From: Rudolf Polzer Date: Tue, 17 Jan 2012 10:26:51 +0000 (+0100) Subject: turn on prediction error compensation by default X-Git-Tag: xonotic-v0.6.0~139^2~3 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=319a9ffc2dfcec055b48ab804618f975c5233804;p=xonotic%2Fxonotic-data.pk3dir.git turn on prediction error compensation by default --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index d003f80f3..b7ac69620 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1776,7 +1776,7 @@ seta cl_forceplayercolors 0 "make everyone look like your own color (requires se seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (requires server to have sv_use_csqc_players 1, and is ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" -seta cl_movement_errorcompensation 0 "try to compensate for prediction errors and reduce preceived lag (requires server to have sv_use_csqc_players 1)" +seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag (requires server to have sv_use_csqc_players 1)" // debug cvars for keyhunt attaching set _angles "0 0 0"