From: z411 Date: Wed, 28 Apr 2021 21:06:37 +0000 (-0400) Subject: Hack to broadcast inventory in duel (fixes 10dea0fc8899b909d4c812c05089735d854fa35d) X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=2f3349bbc38d601a81631e3016e0fe9039c66882;p=xonotic%2Fxonotic-data.pk3dir.git Hack to broadcast inventory in duel (fixes 10dea0fc8899b909d4c812c05089735d854fa35d) --- diff --git a/qcsrc/common/items/inventory.qh b/qcsrc/common/items/inventory.qh index 098394fc1..f01d7dc21 100644 --- a/qcsrc/common/items/inventory.qh +++ b/qcsrc/common/items/inventory.qh @@ -14,6 +14,7 @@ ENDCLASS(Inventory) .Inventory inventory_store; REGISTER_NET_LINKED(ENT_CLIENT_INVENTORY) +REGISTER_NET_TEMP(TE_CSQC_INVENTORY) const int Inventory_groups_minor = 8; // must be a multiple of 8 (one byte) to optimize bandwidth usage const int Inventory_groups_major = 4; // must be >= ceil(REGISTRY_COUNT(Items) / Inventory_groups_minor) @@ -52,16 +53,9 @@ void Inventory_remove(entity this) // g_inventory = NULL; } -NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) +void Inventory_handle(entity inv, bool mine) { - make_pure(this); - //g_inventory = this; - //this.entremove = Inventory_remove; - - float entnum = ReadByte() - 1; - inventoryslots[entnum] = this; - - const int majorBits = Readbits(Inventory_groups_major); + const int majorBits = Readbits(Inventory_groups_major); for (int i = 0; i < Inventory_groups_major; ++i) { if (!(majorBits & BIT(i))) { continue; @@ -73,10 +67,10 @@ NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) } const GameItem it = REGISTRY_GET(Items, Inventory_groups_minor * i + j); .int fld = inv_items[it.m_id]; - int prev = this.(fld); - int next = this.(fld) = ReadByte(); + int prev = inv.(fld); + int next = inv.(fld) = ReadByte(); - if(entnum == current_player) { + if(mine) { if(last_pickup_item != it) last_pickup_times = 0; last_pickup_timer = timer; last_pickup_item = it; @@ -86,6 +80,26 @@ NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) LOG_DEBUGF("%s: %.0f -> %.0f", it.m_name, prev, next); } } +} + +NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) +{ + make_pure(this); + inventoryslots[current_player] = this; + //this.entremove = Inventory_remove; // z411 TODO : Must implement this + + Inventory_handle(this, true); + return true; +} + +NET_HANDLE(TE_CSQC_INVENTORY, bool isnew) +{ + float entnum = ReadByte() - 1; + + if(!inventoryslots[entnum]) + inventoryslots[entnum] = NEW(Inventory); + + Inventory_handle(inventoryslots[entnum], entnum == current_player); return true; } @@ -104,10 +118,10 @@ NET_HANDLE(TE_CSQC_WEAPONPICKUP, bool isnew) #ifdef SVQC int minorBitsArr[Inventory_groups_major]; -void Inventory_Write(Inventory data, Inventory store) +void Inventory_Write(int channel, Inventory data, Inventory store) { if (!data) { - WriteShort(MSG_ENTITY, 0); + WriteShort(channel, 0); return; } TC(Inventory, data); @@ -127,21 +141,21 @@ void Inventory_Write(Inventory data, Inventory store) } }); - Writebits(MSG_ENTITY, majorBits, Inventory_groups_major); + Writebits(channel, majorBits, Inventory_groups_major); for (int i = 0; i < Inventory_groups_major; ++i) { if (!(majorBits & BIT(i))) continue; const int minorBits = minorBitsArr[i]; - Writebits(MSG_ENTITY, minorBits, Inventory_groups_minor); + Writebits(channel, minorBits, Inventory_groups_minor); for (int j = 0; j < Inventory_groups_minor; ++j) { if (!(minorBits & BIT(j))) continue; const entity it = REGISTRY_GET(Items, Inventory_groups_minor * i + j); - WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); + WriteByte(channel, data.inv_items[it.m_id]); } } } @@ -151,16 +165,26 @@ void Inventory_Write(Inventory data, Inventory store) #undef G_MINOR #ifdef SVQC +bool Inventory_Broadcast(Inventory this) +{ + TC(Inventory, this); + WriteHeader(MSG_BROADCAST, TE_CSQC_INVENTORY); + TC(PlayerState, this.owner); + + // z411 send entity number + WriteByte(MSG_BROADCAST, etof(this.owner.m_client)); + + Inventory_Write(MSG_BROADCAST, this, this.owner.m_client.inventory_store); + return true; +} + bool Inventory_Send(Inventory this, Client to, int sf) { TC(Inventory, this); WriteHeader(MSG_ENTITY, ENT_CLIENT_INVENTORY); TC(PlayerState, this.owner); - // z411 send entity number - WriteByte(MSG_ENTITY, etof(this.owner.m_client)); - - Inventory_Write(this, this.owner.m_client.inventory_store); + Inventory_Write(MSG_ENTITY, this, to.inventory_store); return true; } @@ -173,11 +197,22 @@ bool Inventory_customize(entity this, entity client) void Inventory_new(PlayerState this) { Inventory inv = NEW(Inventory); - if(!g_duel) setcefc(inv, Inventory_customize); - Net_LinkEntity((inv.owner = this).inventory = inv, false, 0, Inventory_Send); + inv.owner = this; + this.inventory = inv; + + if(!g_duel) { + setcefc(inv, Inventory_customize); + Net_LinkEntity(inv, false, 0, Inventory_Send); + } } void Inventory_delete(entity e) { delete(e.inventory); } -void Inventory_update(entity e) { e.inventory.SendFlags = 0xFFFFFF; } +void Inventory_update(entity e) +{ + if(g_duel) + Inventory_Broadcast(e.inventory); + else + e.inventory.SendFlags = 0xFFFFFF; +} void Inventory_clear(entity store) {