From: Rudolf Polzer Date: Thu, 5 Apr 2018 20:53:50 +0000 (-0700) Subject: Replace our use of r_fakelight and r_equalize_entities_fullbright by r_fullbright_dir... X-Git-Tag: xonotic-v0.8.5~1940^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=2ff3f7ad1ad27c50ed0b7dc43eb58dbb1caacc80;p=xonotic%2Fxonotic-data.pk3dir.git Replace our use of r_fakelight and r_equalize_entities_fullbright by r_fullbright_directed. Unlit maps and g_fullbrightplayers/g_fullbrightitems now will get somewhat different lighting, but should still be easy on the eyes (the former) and stand out properly (the latter). This will allow simplifying engine code significantly while even being a bit easier on the eyes. Comparison video: https://www.youtube.com/watch?v=xSuVieA8ILI --- diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 2d7eb360d..d2247228a 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -772,17 +772,14 @@ r_cullentities_trace 0 r_shadow_glossexact 1 r_shadow_glossintensity 1 -// use fake light if map has no lightmaps -r_fakelight 1 +// use slightly better lighting than r_fullbright if map has no lightmaps, and for fullbrightplayers +r_fullbright_directed 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water r_water_refractdistort 0.019 set cl_rainsnow_maxdrawdist 2048 -// equalize looks better than fullbright -r_equalize_entities_fullbright 1 - // safe font defaults r_font_hinting 1 r_font_disable_freetype 0