From: Rudolf Polzer Date: Sun, 28 Aug 2011 05:17:37 +0000 (+0200) Subject: improve helpme lgoic a bit X-Git-Tag: xonotic-v0.5.0~40 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=3170151c86b6341b81d154a2dbfdf91a1935b65c;p=xonotic%2Fxonotic-data.pk3dir.git improve helpme lgoic a bit --- diff --git a/qcsrc/server/waypointsprites.qc b/qcsrc/server/waypointsprites.qc index f78296a14..987fb6d33 100644 --- a/qcsrc/server/waypointsprites.qc +++ b/qcsrc/server/waypointsprites.qc @@ -204,31 +204,47 @@ float WaypointSprite_visible_for_player(entity e) return TRUE; } +entity WaypointSprite_getviewentity(entity e) +{ + if(e.classname == "spectator") + e = e.enemy; + /* TODO idea (check this breaks nothing) + else if(e.classname == "observer") + e = world; + */ + return e; +} + +float WaypointSprite_isteammate(entity e, entity e2) +{ + if(teamplay) + { + if(e2.team != e.team) + return FALSE; + } + else + { + if(e2 != e) + return FALSE; + } + return TRUE; +} + float WaypointSprite_Customize() { // this is not in SendEntity because it shall run every frame, not just every update // make spectators see what the player would see entity e; - e = other; - if(e.classname == "spectator") - e = e.enemy; + e = WaypointSprite_getviewentity(other); // as a GENERAL rule: // if you have the invisibility powerup, sprites ALWAYS are restricted to your team // but only apply this to real players, not to spectators if(g_minstagib && (self.owner.items & IT_STRENGTH) && (e == other)) { - if(teamplay) - { - if(self.owner.team != e.team) - return FALSE; - } - else - { - if(self.owner != e) - return FALSE; - } + if(!WaypointSprite_isteammate(self.owner, e)) + return FALSE; } return self.waypointsprite_visible_for_player(e); @@ -307,12 +323,17 @@ float WaypointSprite_SendEntity(entity to, float sendflags) WriteByte(MSG_ENTITY, self.colormod_y * 255.0); WriteByte(MSG_ENTITY, self.colormod_z * 255.0); - dt = (self.waypointsprite_helpmetime - time) / 0.1; - if(dt < 0 || (teamplay && self.owner && self.owner.team != to.team)) // don't tell enemies about "HELP ME" (FIXME clean this up to handle spectating/observing well too) - dt = 0; - if(dt > 255) - dt = 255; - WriteByte(MSG_ENTITY, dt); + if(WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to))) + { + dt = (self.waypointsprite_helpmetime - time) / 0.1; + if(dt < 0) + dt = 0; + if(dt > 255) + dt = 255; + WriteByte(MSG_ENTITY, dt); + } + else + WriteByte(MSG_ENTITY, 0); } return TRUE;