From: divverent Date: Sun, 7 Dec 2008 18:28:33 +0000 (+0000) Subject: no, this way of colormapping looks best after all... sorry X-Git-Tag: xonotic-v0.1.0preview~2010 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=31039e41f838ccab35bbd8857ed3cedd7a9efb6d;p=xonotic%2Fdarkplaces.git no, this way of colormapping looks best after all... sorry git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8580 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_rmain.c b/gl_rmain.c index 4797e405..03beaffe 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -6458,9 +6458,9 @@ static void R_DrawTextureSurfaceList_ShowSurfaces3(int texturenumsurfaces, msurf if (rsurface.texture->currentskinframe->pants || rsurface.texture->currentskinframe->shirt) { - c[0] = (rsurface.colormap_pantscolor[0] * 0.2 + rsurface.colormap_shirtcolor[0] * 0.3) * (c[0] + 1); - c[1] = (rsurface.colormap_pantscolor[1] * 0.2 + rsurface.colormap_shirtcolor[1] * 0.3) * (c[1] + 1); - c[2] = (rsurface.colormap_pantscolor[2] * 0.2 + rsurface.colormap_shirtcolor[2] * 0.3) * (c[2] + 1); + c[0] = (rsurface.colormap_pantscolor[0] * 0.3 + rsurface.colormap_shirtcolor[0] * 0.7); + c[1] = (rsurface.colormap_pantscolor[1] * 0.3 + rsurface.colormap_shirtcolor[1] * 0.7); + c[2] = (rsurface.colormap_pantscolor[2] * 0.3 + rsurface.colormap_shirtcolor[2] * 0.7); } // brighten it up (as texture value 127 means "unlit")