From: havoc Date: Mon, 25 May 2020 08:10:04 +0000 (+0000) Subject: Add csqc_polygons_defaultmaterial_nocullface cvar which defaults to 1 in nexuiz and... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3291222c2c2c8cc53d63d859cf0f89940be25604;p=xonotic%2Fdarkplaces.git Add csqc_polygons_defaultmaterial_nocullface cvar which defaults to 1 in nexuiz and xonotic derived games, this restores the compatible behavior with older versions of the engine. It defaults to 0 in other games (and would be recommended to set to 0 in those games when they make a new release) as it seems like that would be the better default for efficiency (and matches FTEQW engine). Fixed a bug in CL_MeshEntities_FinalizeRenderEntity where it skipped finalize when the entity has no surfaces, but since it is still included in the render entities list it was rendering garbage when unused. Use the "$whiteimage" texture for CSQC/UI polygons (VM_CL_R_PolygonBegin) that specify texture "", to be compatible with older versions. Clarify the name of a parameter on Mod_Mesh_GetTexture prototype to match the implementation as it was misleading otherwise. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12569 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_main.c b/cl_main.c index 210d35f5..e710a1ca 100644 --- a/cl_main.c +++ b/cl_main.c @@ -35,6 +35,7 @@ cvar_t csqc_progname = {CVAR_CLIENT | CVAR_SERVER, "csqc_progname","csprogs.dat" cvar_t csqc_progcrc = {CVAR_CLIENT | CVAR_READONLY, "csqc_progcrc","-1","CRC of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"}; cvar_t csqc_progsize = {CVAR_CLIENT | CVAR_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"}; cvar_t csqc_usedemoprogs = {CVAR_CLIENT, "csqc_usedemoprogs","1","use csprogs stored in demos"}; +cvar_t csqc_polygons_defaultmaterial_nocullface = {CVAR_CLIENT, "csqc_polygons_defaultmaterial_nocullface", "0", "use 'cull none' behavior in the default shader for rendering R_PolygonBegin - warning: enabling this is not consistent with FTEQW behavior on this feature"}; cvar_t cl_shownet = {CVAR_CLIENT, "cl_shownet","0","1 = print packet size, 2 = print packet message list"}; cvar_t cl_nolerp = {CVAR_CLIENT, "cl_nolerp", "0","network update smoothing"}; @@ -2442,12 +2443,9 @@ void CL_MeshEntities_Scene_AddRenderEntity(void) void CL_MeshEntities_Scene_FinalizeRenderEntity(void) { entity_t *ent = &cl_meshentities[MESH_SCENE]; - if (ent->render.model->num_surfaces) - { - Mod_Mesh_Finalize(ent->render.model); - VectorCopy(ent->render.model->normalmins, ent->render.mins); - VectorCopy(ent->render.model->normalmaxs, ent->render.maxs); - } + Mod_Mesh_Finalize(ent->render.model); + VectorCopy(ent->render.model->normalmins, ent->render.mins); + VectorCopy(ent->render.model->normalmaxs, ent->render.maxs); } static void CL_MeshEntities_Shutdown(void) @@ -2743,6 +2741,8 @@ void CL_Init (void) Cmd_AddCommand(&cmd_client, "locs_reload", CL_Locs_Reload_f, "reload .loc file for this map"); Cmd_AddCommand(&cmd_client, "locs_save", CL_Locs_Save_f, "save .loc file for this map containing currently defined points and boxes"); + Cvar_RegisterVariable(&csqc_polygons_defaultmaterial_nocullface); + CL_Parse_Init(); CL_Particles_Init(); CL_Screen_Init(); diff --git a/clvm_cmds.c b/clvm_cmds.c index efbae27c..d2836b37 100644 --- a/clvm_cmds.c +++ b/clvm_cmds.c @@ -3307,6 +3307,8 @@ static void VM_CL_R_PolygonBegin (prvm_prog_t *prog) // we need to remember whether this is a 2D or 3D mesh we're adding to mod = draw2d ? CL_Mesh_UI() : CL_Mesh_Scene(); prog->polygonbegin_model = mod; + if (texname == NULL || texname[0] == 0) + texname = "$whiteimage"; strlcpy(prog->polygonbegin_texname, texname, sizeof(prog->polygonbegin_texname)); prog->polygonbegin_drawflags = drawflags; prog->polygonbegin_numvertices = 0; @@ -3359,6 +3361,8 @@ static void VM_CL_R_PolygonEnd (prvm_prog_t *prog) float *o; dp_model_t *mod = prog->polygonbegin_model; msurface_t *surf; + texture_t *tex; + int materialflags; VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd); if (!mod) @@ -3380,7 +3384,15 @@ static void VM_CL_R_PolygonEnd (prvm_prog_t *prog) } // create the surface, looking up the best matching texture/shader - surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, prog->polygonbegin_texname, prog->polygonbegin_drawflags, TEXF_ALPHA, MATERIALFLAG_WALL | (hascolor ? MATERIALFLAG_VERTEXCOLOR : 0) | (hasalpha ? MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW : 0)), false); + materialflags = MATERIALFLAG_WALL; + if (csqc_polygons_defaultmaterial_nocullface.integer) + materialflags |= MATERIALFLAG_NOCULLFACE; + if (hascolor) + materialflags |= MATERIALFLAG_VERTEXCOLOR; + if (hasalpha) + materialflags |= MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + tex = Mod_Mesh_GetTexture(mod, prog->polygonbegin_texname, prog->polygonbegin_drawflags, TEXF_ALPHA, materialflags); + surf = Mod_Mesh_AddSurface(mod, tex, false); // create triangle fan for (i = 0; i < prog->polygonbegin_numvertices; i++) { diff --git a/cmd.c b/cmd.c index ce0c4013..d19e96fa 100644 --- a/cmd.c +++ b/cmd.c @@ -525,6 +525,7 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) "sys_ticrate 0.01388889\n" "r_shadow_gloss 1\n" "r_shadow_bumpscale_basetexture 0\n" +"csqc_polygons_defaultmaterial_nocullface 0\n" ); break; case GAME_NEHAHRA: @@ -549,6 +550,7 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) "sys_ticrate 0.01388889\n" "r_shadow_gloss 1\n" "r_shadow_bumpscale_basetexture 0\n" +"csqc_polygons_defaultmaterial_nocullface 0\n" ); break; // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities. @@ -577,6 +579,7 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) "sys_ticrate 0.02\n" "r_shadow_gloss 1\n" "r_shadow_bumpscale_basetexture 0\n" +"csqc_polygons_defaultmaterial_nocullface 0\n" ); break; // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area @@ -602,6 +605,7 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) "sys_ticrate 0.01388889\n" "r_shadow_gloss 1\n" "r_shadow_bumpscale_basetexture 0\n" +"csqc_polygons_defaultmaterial_nocullface 0\n" ); break; case GAME_TENEBRAE: @@ -626,6 +630,7 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) "sys_ticrate 0.01388889\n" "r_shadow_gloss 2\n" "r_shadow_bumpscale_basetexture 4\n" +"csqc_polygons_defaultmaterial_nocullface 0\n" ); break; case GAME_NEXUIZ: @@ -650,6 +655,14 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) "sys_ticrate 0.01388889\n" "sv_gameplayfix_q2airaccelerate 1\n" "sv_gameplayfix_stepmultipletimes 1\n" +"csqc_polygons_defaultmaterial_nocullface 1\n" + ); + break; + case GAME_XONOTIC: + case GAME_VORETOURNAMENT: + // compatibility for versions prior to 2020-05-25, this can be overridden in newer versions to get the default behavior and be consistent with FTEQW engine + Cbuf_InsertText(cmd, "\n" +"csqc_polygons_defaultmaterial_nocullface 1\n" ); break; // Steel Storm: Burning Retribution csqc misinterprets CSQC_InputEvent if type is a value other than 0 or 1 @@ -674,6 +687,7 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) "sv_gameplayfix_downtracesupportsongroundflag 1\n" "sys_ticrate 0.01388889\n" "cl_csqc_generatemousemoveevents 0\n" +"csqc_polygons_defaultmaterial_nocullface 1\n" ); break; default: @@ -696,6 +710,7 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) "sv_gameplayfix_swiminbmodels 1\n" "sv_gameplayfix_downtracesupportsongroundflag 1\n" "sys_ticrate 0.01388889\n" +"csqc_polygons_defaultmaterial_nocullface 0\n" ); break; } diff --git a/csprogs.h b/csprogs.h index cfd721c0..dff44d74 100644 --- a/csprogs.h +++ b/csprogs.h @@ -76,6 +76,7 @@ extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat extern cvar_t csqc_progcrc; extern cvar_t csqc_progsize; +extern cvar_t csqc_polygons_defaultmaterial_nocullface; void CL_VM_PreventInformationLeaks(void); diff --git a/model_shared.h b/model_shared.h index db71e4b1..62bbd7dc 100644 --- a/model_shared.h +++ b/model_shared.h @@ -1215,7 +1215,7 @@ void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int * void Mod_Mesh_Create(dp_model_t *mod, const char *name); void Mod_Mesh_Destroy(dp_model_t *mod); void Mod_Mesh_Reset(dp_model_t *mod); -texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int addmaterialflags); +texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int defaultmaterialflags); msurface_t *Mod_Mesh_AddSurface(dp_model_t *mod, texture_t *tex, qboolean batchwithprevioussurface); int Mod_Mesh_IndexForVertex(dp_model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a); void Mod_Mesh_AddTriangle(dp_model_t *mod, msurface_t *surf, int e0, int e1, int e2);