow 0.8 "How often bots decide if to swallow someone" -set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations" +set bot_ai_vore_decide_pred 1 "How fast bots decide what to do with their prey, at lowest skill (delay in seconds)" +set bot_ai_vore_decide_prey 1.2 "How fast bots decide what to do with their predator, at lowest skill (delay in seconds)" +set bot_ai_vore_decide_swallow 0.6 "How often bots decide if to swallow someone, not influenced by skill (delay in seconds)" +set bot_ai_vore_fear 1 "How much bots will fear players more powerful than them and avoid them in some situations" set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill" set bot_ai_vore_stayinstomach 0 "When enabled, a bot will stay in a team mate's stomach even if he has no reason to and could willingly leave" set bot_ai_vore_keepinstomach 0 "When enabled, a bot will keep a team mate in his stomach even if he has no reason to and could regurgitate him" diff --git a/data/qcsrc/server/bot/havocbot/vore_ai.qc b/data/qcsrc/server/bot/havocbot/vore_ai.qc index a468fd7f..b46f5a2f 100644 --- a/data/qcsrc/server/bot/havocbot/vore_ai.qc +++ b/data/qcsrc/server/bot/havocbot/vore_ai.qc @@ -5,10 +5,18 @@ float Swallow_condition_check_bot(entity prey) { // checks the necessary conditions for a bot to swallow a player + float kick_dmg; + if(cvar("g_vore_kick") && skill >= 7) + { + kick_dmg = cvar("g_balance_vore_kick_damage"); + if(cvar("g_healthsize")) + kick_dmg *= pow(prey.scale / self.scale, cvar("g_balance_vore_kick_scalediff")); // based on the damage the prey can do to us at his size + } + if(Swallow_condition_check(prey)) // check the normal conditions of the vore system if(time >= prey.spawnshieldtime) // spawn shield means you are invincible if not(prey.BUTTON_CHAT) // don't eat players who are chatting - if(self.health > cvar("g_balance_vore_kick_damage") && skill >= 5) // explained below + if(self.health > kick_dmg) return TRUE; return FALSE; } @@ -132,19 +140,23 @@ void Vore_AI() if(!cvar("g_vore_reversescoring")) // when reverse scoring is on, it's in the interest of the prey to get eaten, so the predator has nothing to fear { - if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup - fear += cvar("bot_ai_vore_fear") * self.bot_vorefear; - if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup - fear += cvar("bot_ai_vore_fear") * self.bot_vorefear; - fear += self.stomach_load; // the bigger our stomach, the less we want to put someone else in there + if(skill >= 3) // make bots aware of this from skill 3 and up + fear *= 1 + self.stomach_load; // the bigger our stomach, the less we want to put someone else in there + if(skill >= 5) // make bots aware of this from skill 5 and up + fear *= 1 + prey.stomach_load; // predators fear prey that have a large stomach + if(cvar("g_healthsize")) fear *= (prey.scale / self.scale); // predators fear larger prey and are courageous toward smaller prey - if(prey.stomach_load) - fear *= prey.stomach_load; // predators fear prey that have a large stomach + if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup + fear *= 2; + if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup + fear *= 2; // when a bot is being swallowed, he will try to swallow the enemy back in defense, forgetting about fear if(self.swallow_progress_prey) fear /= self.swallow_progress_prey * skill; + + fear *= cvar("bot_ai_vore_fear") * self.bot_vorefear; } decide_pred_time = cvar("bot_ai_vore_decide_pred") / skill / self.bot_vorethinkpred; @@ -176,7 +188,22 @@ void Vore_AI() { // if the predator's health is smaller than the damage a stomach kick can do, regurgitate the player(s) // otherwise the predator is putting himself at risk by keeping you inside - if(self.health <= cvar("g_balance_vore_kick_damage") && skill >= 5) // such awareness comes from skill 5 and up + float kick_dmg; + if(cvar("g_vore_kick") && skill >= 7) // such awareness comes from skill level 7 and up + { + kick_dmg = cvar("g_balance_vore_kick_damage"); + if(cvar("g_healthsize")) + { + entity e; + FOR_EACH_PLAYER(e) // count the size of all players in the stomach for accounting the danger level + { + if(e.predator == self) + if not(teamplay && e.team == self.team) // don't count team mates + kick_dmg *= pow(e.scale / self.scale, cvar("g_balance_vore_kick_scalediff")); // based on the damage the prey can do to us at his size + } + } + } + if(self.health <= kick_dmg) self.BUTTON_REGURGITATE = TRUE; else if(!self.digesting && cvar("g_vore_digestion"))